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= Armed Robbery =
= Armed Robbery (AR) =
'''Armed Robbery (AR)''' is a '''[[Cops]] 'n' Robbers activity''' in CIT where '''[[criminals]], gangsters, and [[police]] officers''' compete in randomized robbery events. Unlike '''[[Criminal]] Events (CEs)''', ARs are spontaneous and occur at various preset locations.
----


== How It Works ==
== Overview ==
'''Armed Robbery''' ('''AR''') is a random [[Cops]] n Robbers event that spawns at preset robbery spots. [[Criminals]] and gangsters go to the active AR location, aim at the AR ped to start it, and stay alive for 3 minutes to earn rewards. [[Police]] enter after the Anti Rush delay and try to eliminate the criminals.


=== Participation ===
AR is different from [[Criminal Event|Criminal Events]] (CE). AR is an outdoor event. CE is an interior event.


* '''Criminals & Gangsters''': Must find the '''ped''' saying ''"Aim at me to rob the place"'', then stay alive for '''3 minutes''' to receive rewards.
== How to start ==
* '''Cops''': Arrive at the AR location and '''kill a criminal or [[gangster]]''' to receive rewards.


<blockquote>ARs are marked with a '''red money bag blip''' on your minimap. You can also use the command:</blockquote>
# Find the active AR location.
# Go to the AR ped that says "Aim at me to rob".
# Aim at the ped to start the robbery.
# Stay alive for 3 minutes to complete the AR.


* <code>/arl</code> then press '''N''' to highlight the location
== Starting peds ==
* Or use <code>/gps</code> and navigate to the '''gun icon''' on your radar
You can aim at either of two peds to start an armed robbery at all 24 armed robbery locations.


----
== How to find the AR ==
You can find the active AR in several ways:


== Anti-Rush System ==
* Look for the red money bag blip on your minimap.
To ensure fair play, the '''Anti-Rush system''' delays police access:
* Open the F11 map and look for red bag icons.
* Use <code>/arl</code> to see the current AR name, time left, and how many criminals and cops are inside.
* Use <code>/arl update</code> to pin a small live readout on the bottom right of your screen.
* Use <code>/gps</code> and follow the gun icon to the AR spot.
 
== Commands and keys ==
{| class="wikitable"
!Command or key
!What it does
|-
|<code>/arl</code>
|Shows the current AR name, seconds left, and criminal and cop counts on the top middle of your screen
|-
|<code>/arl update</code>
|Pins a small live AR readout on the bottom right and updates automatically; use it again to remove it
|-
|<code>/gps</code>
|Can be used to follow the gun icon to the AR location
|-
|<code>F11</code>
|Opens the map where AR markers show as red bag icons
|}
 
== Anti Rush and Danger Level ==
 
=== Anti Rush (cop entry delay) ===
Anti Rush delays police from entering the AR based on [[Danger Level]].
{| class="wikitable"
{| class="wikitable"
![[Danger Level]]
!Danger Level
!Cop Entry Delay
!Cop entry delay
|-
|-
|< 1.2
|Below 1.2
|120 seconds
|120 seconds
|-
|-
|1.2
|1.2 or higher
|60 seconds
|60 seconds
|-
|-
|1.6
|1.6 or higher
|10 seconds
|10 seconds
|}
|}
----


== Danger Level Effects on Robbery Time ==
=== Danger Level (what it affects) ===
Danger Level affects:
 
* The Anti Rush delay
* How fast or slow the robbery timer counts down
 
=== Robbery timer speed (by Danger Level) ===
Danger Level changes the robbery timer speed:
{| class="wikitable"
{| class="wikitable"
!Danger Level
!Danger Level
!Robbery Speed
!Robbery timer speed
|-
|-
|0.6
|0.6
|30% faster
|30 percent faster
|-
|-
|0.8
|0.8 or less
|20% faster
|20 percent faster
|-
|-
|1
|1.0 or less
|10% faster
|10 percent faster
|-
|-
|2 to 2.2
|2.0 to 2.2
|10% slower
|10 percent slower
|-
|-
|2.4 to 2.6
|2.4 to 2.6
|20% slower
|20 percent slower
|-
|-
|2.8
|2.8 or more
|30% slower
|30 percent slower
|}
|}
----
 
=== How to check Danger Level ===
 
* Cops can also press <code>F5</code> to open the [[Police Computer]] and see the current Danger Level.
* AFK cops are not counted in the Danger Level calculation.


