Groups: Difference between revisions
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[[File:Groups - group tab panel.jpg|thumb|alt=Group tab panel|Group tab panel.]] | [[File:Groups - group tab panel.jpg|thumb|alt=Group tab panel|Group tab panel.]] | ||
[[Gangster]] groups also use groups for [[turfing]]. | [[Gangster]] groups also use groups for [[turfing]]. Group types are `Criminals`, `Gangsters`, `Police Service`, and `Civilian Workers`; hybrid groups also exist. Groups at `L6+` are official groups. | ||
<!-- CIT-BATCH2-HUBNAV-START --> | <!-- CIT-BATCH2-HUBNAV-START --> | ||
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== Quick group management == | == Quick group management == | ||
Use `F6` or `/groupsquadunit` to open the ` | Use `F6` or `/groupsquadunit` to open the `Organization Center`. | ||
Groups give access to: | Groups give access to: | ||
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== Useful group commands == | == Useful group commands == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command | ! Command | ||
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|- | |- | ||
| `/grouponline <groupName>` | | `/grouponline <groupName>` | ||
| | | Checks another group's online status | ||
| Named lookup. | | Named lookup. | ||
|- | |- | ||
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== Quick navigation == | == Quick navigation == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Looking for | ! Looking for | ||
| Line 134: | Line 134: | ||
== Start == | == Start == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Goal | ! Goal | ||
| Line 143: | Line 143: | ||
|- | |- | ||
| Create a group | | Create a group | ||
| `F6` | | `F6 > Group > Create Group`, costing `$10,000`. The creator gets `Founder`. A group cannot be renamed: a new name means deleting the group and starting fresh, losing its members, skins, and levels. | ||
|- | |- | ||
| Invite a player | | Invite a player | ||
| `F6 > Invite | | `F6 > Group > Invite to Group`; your rank needs invite permission. | ||
|- | |- | ||
| Accept an invite | | Accept an invite | ||
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== Main group systems == | == Main group systems == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! System | ! System | ||
| Line 190: | Line 190: | ||
|- | |- | ||
| Group bank | | Group bank | ||
| Shared money storage | | Shared money storage. The group bank window opens at any group level, but depositing needs [[Group Level]] `2`. The group bank also has a [[resources]] section and can store [[drugs]]. | ||
| [[Group Bank]] | | [[Group Bank]] | ||
|- | |- | ||
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* `/groupchatcolor <R G B>` | * `/groupchatcolor <R G B>` | ||
RGB values go from `0` to `255`. In LV, turf color changes are limited to `2` times per month. | RGB values go from `0` to `255`. In LV, turf color changes are limited to `2` times per month. A new turf color does not repaint turfs your group already holds. Use `/turfcolorls R G B` for LS turf color. | ||
Group and alliance member names on `F11` can be shown or hidden in `/settings`. | Group and alliance member names on `F11` can be shown or hidden in `/settings`. | ||
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== Useful commands == | == Useful commands == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command | ! Command | ||
| Line 282: | Line 282: | ||
* `[[LV Gangster]]` | * `[[LV Gangster]]` | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Place | ! Place | ||
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<!-- CIT-20260430-CATCHUP-START --> | <!-- CIT-20260430-CATCHUP-START --> | ||
== Related notes == | == Related notes == | ||
* L4 staff can give bank bans for group bank misuse. | * L4 staff can give bank bans for group bank misuse. | ||
* Group and squad history records custom title changes, promotions, demotions, kicks, leave messages, previous rank, optional leave reason, whitelist changes, alliance changes, and squad history logs. | * Group and squad history records custom title changes, promotions, demotions, kicks, leave messages, previous rank, optional leave reason, whitelist changes, alliance changes, and squad history logs. | ||
* <code>F6</code> | * The <code>F6</code> Organization Center can show custom group logos for groups that have one set. | ||
* <code>F6</code> supports custom group logos. | * <code>F6</code> supports custom group logos. | ||
* Group and squad history shows detailed whitelist changes. | * Group and squad history shows detailed whitelist changes. | ||
