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= Armed Robbery (AR) =
= Armed Robbery =
 
Armed Robberies, usually called ARs, are outdoor robberies at fixed spots in CIT.


== Overview ==
== Overview ==
'''Armed Robbery''' ('''AR''') is a random [[Cops]] n Robbers event that spawns at preset robbery spots. [[Criminals]] and gangsters go to the active AR location, aim at the AR ped to start it, and stay alive for 3 minutes to earn rewards. [[Police]] enter after the Anti Rush delay and try to eliminate the criminals.


AR is different from [[Criminal Event|Criminal Events]] (CE). AR is an outdoor event. CE is an interior event.
Armed Robberies are public criminal activities where [[criminals]] try to complete a robbery while police try to stop them.
 
They are separate from [[Criminal Event]]s.
 
The main difference is:


== How to start ==
* [[Armed Robbery]] is an outdoor robbery at a fixed spot and starts by aiming at the robbery ped
* [[Criminal Event]] uses a different event flow and is checked with /ce


# Find the active AR location.
== How It Works ==
# Go to the AR ped that says "Aim at me to rob".
# Aim at the ped to start the robbery.
# Stay alive for 3 minutes to complete the AR.


== Starting peds ==
To join an Armed Robbery:
You can aim at either of two peds to start an armed robbery at all 24 armed robbery locations.


== How to find the AR ==
# Use /arl, /gps, or the red money bag on F11 to find it
You can find the active AR in several ways:


* Look for the red money bag blip on your minimap.
# Go to the AR location
* Open the F11 map and look for red bag icons.
* Use <code>/arl</code> to see the current AR name, time left, and how many criminals and cops are inside.
* Use <code>/arl update</code> to pin a small live readout on the bottom right of your screen.
* Use <code>/gps</code> and follow the gun icon to the AR spot.


== Commands and keys ==
# Aim at the robbery ped to start
{| class="wikitable"
!Command or key
!What it does
|-
|<code>/arl</code>
|Shows the current AR name, seconds left, and criminal and cop counts on the top middle of your screen
|-
|<code>/arl update</code>
|Pins a small live AR readout on the bottom right and updates automatically; use it again to remove it
|-
|<code>/gps</code>
|Can be used to follow the gun icon to the AR location
|-
|<code>F11</code>
|Opens the map where AR markers show as red bag icons
|}


== Anti Rush and Danger Level ==
Use /arl to check the current Armed Robbery.


=== Anti Rush (cop entry delay) ===
It shows:
Anti Rush delays police from entering the AR based on [[Danger Level]].
{| class="wikitable"
!Danger Level
!Cop entry delay
|-
|Below 1.2
|120 seconds
|-
|1.2 or higher
|60 seconds
|-
|1.6 or higher
|10 seconds
|}


=== Danger Level (what it affects) ===
* The current AR
Danger Level affects:
* The time left
* How many criminals are there
* How many [[cops]] are there


* The Anti Rush delay
Use /arl update to keep live AR info on your screen.
* How fast or slow the robbery timer counts down


=== Robbery timer speed (by Danger Level) ===
== Full List of Armed Robberies ==
Danger Level changes the robbery timer speed:
{| class="wikitable"
!Danger Level
!Robbery timer speed
|-
|0.6
|30 percent faster
|-
|0.8 or less
|20 percent faster
|-
|1.0 or less
|10 percent faster
|-
|2.0 to 2.2
|10 percent slower
|-
|2.4 to 2.6
|20 percent slower
|-
|2.8 or more
|30 percent slower
|}


=== How to check Danger Level ===
AR codes are:


