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= Armed Robberies =
= Armed Robbery =
<code>Armed Robberies</code>, or <code>ARs</code>, are outdoor robberies at fixed spots. Use <code>/arl</code>, <code>/gps</code>, or the red money bag on <code>F11</code> to find one, then aim at the robbery ped to start.


== How it works ==
Armed Robberies, usually called ARs, are outdoor robberies at fixed spots in CIT.
<code>/arl</code> shows the current <code>AR</code>, the time left, and how many [[criminals]] and [[cops]] are there. If you want that info to stay on your screen, use <code>/arl update</code>.


<code>ARs</code> use an <code>Anti-Rush</code> system. This is the delay before cops can enter. It depends on <code>Danger Level</code>, which is based on the amount of cops divided by the amount of wanted criminals online. You can check <code>Danger Level</code> in <code>CITPhone > Event Times</code> or with <code>/dangerlevel</code>.
== Overview ==


== How to start or use it ==
Armed Robberies are public criminal activities where [[criminals]] try to complete a robbery while police try to stop them.


# Use <code>/arl</code> to see the current <code>Armed Robbery</code>.
They are separate from [[Criminal Event]]s.
# Use <code>/gps</code> or the red money bag on <code>F11</code> if you want to mark the location.
# Go to the robbery spot.
# Aim at the robbery ped to start it.
# If you want live info on your screen, use <code>/arl update</code>.


== Armed Robbery locations ==
The main difference is:


* <code>GY</code> — <code>Graveyard Mortuary</code>
* [[Armed Robbery]] is an outdoor robbery at a fixed spot and starts by aiming at the robbery ped
* <code>CC</code> — <code>Country Club</code>
* [[Criminal Event]] uses a different event flow and is checked with /ce
* <code>LSA</code> — <code>LSA Storage</code>
* <code>PCB</code> — <code>Palomino Creek Bank</code>
* <code>CPD</code> — <code>Car Parts Dealer</code>
* <code>DTY</code> — <code>Docks Train Yard</code>
* <code>NRH</code> — <code>North Rock Hut</code>
* <code>SPF</code> — <code>Sprunk Factory</code>
* <code>FS</code> — <code>Freight Station</code>
* <code>CS</code> — <code>Construction Site</code>
* <code>IS</code> — <code>Iron Storage</code> — <code>Fallen Tree</code>
* <code>GT</code> — <code>Ghost Town</code> — <code>Richman</code>
* <code>DPD</code> — <code>Dilimore PD</code> — <code>Dillimore</code>
* <code>OF</code> — <code>Oil Factory</code> — <code>Ocean Docks</code>
* <code>BB</code> — <code>Blueberry</code> — <code>Blueberry</code>
* <code>MV</code> — <code>Magneto's Villa</code> — <code>Mulholland</code>
* <code>LSO</code> — <code>LS Oil</code> — <code>Las Colinas</code>
* <code>NCC</code> — <code>Nuko's Car Center</code> — <code>Rodeo</code>
* <code>HJ</code> — <code>Happy Jewellers</code> — <code>Rodeo</code>
* <code>MA</code> — <code>Abandoned Mall</code> — <code>Willowfield</code>
* <code>LSJ</code> — <code>Junkyard</code> — <code>Willowfield</code>
* <code>MO</code> — <code>Marina Office</code> — <code>Verona Beach</code>
* <code>SDC</code> — <code>Safe Deposit Center</code> — <code>Little Mexico</code>
* <code>SI</code> — <code>Santos Investments</code> — <code>East Beach</code>
* <code>WG</code> — <code>Willowfield Garages</code> — <code>Willowfield</code>
* <code>USFY</code> — <code>Unity Station Freight Yard</code> — <code>El Corona</code>


== Commands and keybinds ==
== How It Works ==


* <code>/arl</code> — shows the current <code>AR</code>, time left, and how many criminals and cops are there
To join an Armed Robbery:
* <code>/arl update</code> — pins live <code>AR</code> info on your screen
* <code>/gps</code> — can be used to find the robbery
* <code>F11</code> — look for the red money bag
* <code>/dangerlevel</code> — shows current <code>Danger Level</code>


== Rewards, progression, or benefits ==
# Use /arl, /gps, or the red money bag on F11 to find it
The base <code>AR</code> reward is <code>$34,500</code> and <code>100g</code> of a random [[drug]] except weed. Some <code>AR</code> spots pay materials instead:


* <code>LSO</code> — <code>3450 Oil</code>
# Go to the AR location
* <code>IS</code> — <code>863 Iron</code>
* <code>CPD</code> — <code>44 Engine Parts</code>
* <code>NCC</code> — <code>22 Engine Parts</code> and <code>9 Jerry Cans</code>
* <code>NRH</code> — <code>173 Weed</code>
* <code>HJ</code> — <code>51 Gold</code>


If you get a kill during an <code>AR</code>, there is a <code>1 in 5</code> chance to get <code>5</code> units of a random drug. Your payment is halved if you did no [[damage]] to cops.
# Aim at the robbery ped to start


== Restrictions or important notes ==
Use /arl to check the current Armed Robbery.
<code>Anti-Rush</code> depends on <code>Danger Level</code>:


* below <code>1.2</code> = <code>120</code> seconds
It shows:
* <code>1.2+</code> = <code>60</code> seconds
* <code>1.6+</code> = <code>10</code> seconds


[[Police]] cannot place stingers within <code>50</code> meters of an active <code>AR</code>.
* The current AR
* The time left
* How many criminals are there
* How many [[cops]] are there


For police, joining an <code>AR</code> works through <code>/arl</code> or the red money bag on <code>F11</code>, then waiting for <code>Anti-Rush</code> to let them in.
Use /arl update to keep live AR info on your screen.


== FAQ ==
== Full List of Armed Robberies ==


=== How do I check the current Armed Robbery? ===
AR codes are:
Use <code>/arl</code>.


=== How do I keep Armed Robbery info on my screen? ===
* GY = Graveyard Mortuary
Use <code>/arl update</code>.
* CC = Country Club
* LSA = LSA Storage LSA
* PCB = Palomino Creek [[Bank]]
* CPD = Car Parts Dealer
* DTY = Docks Train Yard
* NRH = North Rock Hut
* SPF = Sprunk Factory
* FS = Freight Station
* CS = Construction Site
* IS = [[Iron]] Storage
* GT = Ghost Town
* DS = [[Drugs|Drug]] Shipment
* DPD = Dilimore PD
* OF = Oil Factory
* BB = Blueberry
* MV = Magneto's Villa
* LSO = LS Oil
* NCC = Nuko's Car Center
* HJ = Happy Jewellers
* MA = Abandoned Mall
* VH = Vagos House
* LSJ = Junkyard
* MO = Marina Office
* SDC = Safe Deposit Center
* SI = Santos Investments
* WG = Willowfield Garages
* USFY = Unity Station Freight Yard


=== What is the difference between <code>AR</code> and <code>CE</code>? ===
== Rewards ==
<code>AR</code> is an outdoor robbery at fixed spots and starts by aiming at a robbery ped. <code>CE</code> is a different event flow that you check with <code>/ce</code>.


=== What affects Anti-Rush? ===
The base Armed Robbery reward is:
<code>Danger Level</code> affects it.


<nowiki>##</nowiki> See also
* $34,500
* 100g of a random drug except [[weed]]


[[Criminal]]
Some Armed Robbery spots give materials instead:
[[Criminal Events]]
 
[[Danger Level]]
* LSO gives 345 Oil
[[ATM Robbery]]
* IS gives 863 Iron
[[House Robbery]]
* CPD gives 44 [[Engine Parts]]
* NCC gives 22 Engine Parts and 9 Jerry Cans
* NRH gives 173 Weed
* HJ gives 51 [[Gold]]
 
Getting a kill in an AR gives a 1 in 5 chance of 5 [[units]] of a random drug.
 
If you did no [[damage]] to cops, your payment is halved.
 
=== RP rewards ===
 
RP rewards for AR are:
 
* Armed Robbery gives 500 RP
* Armed Robbery kill gives 800 RP
 
== Danger Level ==
 
[[Danger Level]] affects Armed Robbery.
 
It is based on the amount of cops divided by the amount of wanted criminals online.
 
When cops outnumber criminals, danger goes down and robberies go faster.
 
When criminals outnumber cops, danger goes up and robberies go slower.
 
You can check Danger Level with:
 
* /dangerlevel
* [[CITPhone]] > [[Event Times]]
 
Cops can also check it in F5.
 
Use /dangerlevel update to keep Danger Level on your screen.
 
== Anti-Rush ==
 
Anti-Rush is the delay before cops can enter the Armed Robbery.
 