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* Negative group or squad warning messages say <code>rewarded</code> instead of <code>warned</code>. | * Negative group or squad warning messages say <code>rewarded</code> instead of <code>warned</code>. | ||
* Use <code>/gvm <name></code> for group voice messages and <code>/svm <name></code> for squad voice messages. | * Use <code>/gvm <name></code> for group voice messages and <code>/svm <name></code> for squad voice messages. | ||
* Valid voice message names are <code>backup</code>, <code>hold</code>, <code>clear</code>, <code>fallback</code>, <code>followme</code>, and <code>rush</code>. | * Valid voice message names are <code>backup</code>, <code>hold</code>, <code>clear</code>, <code>fallback</code>, <code>followme</code>, and <code>rush</code>. <code>hold</code> means <code>hold this position</code>. | ||
* Police Chiefs and Criminal Bosses can use <code>/vm <name></code> for nearby teammates. | * Police Chiefs and Criminal Bosses can use <code>/vm <name></code> for nearby teammates. | ||
* Alliance leaders show with <code>*</code> before their name in the alliance GUI. | * Alliance leaders show with <code>*</code> before their name in the alliance GUI. | ||
* Alliance invites auto clear <code>10</code> minutes after being received. | * Alliance invites auto clear <code>10</code> minutes after being received. | ||
| Line 345: | Line 343: | ||
* Alliance changes are logged to the group history of each member group. | * Alliance changes are logged to the group history of each member group. | ||
* Squads have a squad bank and access depends on squad permissions. | * Squads have a squad bank and access depends on squad permissions. | ||
* <code>/grouponline | * <code>/grouponline <groupName></code> checks another group's online status. <code>/squadonline <squadName></code> checks another squad's online status. <code>/squadonline</code> with no squad name shows how many of your squad members are online, at the bottom of your screen, for <code>15</code> seconds. It does not list their names. | ||
* Group and squad quiz makers can see all submitted answers. | * Group and squad quiz makers can see all submitted answers. | ||
* Squad invites are limited to <code>5</code> invites per <code>2</code> hours. | * Squad invites are limited to <code>5</code> invites per <code>2</code> hours. | ||
* The punished player's account name shows at the end of the punishment line. | * The punished player's account name shows at the end of the punishment line. | ||
* | * <code>/groupspt</code> lets <code>L3</code> group leaders and deputies see anonymous average activity information for <code>L3+</code> groups. | ||
* <code>/gmotd</code> with no message only removes the group message of the day. | * <code>/gmotd</code> with no message only removes the group message of the day. | ||
* <code>/gmotd <message></code> sets the group message of the day. | * <code>/gmotd <message></code> sets the group message of the day. | ||
* Every group member can view the group rank access list. | * Every group member can view the group rank access list. | ||
* <code>/gsmotd</code> is the group staff message of the day for players with group staff chat access. | * <code>/gsmotd</code> is the group staff message of the day for players with group staff chat access. | ||
* <code>/gapps <groupName></code> opens a specific group's application. | * <code>/gapps <groupName></code> opens a specific group's application. | ||
* Groups and squads can limit barrier spawning by rank permission. | * Groups and squads can limit barrier spawning by rank permission. | ||
* Group and | * Group info shows the number and names of controlled <code>LV</code> turfs, including <code>Total turfs held: N</code>. In F6 Group details, a group without a turf color shows <code>Turf Color: N/A</code>. | ||
* AFK members show in online group, squad, and unit member lists, with how long they have been AFK. | * AFK members show in online group, squad, and unit member lists, with how long they have been AFK. | ||
* Group and squad vehicle shaders are removed next time the player spawns a vehicle after leaving the group or squad. | * Group and squad vehicle shaders are removed next time the player spawns a vehicle after leaving the group or squad. | ||
| Line 403: | Line 399: | ||
== Related commands == | == Related commands == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command | ! Command | ||
| Line 430: | Line 426: | ||
