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= Danger Level = | = Danger Level = | ||
Danger Level is a system that balances [[cops]] and [[criminals]] in CIT. | |||
== | == Overview == | ||
Danger Level affects how fast some robberies work and how long cops have to wait before entering an [[Armed Robbery]]. | |||
== How | It is based on the amount of cops divided by the amount of wanted criminals online. | ||
In simple terms: | |||
* If cops outnumber criminals, Danger Level goes down | |||
* If criminals outnumber cops, Danger Level goes up | |||
== How It Works == | |||
Danger Level is used to balance criminal activity against the law side. | |||
When Danger Level is lower: | |||
* Robberies become faster | |||
* AR Anti-Rush gives cops a longer wait before entering | |||
When Danger Level is higher: | |||
* Robberies become slower | |||
* AR Anti-Rush gives cops a shorter wait before entering | |||
== How To Check Danger Level == | |||
You can check Danger Level with: | |||
* | * [[CITPhone]] > Event Times | ||
* /dangerlevel | |||
* | |||
Cops can also check it in: | |||
* | * F5 | ||
If you want to keep it on your screen, use: | |||
* | * /dangerlevel update | ||
== | == Danger Level and Armed Robbery == | ||
Danger Level affects Anti-Rush in [[Armed Robbery]]. | |||
=== | Anti-Rush is the delay before cops can enter the AR. | ||
The timings are: | |||
* Below 1.2 gives 120 seconds | |||
* 1.2 or higher gives 60 seconds | |||
* 1.6 or higher gives 10 seconds | |||
== Danger Level and Store Robbery == | |||
Danger Level also affects [[Store Robbery]] [[speed]]. | |||
The speed changes are: | |||
* Danger 0.6 makes Store Robbery 45% faster | |||
* Danger 0.8 or less makes Store Robbery 30% faster | |||
* Danger 1 or less makes Store Robbery 15% faster | |||
* Danger 2 to 2.2 makes Store Robbery 15% slower | |||
* Danger 2.4 to 2.6 makes Store Robbery 30% slower | |||
* Danger 2.8 makes Store Robbery 45% slower | |||
== Other Effects == | |||
Danger Level also affects some law support systems. | |||
For example, cops cannot spawn at or teleport to the [[MPCC]] Truck when Danger Level is below 0.8. | |||
The MPCC Truck also will not accept spawns within 200 meters of the Van Heist if Danger Level is below 1.9. | |||
== Important Notes == | |||
* Danger Level is based on cops compared to wanted criminals online. | |||
* Lower Danger Level helps criminals by making robberies faster. | |||
* Higher Danger Level slows robberies down. | |||
* Danger Level changes AR Anti-Rush timing. | |||
* Danger Level changes Store Robbery speed. | |||
* Use /dangerlevel update if you want to keep it visible on screen. | |||
=== | == Related Topics == | ||
* [[Armed Robbery]] | |||
* [[Store Robbery]] | |||
[[ | * [[Criminal]] | ||
[[ | * [[Police]] | ||
Latest revision as of 03:18, 16 April 2026
Danger Level
Danger Level is a system that balances cops and criminals in CIT.
Overview
Danger Level affects how fast some robberies work and how long cops have to wait before entering an Armed Robbery.
It is based on the amount of cops divided by the amount of wanted criminals online.
In simple terms:
- If cops outnumber criminals, Danger Level goes down
- If criminals outnumber cops, Danger Level goes up
How It Works
Danger Level is used to balance criminal activity against the law side.
When Danger Level is lower:
- Robberies become faster
- AR Anti-Rush gives cops a longer wait before entering
When Danger Level is higher:
- Robberies become slower
- AR Anti-Rush gives cops a shorter wait before entering
How To Check Danger Level
You can check Danger Level with:
- CITPhone > Event Times
- /dangerlevel
Cops can also check it in:
- F5
If you want to keep it on your screen, use:
- /dangerlevel update
Danger Level and Armed Robbery
Danger Level affects Anti-Rush in Armed Robbery.
Anti-Rush is the delay before cops can enter the AR.
The timings are:
- Below 1.2 gives 120 seconds
- 1.2 or higher gives 60 seconds
- 1.6 or higher gives 10 seconds
Danger Level and Store Robbery
Danger Level also affects Store Robbery speed.
The speed changes are:
- Danger 0.6 makes Store Robbery 45% faster
- Danger 0.8 or less makes Store Robbery 30% faster
- Danger 1 or less makes Store Robbery 15% faster
- Danger 2 to 2.2 makes Store Robbery 15% slower
- Danger 2.4 to 2.6 makes Store Robbery 30% slower
- Danger 2.8 makes Store Robbery 45% slower
Other Effects
Danger Level also affects some law support systems.
For example, cops cannot spawn at or teleport to the MPCC Truck when Danger Level is below 0.8.
The MPCC Truck also will not accept spawns within 200 meters of the Van Heist if Danger Level is below 1.9.
Important Notes
- Danger Level is based on cops compared to wanted criminals online.
- Lower Danger Level helps criminals by making robberies faster.
- Higher Danger Level slows robberies down.
- Danger Level changes AR Anti-Rush timing.
- Danger Level changes Store Robbery speed.
- Use /dangerlevel update if you want to keep it visible on screen.