== Rewards ==
== Rewards ==


=== Base Rewards: ===
=== Base reward (criminal or gangster) ===
Completing an AR gives:
 
* $34,500
* 100g random [[drug]] (including Weed)
* 500 RP
 
=== RP during AR ===
 
* 800 RP for each kill during the AR
 
=== Special location rewards (materials) ===
Some AR locations give bonus materials on top of the base reward.
 
List A:
 
* LSO (LS Oil Factory): 388 Oil
* IS (Iron Storage): 863 Iron
* CPD (Car Parts Dealer): 44 [[Engine Parts]]
* NCC (Nuko's Car Center): 22 Engine Parts and 9 Jerry Cans
* NRH (North Rock Hut): 173 Weed
* HJ (Happy Jewellers): 51 Gold
 
List B:
 
* DTY (Docks Train Yard): Oil and Iron
* CS (Construction Site): Engine Parts
* GY (LS Graveyard): Gold
* SPF (Sprunk Factory): Gold
* FS (Freight Station): Iron and Engine Parts
 
Special reward rule:
 
* If no [[damage]] is dealt to cops during the AR, the special material reward is halved.
 
== Location codes ==
Common AR location codes used in chat:


* '''$34,500 cash'''
* DTY (Docks Train Yard)
* '''100 grams of a random [[drug]]''' (except Weed)
* LSO (LS Oil Rig)
* CS (Construction Site)
* GY (LS Graveyard)
* NRH (North Rock Hut)
* PCB (Palomino Creek Bank)
* BB (Blueberry)
* CC (LS Country Club)
* LSA (LS Airport Storage)
* GT (Ghost Town)
* VH (Vagos House)
* MO (Marina Office)
* DS (Drug Shipment)
* OF (Oil Factory)
* MV (Magneto's Villa)
* DPD (Dillimore PD)
* IS (Iron Storage)
* CPD (Car Parts Dealer)
* SPF (Sprunk Factory)
* FS (Freight Station)
* LSJ (LS Junkyard)
* NCC (Nuko's Car Center)
* HJ (Happy's Jewelry)
* AM (Abandoned Mall)


=== Special Locations: ===
== Rules and restrictions ==
{| class="wikitable"
 
!Location
=== Stingers ===
!Reward Type
Police officers cannot deploy stingers within 50 meters of an active Armed Robbery.
|-
 
|LS Oil/Oil Factory
=== Hydra impact disruption ===
|388 Oil
If you exit the [[Hydra]] and it hits another player, causing them to fly away during an Armed Robbery, you will be admin jailed for unfair gameplay.
|-
 
|Iron Storage
=== Animations ===
|863 Iron
You can use animations during armed robberies.
|-
 
|Car Parts Dealer
=== Pickpocketing ===
|44 [[Engine Parts]]
You can [[pickpocket]] players during an armed robbery.
|-
 
|Nuko’s Car Center
Cooldown [[rules]] for pickpocketing:
|22 Engine Parts + 9 Jerry Cans
 
|-
* 60 second cooldown between pickpocket attempts on the same player
|North Rock Hut
* Another entry says you can only pickpocket the same player once every 30 minutes
|173 Weed
* Another entry says you cannot pickpocket a player who was already robbed in the last 10 minutes
|-
 
|Happy Jewellers
== Timing note ==
|51 Gold
Criminal Events (CE) will not start if an Armed Robbery is about to begin within 4 minutes.
|}
 
<blockquote>'''Note''': If '''no [[damage]] is dealt to cops''', the reward will be '''halved'''.</blockquote>
== Tips ==
----
 
* Use <code>/arl update</code> so you can keep track of the timer and counts without retyping.
* If you are going for special materials, deal damage to cops during the AR so the special reward is not halved.
* Police should wait for Anti Rush, then push together.
 