|- | |- | ||
| <code>/unitonline <unit name></code> | | <code>/unitonline <unit name></code> | ||
| Shows online unit | | Shows the online members of the named unit. Leave the unit name empty for your own unit. | ||
|} | |} | ||
</div> | </div> | ||
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== Reading group statistics == | == Reading group statistics == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Tab | ! Tab | ||
| Line 521: | Line 517: | ||
== Loading the full history == | == Loading the full history == | ||
Organization history initially loads only the last month. Click <code>Request Full History</code> to load the whole log. <code>/grouphistory</code> and <code>/squadhistory</code> include an action filter, inclusive <code>From</code> and <code>To</code> dates in <code>YYYY-MM-DD</code>, text search, <code>Copy All Lines</code> | Organization history initially loads only the last month. Click <code>Request Full History</code> to load the whole log. <code>/grouphistory</code> and <code>/squadhistory</code> include an action filter, inclusive <code>From</code> and <code>To</code> dates in <code>YYYY-MM-DD</code>, text search, and a shown-actions counter. Only the group log has <code>Copy All Lines</code>; use <code>/copysquadlog</code> for squad history. | ||
== See also == | == See also == | ||
Revision as of 00:29, 12 October 2026
Groups
Groups are player made organizations in CIT. They give members shared chat, management tools, rewards, group perks, alliances, bases, group jobs, and teamwork features.

Gangster groups also use groups for turfing. Group types are Criminals, Gangsters, Police Service, and Civilian Workers; hybrid groups also exist. Groups at L6+ are official groups.
Quick group management
Use F6 or /groupsquadunit to open the Organization Center.
Groups give access to:
/gc- group bases
- group blips
- group vehicles
- alliances
/gmotd/gapps/groupreward- group level perks
Gangster groups also use groups for turfing.
F6 Group tab
The F6 Group tab can show:
Group LevelJob NameTurf ColorVehicle shadersSkin shadersOnline playersTotal playersGraffiti- custom group logos for groups that have one set
Buttons can include group list, invites, blacklist, whitelist, info, ranks, history, members, bank, applications, group job, custom skin, alliance, and leave group.
Useful group commands
| Command | Use | Notes |
|---|---|---|
/groupsquadunit
|
Opens F6 group, squad, and unit panel | Same main management panel. |
/grouponline <groupName>
|
Checks another group's online status | Named lookup. |
/gapps
|
Opens group applications | /gapps <groupName> opens a specific group application.
|
/gmotd <message>
|
Sets group message of the day | /gmotd with no message removes it.
|
/gsmotd <message>
|
Sets group staff message of the day | For players with group staff chat access. |
/groupcountd <seconds> <reason>
|
Creates a group countdown | /groupcountd 0 cancels it.
|
/groupreward
|
Rewards group members with money | Members are notified. |
/gpoll
|
Starts a group poll | Duration can be 15 to 1200 seconds. Vote with /agp yes or /agp no.
|
/groupscores
|
Opens group scores | Also has an F6 Group Scores button. |
New player group reward
Groups can receive group bank money when recruited new players play up to 20 hours. This only works if the player has not registered another account already. Enable Notify me of New Players; accounts on this PC: 1 means the reward is available.
The first hour pays $50,000, then scales down until it reaches $0 at 20 hours.
| Looking for | Go to | Notes |
|---|---|---|
| Manage group | Groups | F6 group tools. |
| Use group bank | Group Bank | Shared money and resource storage. |
| Read history | Group History | Group and squad action logs. |
| Apply to groups | Group Applications | Applications and blacklist notes. |
| Work with squads | Squads | Squad tools and ranks. |
Start
| Goal | What to use |
|---|---|
| Open group, squad, and unit panel | F6 or /groupsquadunit
|
| Create a group | F6 > Group > Create Group, costing $10,000. The creator gets Founder. A group cannot be renamed: a new name means deleting the group and starting fresh, losing its members, skins, and levels.
|
| Invite a player | F6 > Group > Invite to Group; your rank needs invite permission.
|
| Accept an invite | F6 > Group Invites > Accept
|
| Buy group slots | F6 > Group Members
|
| Reward members | /groupreward or F6 > Group Reward
|
A new group starts with 10 member slots. Each extra group slot costs $50,000, and the cap is 90 slots.