* Cops can also press <code>F5</code> to open the [[Police Computer]] and see the current Danger Level.
* GY = Graveyard Mortuary
* AFK cops are not counted in the Danger Level calculation.
* CC = Country Club
* LSA = LSA Storage LSA
* PCB = Palomino Creek [[Bank]]
* CPD = Car Parts Dealer
* DTY = Docks Train Yard
* NRH = North Rock Hut
* SPF = Sprunk Factory
* FS = Freight Station
* CS = Construction Site
* IS = [[Iron]] Storage
* GT = Ghost Town
* DS = [[Drugs|Drug]] Shipment
* DPD = Dilimore PD
* OF = Oil Factory
* BB = Blueberry
* MV = Magneto's Villa
* LSO = LS Oil
* NCC = Nuko's Car Center
* HJ = Happy Jewellers
* MA = Abandoned Mall
* VH = Vagos House
* LSJ = Junkyard
* MO = Marina Office
* SDC = Safe Deposit Center
* SI = Santos Investments
* WG = Willowfield Garages
* USFY = Unity Station Freight Yard


== Rewards ==
== Rewards ==


=== Base reward (criminal or gangster) ===
The base Armed Robbery reward is:
Completing an AR gives:


* $34,500
* $34,500
* 100g random [[drug]] (including Weed)
* 100g of a random drug except [[weed]]
* 500 RP
 
Some Armed Robbery spots give materials instead:


=== RP during AR ===
* LSO gives 345 Oil
* IS gives 863 Iron
* CPD gives 44 [[Engine Parts]]
* NCC gives 22 Engine Parts and 9 Jerry Cans
* NRH gives 173 Weed
* HJ gives 51 [[Gold]]


* 800 RP for each kill during the AR
Getting a kill in an AR gives a 1 in 5 chance of 5 [[units]] of a random drug.


=== Special location rewards (materials) ===
If you did no [[damage]] to cops, your payment is halved.
Some AR locations give bonus materials on top of the base reward.


List A:
=== RP rewards ===


* LSO (LS Oil Factory): 388 Oil
RP rewards for AR are:
* IS (Iron Storage): 863 Iron
* CPD (Car Parts Dealer): 44 [[Engine Parts]]
* NCC (Nuko's Car Center): 22 Engine Parts and 9 Jerry Cans
* NRH (North Rock Hut): 173 Weed
* HJ (Happy Jewellers): 51 Gold


List B:
* Armed Robbery gives 500 RP
* Armed Robbery kill gives 800 RP


* DTY (Docks Train Yard): Oil and Iron
== Danger Level ==
* CS (Construction Site): Engine Parts
* GY (LS Graveyard): Gold
* SPF (Sprunk Factory): Gold
* FS (Freight Station): Iron and Engine Parts


Special reward rule:
[[Danger Level]] affects Armed Robbery.


* If no [[damage]] is dealt to cops during the AR, the special material reward is halved.
It is based on the amount of cops divided by the amount of wanted criminals online.


== Location codes ==
When cops outnumber criminals, danger goes down and robberies go faster.
Common AR location codes used in chat:


* DTY (Docks Train Yard)
When criminals outnumber cops, danger goes up and robberies go slower.
* LSO (LS Oil Rig)
* CS (Construction Site)
* GY (LS Graveyard)
* NRH (North Rock Hut)
* PCB (Palomino Creek Bank)
* BB (Blueberry)
* CC (LS Country Club)
* LSA (LS Airport Storage)
* GT (Ghost Town)
* VH (Vagos House)
* MO (Marina Office)
* DS (Drug Shipment)
* OF (Oil Factory)
* MV (Magneto's Villa)
* DPD (Dillimore PD)
* IS (Iron Storage)
* CPD (Car Parts Dealer)
* SPF (Sprunk Factory)
* FS (Freight Station)
* LSJ (LS Junkyard)
* NCC (Nuko's Car Center)
* HJ (Happy's Jewelry)
* AM (Abandoned Mall)


== Rules and restrictions ==
You can check Danger Level with:


=== Stingers ===
* /dangerlevel
Police officers cannot deploy stingers within 50 meters of an active Armed Robbery.
* [[CITPhone]] > [[Event Times]]


=== Hydra impact disruption ===
Cops can also check it in F5.
If you exit the [[Hydra]] and it hits another player, causing them to fly away during an Armed Robbery, you will be admin jailed for unfair gameplay.


=== Animations ===
Use /dangerlevel update to keep Danger Level on your screen.
You can use animations during armed robberies.


=== Pickpocketing ===
== Anti-Rush ==
You can [[pickpocket]] players during an armed robbery.