== FAQ ==
 
; How do I check the AR timer
: Use <code>/arl</code>. It shows the AR name, time left, and counts on the top middle of your screen.
 
; What does <code>/arl update</code> do
: It pins a live AR readout on the bottom right and updates automatically. Use it again to remove it.
 
; How long do I need to survive
: 3 minutes after starting the AR.
 
; Can police use stingers at AR
: No, not within 50 meters of an active AR.
 
== Related pages ==


== Armed Robbery Locations ==
* [[Criminal]]
{| class="wikitable"
* [[ATM]]
!#
* [[APB]]
!Name
* [[Animations]]
!Code
* [[Achievements]]
!Description / Area
|-
|1
|Graveyard Mortuary
|GY
|Vinewood
|-
|2
|Country Club
|CC
|Vinewood
|-
|3
|LSA Storage
|LSA
|Los Santos International
|-
|4
|Palomino Creek Bank
|PCB
|Palomino Creek
|-
|5
|Car Parts Dealer
|CPD
|Flint County
|-
|6
|Docks Train Yard
|DTY
|Ocean Docks
|-
|7
|North Rock Hut
|NRH
|North Rock
|-
|8
|Sprunk Factory
|SPF
|Montgomery
|-
|9
|Freight Station
|FS
|Flint County
|-
|10
|Construction Site
|CS
|Glen Park
|-
|11
|Iron Storage
|IS
|Fallen Tree
|-
|12
|Newport Pier
|NP
|Santa Maria Beach
|-
|13
|Ghost Town
|GT
|Richman
|-
|14
|Drug Shipment
|DS
|Ocean Docks
|-
|15
|Dillimore PD
|DPD
|Dillimore
|-
|16
|Oil Factory
|OF
|Ocean Docks
|-
|17
|Marina Offices
|MO
|Verona Beach
|-
|18
|Blueberry
|BB
|Blueberry
|-
|19
|Magneto's Villa
|MV
|Mulholland
|-
|20
|LS Oil
|LSO
|Las Colinas
|-
|21
|Nuko's Car Center
|NCC
|Rodeo
|-
|22
|Happy Jewellers
|HJ
|Rodeo
|-
|23
|Abandoned Mall
|AM
|Willowfield
|-
|24
|Vagos House
|VH
|East Los Santos
|-
|25
|Junkyard
|LSJ
|Willowfield
|}

Latest revision as of 08:47, 24 February 2026

Armed Robbery (AR)

Overview

Armed Robbery (AR) is a random Cops n Robbers event that spawns at preset robbery spots. Criminals and gangsters go to the active AR location, aim at the AR ped to start it, and stay alive for 3 minutes to earn rewards. Police enter after the Anti Rush delay and try to eliminate the criminals.

AR is different from Criminal Events (CE). AR is an outdoor event. CE is an interior event.

How to start

  1. Find the active AR location.
  2. Go to the AR ped that says "Aim at me to rob".
  3. Aim at the ped to start the robbery.
  4. Stay alive for 3 minutes to complete the AR.

Starting peds

You can aim at either of two peds to start an armed robbery at all 24 armed robbery locations.

How to find the AR

You can find the active AR in several ways:

  • Look for the red money bag blip on your minimap.
  • Open the F11 map and look for red bag icons.
  • Use /arl to see the current AR name, time left, and how many criminals and cops are inside.
  • Use /arl update to pin a small live readout on the bottom right of your screen.
  • Use /gps and follow the gun icon to the AR spot.

Commands and keys

Command or key What it does
/arl Shows the current AR name, seconds left, and criminal and cop counts on the top middle of your screen
/arl update Pins a small live AR readout on the bottom right and updates automatically; use it again to remove it
/gps Can be used to follow the gun icon to the AR location
F11 Opens the map where AR markers show as red bag icons

Anti Rush and Danger Level

Anti Rush (cop entry delay)

Anti Rush delays police from entering the AR based on Danger Level.