Groups need at least 2 members to avoid deletion.
F6 group tools
The F6 Group tab can show:
- Group Level
- job name
- turf color
- vehicle shaders
- skin shaders
- online players
- total players
- Graffiti
It can also open group scores, group stats, group reward, group history, group members, group bank, group applications, group job, and group ranks if your rank has permission.
Main group systems
| System | Main facts | Main page |
|---|---|---|
| Group ranks | Control permissions such as invite, kick, promote, demote, bank access, applications, countdown, radio, and ping. | Group Ranks |
| Group bank | Shared money storage. The group bank window opens at any group level, but depositing needs Group Level 2. The group bank also has a resources section and can store drugs.
|
Group Bank |
| Group applications | Players can apply to groups. Blacklisted players cannot apply. | Group Applications |
| Group history | Group history can be copied with /copygrouplog if your rank can view it.
|
Group History |
| Group levels | Higher levels unlock more group perks. | Group Level |
| Group promotion | Promotion requests use wait times, activity checks, and punishment rules. | Group Promotion |
| Alliances | Groups can create and manage alliances. | Alliance |
Helping new players
Groups can earn money when recruited new players increase playtime up to 20 hours. The money is deposited to the group bank account.
This only works if the player has not registered another account already.
The first hour pays $50,000, then the payout scales down until it reaches $0 once the new player has been playing for 20 hours.
To know if the reward is available, enable Notify me of New Players. If the message says accounts on this PC: 1, the reward is available for that player.
Colors and map display
Members with permission can use:
/turfcolor <R G B>/groupchatcolor <R G B>
RGB values go from 0 to 255. In LV, turf color changes are limited to 2 times per month. A new turf color does not repaint turfs your group already holds. Use /turfcolorls R G B for LS turf color.
Group and alliance member names on F11 can be shown or hidden in /settings.
Useful commands
| Command | Use |
|---|---|
/gc <message>
|
Group chat |
/gmotd
|
Group message of the day |
/gapps
|
Group applications |
/groupreward
|
Reward group members |
/groupstats
|
Group statistics |
/groupscores
|
Group scores |
/copygrouplog
|
Copy group history |
/gping <message>
|
Ping all group members for Level 6+ groups, if rank permission allows it
|
/gojob
|
Group job access |
Daily Top Group Rewards
Daily top group rewards are paid as group bank deposits to the top 5 groups in each category.
Categories:
| Place | Group bank deposit |
|---|---|
1st
|
$2,000,000
|
2nd
|
$1,000,000
|
3rd
|
$750,000
|
4th
|
$500,000
|
5th
|
$250,000
|
Full page: Daily Top Group Rewards.
Main Detail Pages
Use these detail pages for exact rules, commands, limits, and tables: Group Bank, group stats, Daily Top Group Rewards, Oldest Groups, and Oldest Squads.
Related notes
- L4 staff can give bank bans for group bank misuse.
- Group and squad history records custom title changes, promotions, demotions, kicks, leave messages, previous rank, optional leave reason, whitelist changes, alliance changes, and squad history logs.
- The
F6Organization Center can show custom group logos for groups that have one set. F6supports custom group logos.- Group and squad history shows detailed whitelist changes.
- Official groups can check who assigned a group job in
/groupjob. The logs are saved for48hours. - Squads with over
50members can create up to25squad ranks. /gojobcan be used twice in10minutes./smotdsets the squad message of the day.- Squads have history logs too.
/gpolland/spollcan set custom poll duration from15to1200seconds.- Group and squad bank deposits are limited to
5deposits per5minutes. - Group leaders can block their base gate open to allow free entrance.
