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Bounty

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Bounty

Bounty is a target system in CIT where Police Chiefs and Criminal Bosses can place paid bounties on opposing players.

Criminal Boss bounties

Criminal Bosses can place 2 bounties every hour. A bounty can last up to 60 minutes and can be up to $300,000.

Hit target blip distance

Hit target blip distance varies by bounty value:

Bounty value Blip distance
$1,000,000+ 2000m
$500,000+ 1500m

Bounty use

A Bounty is a cash reward placed on a target.

It is used to:

  • mark a player as a bounty target
  • create a cash reward for taking that target down
  • add extra target related messages and tracking

Police Chiefs and Criminal Bosses can place bounties on:

  • opposing players
  • gangsters

Who can place bounties

Bounties can be placed by:

  • Police Chiefs
  • Criminal Bosses

Both of them can place:

  • 2 bounties every hour

Bounty limits

A bounty can be set for up to:

  • 60 minutes

The maximum bounty reward is:

  • $300,000

What can happen to a bounty target

A bounty target can be taken down in more than one way.

Law can get the bounty reward by:

  • arresting the target

This means the bounty does not only depend on killing.

Bounty target conditions

A bounty can still be placed on players who are:

  • outside the main world
  • inside vehicles
  • glued to a vehicle

A bounty is not removed by:

  • entering a safe zone
  • leaving LS

Bounty interface

The bounty interface shows:

  • the amount of daily kills players have made

It also marks:

  • Criminal Bosses with (CB)
  • Police Chiefs with (PC)

Bounty messages

Bounty placement messages are always visible to the appropriate teams while the bounty is being placed.

There are also settings related to bounty messages.

In /settings:

  • Bounty Target Messages controls bounty target messages in chat
  • Hit Target Messages controls hit target messages on your screen

Message notes:

  • Bounty Target Messages is enabled by default
  • Hit Target Messages is off by default
  • if Hit Target Messages is disabled, bounty messages also do not show on your screen

Rewards and points

Bounty Kill gives:

  • 75 RP

If you are an active bounty target, each kill you get while the bounty is active gives:

  • 75 Reputation Points
  • or 75 Arrest Points

This depends on your occupation.

Tracking bounty stats

Bounty stats can be checked in more than one way.

QuickStats

The bounty quick stats are:

Stat Command
Times you were bountied /qs bounty
Bounties you killed /qs bountykills

You can also open the full quick stats list with:

  • /qsk

Player stats

In /stats, bounty related fields include:

  • Times Bountied
  • Total Bounties Killed

Related roles

Bounty placement is tied closely to these roles:

They are the special roles that can place bounties and manage parts of side coordination.

Bounty Notes

  • Police Chiefs and Criminal Bosses can each place 2 bounties every hour.
  • A bounty can last up to 60 minutes.
  • The maximum bounty reward is $300,000.
  • Law can claim the bounty reward by arresting the target.
  • A bounty is not removed by entering a safe zone or leaving LS.

Related notes

  • Players idle for more than 50 seconds will not take damage from hit targets.
  • A player gets 60 seconds of protection if the attacker became a hit target near them.
  • Terminator hit mode has a 10 second cooldown before receiving the 80% less damage bonus.
  • Leaving /hitme <amount> warehouse while not recently hurt auto kills the player to remove the hit.
  • Terminator hit targets with $500,001 hits do not receive health boosts from kills.


Self bounty

Use /hitme <amount> to place a hit or bounty on yourself so players can kill you for that money.

See also