Danger Level Cop entry delay
Below 1.2 120 seconds
1.2 or higher 60 seconds
1.6 or higher 10 seconds

Danger Level (what it affects)

Danger Level affects:

  • The Anti Rush delay
  • How fast or slow the robbery timer counts down

Robbery timer speed (by Danger Level)

Danger Level changes the robbery timer speed:

Danger Level Robbery timer speed
0.6 30 percent faster
0.8 or less 20 percent faster
1.0 or less 10 percent faster
2.0 to 2.2 10 percent slower
2.4 to 2.6 20 percent slower
2.8 or more 30 percent slower

How to check Danger Level

  • Cops can also press F5 to open the Police Computer and see the current Danger Level.
  • AFK cops are not counted in the Danger Level calculation.

Rewards

Base reward (criminal or gangster)

Completing an AR gives:

  • $34,500
  • 100g random drug (including Weed)
  • 500 RP

RP during AR

  • 800 RP for each kill during the AR

Special location rewards (materials)

Some AR locations give bonus materials on top of the base reward.

List A:

  • LSO (LS Oil Factory): 388 Oil
  • IS (Iron Storage): 863 Iron
  • CPD (Car Parts Dealer): 44 Engine Parts
  • NCC (Nuko's Car Center): 22 Engine Parts and 9 Jerry Cans
  • NRH (North Rock Hut): 173 Weed
  • HJ (Happy Jewellers): 51 Gold

List B:

  • DTY (Docks Train Yard): Oil and Iron
  • CS (Construction Site): Engine Parts
  • GY (LS Graveyard): Gold
  • SPF (Sprunk Factory): Gold
  • FS (Freight Station): Iron and Engine Parts

Special reward rule:

  • If no damage is dealt to cops during the AR, the special material reward is halved.

Location codes

Common AR location codes used in chat:

  • DTY (Docks Train Yard)
  • LSO (LS Oil Rig)
  • CS (Construction Site)
  • GY (LS Graveyard)
  • NRH (North Rock Hut)
  • PCB (Palomino Creek Bank)
  • BB (Blueberry)
  • CC (LS Country Club)
  • LSA (LS Airport Storage)
  • GT (Ghost Town)
  • VH (Vagos House)
  • MO (Marina Office)
  • DS (Drug Shipment)
  • OF (Oil Factory)
  • MV (Magneto's Villa)
  • DPD (Dillimore PD)
  • IS (Iron Storage)
  • CPD (Car Parts Dealer)
  • SPF (Sprunk Factory)
  • FS (Freight Station)
  • LSJ (LS Junkyard)
  • NCC (Nuko's Car Center)
  • HJ (Happy's Jewelry)
  • AM (Abandoned Mall)

Rules and restrictions

Stingers

Police officers cannot deploy stingers within 50 meters of an active Armed Robbery.

Hydra impact disruption

If you exit the Hydra and it hits another player, causing them to fly away during an Armed Robbery, you will be admin jailed for unfair gameplay.

Animations

You can use animations during armed robberies.

Pickpocketing

You can pickpocket players during an armed robbery.

Cooldown rules for pickpocketing:

  • 60 second cooldown between pickpocket attempts on the same player
  • Another entry says you can only pickpocket the same player once every 30 minutes
  • Another entry says you cannot pickpocket a player who was already robbed in the last 10 minutes

Timing note

Criminal Events (CE) will not start if an Armed Robbery is about to begin within 4 minutes.

Tips

  • Use /arl update so you can keep track of the timer and counts without retyping.
  • If you are going for special materials, deal damage to cops during the AR so the special reward is not halved.
  • Police should wait for Anti Rush, then push together.

FAQ

How do I check the AR timer
Use /arl. It shows the AR name, time left, and counts on the top middle of your screen.
What does /arl update do
It pins a live AR readout on the bottom right and updates automatically. Use it again to remove it.
How long do I need to survive
3 minutes after starting the AR.
Can police use stingers at AR
No, not within 50 meters of an active AR.

Related pages