- Group leaders can create multiple
/mgdblips and remove a specific one with/mgd remove <number>. /groupscoreshas anF6Group Scores button, tracks member progress, resets daily, colors own scores orange, sorts high to low, and includes more job and expenditure data.- Groups and squads can blacklist single players from using their spawn.
- L9 group base vehicle repair and auto healing do not work if the vehicle owner is wanted.
/baseunkick <partial_name>reverses/basekickfor one player;/baseunkick allreverses it for everyone.- Group base features can apply to groups that own a
CITy Zoneas their group base. L3+groups can use/addbasespawn <spawn name>and/delbasespawninside their group base or area.- Groups and squads can set negative warning levels up to
-999%. - Negative group or squad warning messages say
rewardedinstead ofwarned. - Use
/gvm <name>for group voice messages and/svm <name>for squad voice messages. - Valid voice message names are
backup,hold,clear,fallback,followme, andrush.holdmeanshold this position. - Police Chiefs and Criminal Bosses can use
/vm <name>for nearby teammates. - Alliance leaders show with
*before their name in the alliance GUI. - Alliance invites auto clear
10minutes after being received. - Team, group, squad, and alliance countdowns can be cancelled by entering
0as the time. - Group and squad bank deposits require a reason.
- Alliance changes are logged to the group history of each member group.
- Squads have a squad bank and access depends on squad permissions.
/grouponline <groupName>checks another group's online status./squadonline <squadName>checks another squad's online status./squadonlinewith no squad name shows how many of your squad members are online, at the bottom of your screen, for15seconds. It does not list their names.- Group and squad quiz makers can see all submitted answers.
- Squad invites are limited to
5invites per2hours. - The punished player's account name shows at the end of the punishment line.
/groupsptletsL3group leaders and deputies see anonymous average activity information forL3+groups./gmotdwith no message only removes the group message of the day./gmotd <message>sets the group message of the day.- Every group member can view the group rank access list.
/gsmotdis the group staff message of the day for players with group staff chat access./gapps <groupName>opens a specific group's application.- Groups and squads can limit barrier spawning by rank permission.
- Group info shows the number and names of controlled
LVturfs, includingTotal turfs held: N. In F6 Group details, a group without a turf color showsTurf Color: N/A. - AFK members show in online group, squad, and unit member lists, with how long they have been AFK.
- Group and squad vehicle shaders are removed next time the player spawns a vehicle after leaving the group or squad.
F6 group, squad, and unit panel details
The F6 Group tab includes visible buttons for:
- group list
- invites
- blacklist
- whitelist
- info
- ranks
- custom skin
- alliance
- leaving the group
Group invite notes:
- players who are already in a group cannot be invited as normal groupless players
- offline invites can use the account name invite box
The F6 Unit tab shows:
- online count
- total count
- offline count
- unit controls
Official forum guide topics
Use these official forum topics for group and squad requirements:
Related commands
| Command | Use |
|---|---|
/asc <message>
|
Sends group alliance staff chat if you have access. |
/gc <message>
|
Sends group chat. |
/gdiscordcode gsc
|
Starts linking group staff chat to a Discord channel. |
/groupchatcolor <red> <green> <blue>
|
Changes group chat color for all members. |
/groupwarninglevelreduction <amount>
|
Changes how much the group warning level goes down each day. The amount is between 0 and 100, and the default is 1.
|
/gsc <message>
|
Sends group staff chat if you have access. |
/guard
|
Disabled; it cannot be used to hire a guard. |
/unitonline <unit name>
|
Shows the online members of the named unit. Leave the unit name empty for your own unit. |
F6 Group panel
The F6 Group tab can show Group Level, Job Name, Turf Color, vehicle shaders, skin shaders, online players, total players, and graffiti. Available controls depend on the group and your permissions. They can include Group List, Group Invites, Group Blacklist, Group Whitelist, Group Info, Group Ranks, Group History, Group Members, Group Bank, Group Applications, Group Job, Custom Skin, Group Alliance, and Leave Group.
