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= Danger Level =
= Danger Level =
<code>Danger Level</code> is a balance system between [[cops]] and [[criminals]]. It affects robbery speed and <code>AR Anti-Rush</code>.


== How it works ==
Danger Level is a system that balances [[cops]] and [[criminals]] in CIT.
<code>Danger Level</code> is the amount of cops divided by the amount of wanted criminals online. When cops outnumber criminals, danger goes down and robberies go faster. When criminals outnumber cops, danger goes up and robberies go slower.


== How to check it ==
== Overview ==


* Use <code>/dl</code> to check <code>Danger Level</code>
Danger Level affects how fast some robberies work and how long cops have to wait before entering an [[Armed Robbery]].
* Use <code>/dangerlevel update</code> to keep it on your screen
* Cops can also see it in <code>F5</code>
* Everyone can also check it in <code>CITPhone > Event Times</code>


== How it affects Armed Robberies ==
It is based on the amount of cops divided by the amount of wanted criminals online.
<code>Danger Level</code> affects <code>AR Anti-Rush</code>, which is the delay before cops can enter an <code>Armed Robbery</code>.
 
In simple terms:
 
* If cops outnumber criminals, Danger Level goes down
* If criminals outnumber cops, Danger Level goes up
 
== How It Works ==
 
Danger Level is used to balance criminal activity against the law side.
 
When Danger Level is lower:
 
* Robberies become faster
* AR Anti-Rush gives cops a longer wait before entering
 
When Danger Level is higher:
 
* Robberies become slower
* AR Anti-Rush gives cops a shorter wait before entering
 
== How To Check Danger Level ==


<code>AR Anti-Rush</code> times:
You can check Danger Level with:


* Below <code>1.2</code> = <code>120</code> seconds
* [[CITPhone]] > Event Times
* <code>1.2+</code> = <code>60</code> seconds
* /dangerlevel
* <code>1.6+</code> = <code>10</code> seconds


== How it affects Store Robbery ==
Cops can also check it in:
<code>Danger Level</code> also changes <code>Store Robbery</code> speed:


* <code>0.6</code> = <code>45%</code> faster
* F5
* <code>0.8</code> or less = <code>30%</code> faster
* <code>1</code> or less = <code>15%</code> faster
* <code>2</code> to <code>2.2</code> = <code>15%</code> slower
* <code>2.4</code> to <code>2.6</code> = <code>30%</code> slower
* <code>2.8</code> = <code>45%</code> slower


== Commands and keybinds ==
If you want to keep it on your screen, use:


* <code>/dl</code>
* /dangerlevel update
* <code>/dangerlevel update</code>
* <code>F5</code> <code>(cops)</code>
* <code>CITPhone > Event Times</code>


== Restrictions or important notes ==
== Danger Level and Armed Robbery ==
<code>Danger Level</code> affects robbery balance. Lower danger helps criminals finish robberies faster. Higher danger slows robberies down. It also changes <code>AR Anti-Rush</code>.


== FAQ ==
Danger Level affects Anti-Rush in [[Armed Robbery]].


=== What is Danger Level based on? ===
Anti-Rush is the delay before cops can enter the AR.
It is based on the amount of cops divided by the amount of wanted criminals online.
 
The timings are:
 
* Below 1.2 gives 120 seconds
* 1.2 or higher gives 60 seconds
* 1.6 or higher gives 10 seconds
 
== Danger Level and Store Robbery ==
 
Danger Level also affects [[Store Robbery]] [[speed]].
 
The speed changes are:
 
* Danger 0.6 makes Store Robbery 45% faster
* Danger 0.8 or less makes Store Robbery 30% faster
* Danger 1 or less makes Store Robbery 15% faster
* Danger 2 to 2.2 makes Store Robbery 15% slower
* Danger 2.4 to 2.6 makes Store Robbery 30% slower
* Danger 2.8 makes Store Robbery 45% slower
 
== Other Effects ==
 
Danger Level also affects some law support systems.
 
For example, cops cannot spawn at or teleport to the [[MPCC]] Truck when Danger Level is below 0.8.
 
The MPCC Truck also will not accept spawns within 200 meters of the Van Heist if Danger Level is below 1.9.
 
== Important Notes ==
 
* Danger Level is based on cops compared to wanted criminals online.
* Lower Danger Level helps criminals by making robberies faster.
* Higher Danger Level slows robberies down.
* Danger Level changes AR Anti-Rush timing.
* Danger Level changes Store Robbery speed.
* Use /dangerlevel update if you want to keep it visible on screen.


=== How do I keep Danger Level on my screen? ===
== Related Topics ==
Use <code>/dangerlevel update</code>.


=== Does Danger Level affect only Armed Robberies? ===
* [[Armed Robbery]]
No. It affects <code>AR Anti-Rush</code> and robbery speed, including <code>Store Robbery</code> time.
* [[Store Robbery]]
[[Category:Law Category]]
* [[Criminal]]
[[Category:Criminal Category]]
* [[Police]]

Latest revision as of 03:18, 16 April 2026

Danger Level

Danger Level is a system that balances cops and criminals in CIT.

Overview

Danger Level affects how fast some robberies work and how long cops have to wait before entering an Armed Robbery.

It is based on the amount of cops divided by the amount of wanted criminals online.

In simple terms:

  • If cops outnumber criminals, Danger Level goes down
  • If criminals outnumber cops, Danger Level goes up

How It Works

Danger Level is used to balance criminal activity against the law side.

When Danger Level is lower:

  • Robberies become faster
  • AR Anti-Rush gives cops a longer wait before entering

When Danger Level is higher:

  • Robberies become slower
  • AR Anti-Rush gives cops a shorter wait before entering

How To Check Danger Level

You can check Danger Level with:

Cops can also check it in:

  • F5

If you want to keep it on your screen, use:

  • /dangerlevel update

Danger Level and Armed Robbery

Danger Level affects Anti-Rush in Armed Robbery.

Anti-Rush is the delay before cops can enter the AR.

The timings are:

  • Below 1.2 gives 120 seconds
  • 1.2 or higher gives 60 seconds
  • 1.6 or higher gives 10 seconds

Danger Level and Store Robbery

Danger Level also affects Store Robbery speed.

The speed changes are:

  • Danger 0.6 makes Store Robbery 45% faster
  • Danger 0.8 or less makes Store Robbery 30% faster
  • Danger 1 or less makes Store Robbery 15% faster
  • Danger 2 to 2.2 makes Store Robbery 15% slower
  • Danger 2.4 to 2.6 makes Store Robbery 30% slower
  • Danger 2.8 makes Store Robbery 45% slower

Other Effects

Danger Level also affects some law support systems.

For example, cops cannot spawn at or teleport to the MPCC Truck when Danger Level is below 0.8.

The MPCC Truck also will not accept spawns within 200 meters of the Van Heist if Danger Level is below 1.9.

Important Notes

  • Danger Level is based on cops compared to wanted criminals online.
  • Lower Danger Level helps criminals by making robberies faster.
  • Higher Danger Level slows robberies down.
  • Danger Level changes AR Anti-Rush timing.
  • Danger Level changes Store Robbery speed.
  • Use /dangerlevel update if you want to keep it visible on screen.

Related Topics