Armed Robbery: Difference between revisions
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Armed Robbery
Armed Robberies, usually called ARs, are outdoor robberies at fixed spots. Criminals rob the location while police try to stop them.
ARs are different from Criminal Events. ARs start by aiming at the robbery ped. Criminal Events use /ce.
How to find and start an AR
AR means Armed Robbery. Use /arl, /gps, or the red money bag on F11 to find the active AR. Aim at the robbery ped to start it.
All Armed Robberies have a second ped you can aim at to start the robbery. /arl update pins live AR info on your screen.
AR vs CE
AR is an outdoor fixed robbery that starts by aiming at a robbery ped. CE is a public criminal event checked with /ce.
Rules and limits
| Rule | Value |
|---|---|
Anti rush when danger is under 1.2
|
120 seconds
|
Anti rush when danger is 1.2+
|
60 seconds
|
Anti rush when danger is 1.6+
|
10 seconds
|
| Projectile cooldown | 20 seconds for Teargas, Molotov, and Flashbang
|
| Return time after leaving area | 5 seconds
|
| Disabled near AR | /disturbance and wanted by aiming within 200 meters
|
An AR will not start if a CE is in progress and less than 5 minutes have been played. AR ends after half the time if no armed robbers are alive.
Rewards
The base AR reward is $34,500 and 100g of a random drug, including Weed. If you get a kill, there is a 1 in 5 chance of 5 units of a random drug.
Payment is halved if criminals do not damage cops. A kill assist reduces the time left by 30 seconds. Kill assisters get 30% of the rewards.
| AR | Extra reward |
|---|---|
LSO
|
345 Oil
|
IS
|
863 Iron
|
CPD
|
44 Engine Parts
|
NCC
|
22 Engine Parts and 9 Jerry Cans
|
NRH
|
173 Weed
|
HJ
|
51 Gold
|
Oil Platform
|
Oil plus drugs |
North Rock Hut Armed Robbery happens 50% less often.
AR codes
| Code | Meaning |
|---|---|
GY
|
Ganton Yard
|
CC
|
Country Club
|
LSA
|
Los Santos Ammu-Nation
|
PCB
|
Palomino Creek Bank
|
CPD
|
Commerce Police Department
|
DTY
|
Doherty Yard
|
NRH
|
North Rock Hut
|
SPF
|
San Fierro Pier
|
FS
|
Freight Station
|
CS
|
Cluckin' Bell
|
IS
|
Santos Investments
|
GT
|
Gas Tanker
|
DS
|
Drug Store
|
DPD
|
Dillimore Police Department
|
OF
|
Oil Field
|
BB
|
Blueberry Bank
|
MV
|
Market View
|
LSO
|
Los Santos Oil
|
NCC
|
North City Construction
|
HJ
|
Hobo Junction
|
MA
|
Montgomery Ammu-Nation
|
VH
|
Vagos House
|
LSJ
|
Los Santos Junction
|
MO
|
Market Office
|
SDC
|
Safe Deposit Center
|
SI
|
Santos Investments
|
WG
|
Willowfield Garages
|
USFY
|
Unity Station Freight Yard
|
Join and Track
| Need | What to use |
|---|---|
| Check the current AR | /arl
|
| Keep AR info on screen | /arl update
|
| Find an AR | /arl, /gps, or the red money bag on F11
|
| Start the robbery | Aim at the robbery ped |
| Leave your current event | /leaveevent
|
/arl shows the current AR, time left, and how many criminals and cops are there.
Code notes
| Code | Robbery |
|---|---|
GY
|
Graveyard Mortuary
|
CC
|
Country Club
|
LSA
|
LSA Storage LSA
|
PCB
|
Palomino Creek Bank
|
CPD
|
Car Parts Dealer
|
DTY
|
Docks Train Yard
|
NRH
|
North Rock Hut
|
SPF
|
Sprunk Factory
|
FS
|
Freight Station
|
CS
|
Construction Site
|
IS
|
Iron Storage
|
GT
|
Ghost Town
|
DS
|
Drug Shipment
|
DPD
|
Dilimore PD
|
OF
|
Oil Factory
|
BB
|
Blueberry
|
MV
|
Magneto's Villa
|
LSO
|
LS Oil
|
NCC
|
Nuko's Car Center
|
HJ
|
Happy Jewellers
|
MA
|
Abandoned Mall
|
VH
|
Vagos House
|
LSJ
|
Junkyard
|
MO
|
Marina Office
|
SDC
|
Safe Deposit Center
|
SI
|
Santos Investments
|
WG
|
Willowfield Garages
|
USFY
|
Unity Station Freight Yard
|
Reward notes
| Reward type | Value |
|---|---|
| Base reward | $34,500 and 100g of a random drug, including Weed
|
| Kill bonus | 1 in 5 chance of 5 units of a random drug
|
| No damage to cops | Payment is halved |
Some AR spots pay materials instead:
| AR | Reward |
|---|---|
LSO
|
345 Oil
|
IS
|
863 Iron
|
CPD
|
44 Engine Parts
|
NCC
|
22 Engine Parts and 9 Jerry Cans
|
NRH
|
173 Weed
|
HJ
|
51 Gold
|
Anti Rush
Anti Rush is the cop entry delay.
| Danger level | Delay |
|---|---|
Under 1.2
|
120 seconds
|
1.2+
|
60 seconds
|
1.6+
|
10 seconds
|
North Rock Hut Armed Robbery happens 50% less often.
Related notes
- An AR will not start if a CE is in progress and less than
5minutes have been played. - AR participants have a
20second projectile cooldown forTeargas,Molotov, andFlashbang. - New players under
20hours see an AR start tip and/disturbanceplus wanted by aiming are disabled within200meters of an AR. - Cops entering an
Armed Robberyarea while usingJetpackare frozen like when removing Jetpack near a wanted player.
Related commands
| Command | Use |
|---|---|
/arl
|
Checks current Armed Robbery information. |
/arl update
|
Toggles the bottom right Armed Robbery updater. |