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= '''Danger Level''' =
= Danger Level =
The '''Danger Level''' is a system in '''CIT''' designed to balance the '''[[Cops]] 'n' Robbers''' gameplay by considering the number of '''cops''' compared to the number of '''wanted [[criminals]]''' online. This helps mitigate the negative effects caused by '''team imbalances''', ensuring a more balanced experience for both cops and criminals.
----


==== How the Danger Level is Calculated ====
Danger Level is a system that balances [[cops]] and [[criminals]] in CIT.


# '''Formula''': The '''Danger Level''' is calculated by dividing the number of '''cops''' (excluding '''AFK cops''') by the number of '''wanted criminals''' online:
== Overview ==
#* '''copsPerWL = cops / wanted criminals'''.
# '''AFK Cops''':
#* '''AFK cops''' do not count in the '''Danger Level''' calculation.


----
Danger Level affects how fast some robberies work and how long cops have to wait before entering an [[Armed Robbery]].


==== Danger Level Thresholds ====
It is based on the amount of cops divided by the amount of wanted criminals online.
Based on the '''copsPerWL''' (cops per wanted [[criminal]] ratio), the '''Danger Level''' is adjusted:
{| class="wikitable"
|-
|>= 5
|0.6
|-
|>= 4
|0.7
|-
|>= 3
|0.8
|-
|>= 2
|0.9
|-
|>= 1
|1
|-
|>= 0.9
|1.2
|-
|>= 0.8
|1.4
|-
|>= 0.7
|1.6
|-
|>= 0.6
|1.8
|-
|>= 0.5
|2
|-
|>= 0.4
|2.2
|-
|>= 0.3
|2.4
|-
|>= 0.2
|2.6
|-
|>= 0.1
|2.8
|}
----


==== Where to Find the Danger Level ====
In simple terms:


# '''Cops''':
* If cops outnumber criminals, Danger Level goes down
#* Cops can view the '''Danger Level''' by pressing '''F5''' to open the '''[[Police]] Computer'''.
* If criminals outnumber cops, Danger Level goes up
# '''Everyone''':
#* '''Everyone''' can check the '''Danger Level''' by pressing '''B''' to open the '''CITphone''', then going to the '''<nowiki/>'Event Times'''' app.
#* Alternatively, you can type '''/dangerlevel''' to check the '''Danger Level'''.


----
== How It Works ==


==== Purpose of the Danger Level ====
Danger Level is used to balance criminal activity against the law side.


* The '''Danger Level''' is used to '''mitigate the negative effects''' of '''team imbalance''' in '''Cops 'n' Robbers'''. It ensures that there isn’t an unfair advantage for either cops or criminals. The higher the '''Danger Level''', the more '''cops''' there are compared to '''wanted criminals''', making it harder for criminals to operate.
When Danger Level is lower:
 
* Robberies become faster
* AR Anti-Rush gives cops a longer wait before entering
 
When Danger Level is higher:
 
* Robberies become slower
* AR Anti-Rush gives cops a shorter wait before entering
 
== How To Check Danger Level ==
 
You can check Danger Level with:
 
* [[CITPhone]] > Event Times
* /dangerlevel
 
Cops can also check it in:
 
* F5
 
If you want to keep it on your screen, use:
 
* /dangerlevel update
 
== Danger Level and Armed Robbery ==
 
Danger Level affects Anti-Rush in [[Armed Robbery]].
 
Anti-Rush is the delay before cops can enter the AR.
 
The timings are:
 
* Below 1.2 gives 120 seconds
* 1.2 or higher gives 60 seconds
* 1.6 or higher gives 10 seconds
 
== Danger Level and Store Robbery ==
 
Danger Level also affects [[Store Robbery]] [[speed]].
 
The speed changes are:
 
* Danger 0.6 makes Store Robbery 45% faster
* Danger 0.8 or less makes Store Robbery 30% faster
* Danger 1 or less makes Store Robbery 15% faster
* Danger 2 to 2.2 makes Store Robbery 15% slower
* Danger 2.4 to 2.6 makes Store Robbery 30% slower
* Danger 2.8 makes Store Robbery 45% slower
 
== Other Effects ==
 
Danger Level also affects some law support systems.
 
For example, cops cannot spawn at or teleport to the [[MPCC]] Truck when Danger Level is below 0.8.
 
The MPCC Truck also will not accept spawns within 200 meters of the Van Heist if Danger Level is below 1.9.
 
== Important Notes ==
 
* Danger Level is based on cops compared to wanted criminals online.
* Lower Danger Level helps criminals by making robberies faster.
* Higher Danger Level slows robberies down.
* Danger Level changes AR Anti-Rush timing.
* Danger Level changes Store Robbery speed.
* Use /dangerlevel update if you want to keep it visible on screen.
 
== Related Topics ==
 
* [[Armed Robbery]]
* [[Store Robbery]]
* [[Criminal]]
* [[Police]]

Latest revision as of 03:18, 16 April 2026

Danger Level

Danger Level is a system that balances cops and criminals in CIT.

Overview

Danger Level affects how fast some robberies work and how long cops have to wait before entering an Armed Robbery.

It is based on the amount of cops divided by the amount of wanted criminals online.

In simple terms:

  • If cops outnumber criminals, Danger Level goes down
  • If criminals outnumber cops, Danger Level goes up

How It Works

Danger Level is used to balance criminal activity against the law side.

When Danger Level is lower:

  • Robberies become faster
  • AR Anti-Rush gives cops a longer wait before entering

When Danger Level is higher:

  • Robberies become slower
  • AR Anti-Rush gives cops a shorter wait before entering

How To Check Danger Level

You can check Danger Level with:

Cops can also check it in:

  • F5

If you want to keep it on your screen, use:

  • /dangerlevel update

Danger Level and Armed Robbery

Danger Level affects Anti-Rush in Armed Robbery.

Anti-Rush is the delay before cops can enter the AR.

The timings are:

  • Below 1.2 gives 120 seconds
  • 1.2 or higher gives 60 seconds
  • 1.6 or higher gives 10 seconds

Danger Level and Store Robbery

Danger Level also affects Store Robbery speed.

The speed changes are:

  • Danger 0.6 makes Store Robbery 45% faster
  • Danger 0.8 or less makes Store Robbery 30% faster
  • Danger 1 or less makes Store Robbery 15% faster
  • Danger 2 to 2.2 makes Store Robbery 15% slower
  • Danger 2.4 to 2.6 makes Store Robbery 30% slower
  • Danger 2.8 makes Store Robbery 45% slower

Other Effects

Danger Level also affects some law support systems.

For example, cops cannot spawn at or teleport to the MPCC Truck when Danger Level is below 0.8.

The MPCC Truck also will not accept spawns within 200 meters of the Van Heist if Danger Level is below 1.9.

Important Notes

  • Danger Level is based on cops compared to wanted criminals online.
  • Lower Danger Level helps criminals by making robberies faster.
  • Higher Danger Level slows robberies down.
  • Danger Level changes AR Anti-Rush timing.
  • Danger Level changes Store Robbery speed.
  • Use /dangerlevel update if you want to keep it visible on screen.

Related Topics