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Criminal Event

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Criminal Event

Criminal Events, usually called CEs, are public events where criminals and police fight over an objective like a robbery, raid, or special scenario.

CEs are different from Armed Robberies. Armed Robberies are outdoor fixed spot robberies that start by aiming at a robbery ped. Criminal Events use the CE event timer and flow.

How to use CE

CE means Criminal Event. Use /ce to see the current event, timer, and how many criminals and cops are inside. Use /ce update or /crimevent update to keep the Criminal Event display on the bottom right, for example SAB 6 min | 0 v 0.

Criminals can enter a Criminal Event after taking damage, but they cannot exit while wanted. Gangsters switch to Criminal when they enter a Criminal Event.

Player rules and limits

Rule Value
Anti rush 3 minutes
Projectile cooldown 60 seconds
CE time limit 20 minutes
Warning before time limit 2 minutes before the limit
AR and CE gap 5 minutes
Damage reputation 1 RP for each 4 HP of damage

CEs give armor when they start and when they end. Late entrants get a reward based on the percentage of event time they spent inside.

Rewards and damage

Criminals fight police over the event objective. Killing a cop in CE gives 1,700 RP, and escaping gives $15,000.

CE kill rewards are split equally between the top 4 damagers of a killed player. A top kill tie in CE or AR is decided by highest damage. CE top killers and top damagers need to be enabled in /settings.

Medics

Medics are invisible to criminals and cops inside Criminal Events. They can heal while standing or crouched. /myheals shows healing done at bottom left and who has the most healing for CE or AR.

CE codes

Code Meaning
PDR PD Raid
MFR Meat Factory Robbery
DFR Drug Factory Raid
CAS Casino
MDM Madd Dogs Mansion
BR Bank Robbery
NC Nightclub
HO Hotel
SAB San Andreas Bank
MBR Military Base Raid
SM Super Market
APR Airport Robbery
TSR Train Station Robbery
CMR City Mall Robbery
PB Prison Break
SR Ship Robbery
AHR Airport Hangar Robbery
DS Drug Shipment
VH Van Heist

VH in a CE means Van Heist.

Join and Track

Need What to use
Check the current CE and timer /ce
Mark the active CE Press N after opening /ce
Keep CE info on screen /ce update
See upcoming event times CITPhone > Event Times
Leave your current event /leaveevent

/ce shows the current CE, how many seconds are left before it starts, and how many criminals and cops are inside.

How it works

Criminals fight police and try to complete the event objective. Unlimited players can join when the event is active.

Gangsters are switched to Criminal when they enter a Criminal Event.

Criminals can earn RP for killing cops inside the event. Escaping gives cash, and winning can give cash, RP, and sometimes drugs.

Code notes

Code Event
PDR PD Raid
MFR Meat Factory Robbery
DFR Drug Factory Raid
CAS Casino
MDM Madd Dogs Mansion
BR Bank Robbery
NC Nightclub
HO Hotel
SAB San Andreas Bank
MBR Military Base Raid
SM Super Market
APR Airport Robbery
TSR Train Station Robbery
CMR City Mall Robbery
PB Prison Break
SR Ship Robbery
AHR Airport Hangar Robbery
DS Drug Shipment, disabled
VH Van Heist

Rewards and Limits

Action or rule Value
Killing a cop in a CE 1,700 Reputation Points
Escaping as a criminal $15,000
CE and AR timing rule A CE will not start if an AR is about to start within 4 minutes
Van Heist cycle Van Heist happens every 4th CE

CIT no longer uses medkits for healing in Criminal Events. Use /myheals to track medic progress in a Criminal Event.

Related notes

  • A CE appears on the Rapid Transport map from the 3 minute warning until it starts.
  • Criminal Event first blood gives 8 of each drug.
  • Criminal winners have a 10 second exit delay and can use the skydive escape.
  • CE anti rush or re entry messages can appear.
  • Idling to avoid Criminal Event ejection kills you.
  • Players cannot enter a Criminal Event after it has been running for 5 minutes.
  • CE kill rewards are split equally between the top 4 damagers of a killed player.
  • One combined team imbalance entry: most Criminal Events allow up to 7 player imbalance, while indoor Criminal Events only allow 1 player imbalance.
  • DL2, last tops, and APB players are exempt from Criminal Event team balance.
  • Everyone is ejected outside when a Criminal Event ends.
  • Criminals can be sent to one of two random exit spots after a Criminal Event ends.


Event limit and medics

Criminal Event players are ejected outside after 20 minutes instead of being killed. A warning appears 2 minutes before the limit.

When a player enters a Criminal Event, their personal vehicle is hidden automatically.

Criminal Medics are invisible while inside a Criminal Event. They can heal standing and crouched players, and /myheals shows heal statistics.

See also