The delay depends on Danger Level:
 
* Below 1.2 gives 120 seconds
* 1.2 or higher gives 60 seconds
* 1.6 or higher gives 10 seconds
 
== Commands and Helpful Options ==
 
AR-related commands and options include:
 
* /arl
* /arl update
* /gps
* /dangerlevel
* /dangerlevel update
 
There are also [[settings]] for:
 
* Armed Robbery Messages
* Display Armed Robbery Borders
 
== Important Notes ==
 
* Armed Robbery is different from [[Criminal Event]]
* Mapping near or inside Armed Robbery areas is restricted
* Some [[vehicles]] and systems also have AR-related restrictions, such as the [[MPCC]] Truck not being usable within 200 meters of an Armed Robbery
 
== Related Topics ==
 
* [[Criminal]]
* [[Criminal Event]]
* [[Police]]
[[Category:CnR]]

Latest revision as of 19:49, 19 April 2026

Armed Robbery

Armed Robberies, usually called ARs, are outdoor robberies at fixed spots in CIT.

Overview

Armed Robberies are public criminal activities where criminals try to complete a robbery while police try to stop them.

They are separate from Criminal Events.

The main difference is:

  • Armed Robbery is an outdoor robbery at a fixed spot and starts by aiming at the robbery ped
  • Criminal Event uses a different event flow and is checked with /ce

How It Works

To join an Armed Robbery:

  1. Use /arl, /gps, or the red money bag on F11 to find it
  1. Go to the AR location
  1. Aim at the robbery ped to start

Use /arl to check the current Armed Robbery.

It shows:

  • The current AR
  • The time left
  • How many criminals are there
  • How many cops are there

Use /arl update to keep live AR info on your screen.

Full List of Armed Robberies

AR codes are:

  • GY = Graveyard Mortuary
  • CC = Country Club
  • LSA = LSA Storage LSA
  • PCB = Palomino Creek Bank
  • CPD = Car Parts Dealer
  • DTY = Docks Train Yard
  • NRH = North Rock Hut
  • SPF = Sprunk Factory
  • FS = Freight Station
  • CS = Construction Site
  • IS = Iron Storage
  • GT = Ghost Town
  • DS = Drug Shipment
  • DPD = Dilimore PD
  • OF = Oil Factory
  • BB = Blueberry
  • MV = Magneto's Villa
  • LSO = LS Oil
  • NCC = Nuko's Car Center
  • HJ = Happy Jewellers
  • MA = Abandoned Mall
  • VH = Vagos House
  • LSJ = Junkyard
  • MO = Marina Office
  • SDC = Safe Deposit Center
  • SI = Santos Investments
  • WG = Willowfield Garages
  • USFY = Unity Station Freight Yard

Rewards

The base Armed Robbery reward is:

  • $34,500
  • 100g of a random drug except weed

Some Armed Robbery spots give materials instead:

  • LSO gives 345 Oil
  • IS gives 863 Iron
  • CPD gives 44 Engine Parts
  • NCC gives 22 Engine Parts and 9 Jerry Cans
  • NRH gives 173 Weed
  • HJ gives 51 Gold

Getting a kill in an AR gives a 1 in 5 chance of 5 units of a random drug.

If you did no damage to cops, your payment is halved.

RP rewards

RP rewards for AR are:

  • Armed Robbery gives 500 RP
  • Armed Robbery kill gives 800 RP

Danger Level

Danger Level affects Armed Robbery.

It is based on the amount of cops divided by the amount of wanted criminals online.

When cops outnumber criminals, danger goes down and robberies go faster.

When criminals outnumber cops, danger goes up and robberies go slower.

You can check Danger Level with:

Cops can also check it in F5.

Use /dangerlevel update to keep Danger Level on your screen.

Anti-Rush

Anti-Rush is the delay before cops can enter the Armed Robbery.

The delay depends on Danger Level:

  • Below 1.2 gives 120 seconds
  • 1.2 or higher gives 60 seconds
  • 1.6 or higher gives 10 seconds

Commands and Helpful Options

AR-related commands and options include:

  • /arl
  • /arl update
  • /gps
  • /dangerlevel
  • /dangerlevel update

There are also settings for:

  • Armed Robbery Messages
  • Display Armed Robbery Borders

Important Notes

  • Armed Robbery is different from Criminal Event
  • Mapping near or inside Armed Robbery areas is restricted
  • Some vehicles and systems also have AR-related restrictions, such as the MPCC Truck not being usable within 200 meters of an Armed Robbery

Related Topics