Group job access
Use /gojob or the Group Job button in F6. Group ranks can have separate permission to take or assign the group job. Assignment is available to Level 6+ groups, and Level 6+ police groups can select GIU.
Organization Center
Open F6 or use /groupsquadunit to manage organization features. The Group tab provides group information and member controls, while Overview links to Group Overview, Members, Bank, and Alliance.
Group capacity is capped at 90 members. In F6, open Group Members, enter the amount, and use Buy Group Slots for $50,000 per slot.
Use /mgd to set an F11 destination visible to group members. Multiple destinations are supported, and /mgd remove <number> removes one when permitted.
Discord link requirement
A Level 0 group cannot link its group chat to Discord.
Revoking an invite
A group or squad invite can be revoked after it is sent.
Current group access and activity rules
- You cannot apply to another group with
/gappswhile you are already in a group. - In the
/gojobwindow, chooseCurrentto keep your current skin and shader. Clicking a skin ID previews it before you take the job. - A Level
0group cannot withdraw from its group bank or use/groupreward. - The F6 member list shows when each member's rank last changed.
- Groups and squads with a player or vehicle shader are not deleted by the inactivity checker. Other groups need at least
2members to avoid deletion. - Squad blips are disabled while you are in LV.
- Use
/turfcolorls R G Bto change the color of the group's LS turfs.
Request cost and continued access
L6+ groups without a group job can request one for free. Members need the appropriate rank permission for /gojob or F6 > Group Job; permitted leaders can assign the group job to other players. The occupation name appears in TAB and stats. Demotion below L6 removes the job, and it must be requested again after reaching L6.
Reading group statistics
| Tab | What it shows |
|---|---|
Main stats
|
Group level, member count, city, team, Last P/D, average playtime, activity comparisons, last punishment, punishment warning level, promotion status, and lifetime city and team playtime. Last P/D means last promotion or demotion. |
Group Pun.
|
Group punishment history. |
Group Members PT
|
Avg mins per day, Avg mins not idle, and Days counted for individual members. |
Groups AVG PT
|
Anonymous comparisons under Average Activity in 30 days: average minutes, T-AVG, Days Counted, Total mins, and percentages. |
Lifetime Members Scores
|
Member totals, including Law Scores, Civ Scores, and Crim Scores. |
Open these tabs with /groupstats.
Main stats splits lifetime city playtime into LS, SF, and LV, and lifetime team playtime into Criminals, Civilian Workers, Police Service, and Gangsters. Every group shows the same three cities and the same four teams.
Main stats shows the monthly group invitation cap. Promotion Status says whether the group is eligible or whether members were punished less than 7 days ago. A punishment during that period blocks promotion.
Moving group destination
- To make yourself the MGD, use
/mgd <your nickname>. The group destination blip attaches to you and follows you as you move; you do not need to choose a fixed point onF11. - To mark another group member, use
/mgd name, replacingnamewith their nickname. - The person running the command needs the
Manage group destination blippermission. If you lack it, ask a group member with that permission to run/mgd <your nickname>. - For a fixed location instead, use
/mgd, then choose the destination on theF11map. Groups can create multiple destination blips.F6 > Communication > Groupalso hasSet PointandClear Point.
Group chat visibility
Open /settings > General > GROUP / ALLIANCE and select Enable Group Chat. Yes shows Group Chat and No hides Group Chat from your chatbox. Select No + No Group Staff Chat to hide both Group Chat and Group Staff Chat. The default is Yes.
Open /settings > General. Under GROUP / ALLIANCE, set See Alliance Staff Chat to No to hide group alliance staff chat from your chatbox. Under SQUAD, set See Squad Alliance Staff Chat to No to hide squad alliance staff chat. Both settings default to Yes.
Loading the full history
Organization history initially loads only the last month. Click Request Full History to load the whole log. /grouphistory and /squadhistory include an action filter, inclusive From and To dates in YYYY-MM-DD, text search, and a shown-actions counter. Only the group log has Copy All Lines; use /copysquadlog for squad history.