Cooldown [[rules]] for pickpocketing:
Anti-Rush is the delay before cops can enter the Armed Robbery.


* 60 second cooldown between pickpocket attempts on the same player
The delay depends on Danger Level:
* Another entry says you can only pickpocket the same player once every 30 minutes
* Another entry says you cannot pickpocket a player who was already robbed in the last 10 minutes


== Timing note ==
* Below 1.2 gives 120 seconds
Criminal Events (CE) will not start if an Armed Robbery is about to begin within 4 minutes.
* 1.2 or higher gives 60 seconds
* 1.6 or higher gives 10 seconds


== Tips ==
== Commands and Helpful Options ==


* Use <code>/arl update</code> so you can keep track of the timer and counts without retyping.
AR-related commands and options include:
* If you are going for special materials, deal damage to cops during the AR so the special reward is not halved.
* Police should wait for Anti Rush, then push together.


== FAQ ==
* /arl
* /arl update
* /gps
* /dangerlevel
* /dangerlevel update


; How do I check the AR timer
There are also [[settings]] for:
: Use <code>/arl</code>. It shows the AR name, time left, and counts on the top middle of your screen.


; What does <code>/arl update</code> do
* Armed Robbery Messages
: It pins a live AR readout on the bottom right and updates automatically. Use it again to remove it.
* Display Armed Robbery Borders


; How long do I need to survive
== Important Notes ==
: 3 minutes after starting the AR.


; Can police use stingers at AR
* Armed Robbery is different from [[Criminal Event]]
: No, not within 50 meters of an active AR.
* Mapping near or inside Armed Robbery areas is restricted
* Some [[vehicles]] and systems also have AR-related restrictions, such as the [[MPCC]] Truck not being usable within 200 meters of an Armed Robbery


== Related pages ==
== Related Topics ==


* [[Criminal]]
* [[Criminal]]
* [[ATM]]
* [[Criminal Event]]
* [[APB]]
* [[Police]]
* [[Animations]]
[[Category:CnR]]
* [[Achievements]]

Latest revision as of 19:49, 19 April 2026

Armed Robbery

Armed Robberies, usually called ARs, are outdoor robberies at fixed spots in CIT.

Overview

Armed Robberies are public criminal activities where criminals try to complete a robbery while police try to stop them.

They are separate from Criminal Events.

The main difference is:

  • Armed Robbery is an outdoor robbery at a fixed spot and starts by aiming at the robbery ped
  • Criminal Event uses a different event flow and is checked with /ce

How It Works

To join an Armed Robbery:

  1. Use /arl, /gps, or the red money bag on F11 to find it
  1. Go to the AR location
  1. Aim at the robbery ped to start

Use /arl to check the current Armed Robbery.

It shows:

  • The current AR
  • The time left
  • How many criminals are there
  • How many cops are there

Use /arl update to keep live AR info on your screen.

Full List of Armed Robberies

AR codes are:

  • GY = Graveyard Mortuary
  • CC = Country Club
  • LSA = LSA Storage LSA
  • PCB = Palomino Creek Bank
  • CPD = Car Parts Dealer
  • DTY = Docks Train Yard
  • NRH = North Rock Hut
  • SPF = Sprunk Factory
  • FS = Freight Station
  • CS = Construction Site
  • IS = Iron Storage
  • GT = Ghost Town
  • DS = Drug Shipment
  • DPD = Dilimore PD
  • OF = Oil Factory
  • BB = Blueberry
  • MV = Magneto's Villa
  • LSO = LS Oil
  • NCC = Nuko's Car Center
  • HJ = Happy Jewellers
  • MA = Abandoned Mall
  • VH = Vagos House
  • LSJ = Junkyard
  • MO = Marina Office
  • SDC = Safe Deposit Center
  • SI = Santos Investments
  • WG = Willowfield Garages
  • USFY = Unity Station Freight Yard

Rewards

The base Armed Robbery reward is:

  • $34,500
  • 100g of a random drug except weed

Some Armed Robbery spots give materials instead:

  • LSO gives 345 Oil
  • IS gives 863 Iron
  • CPD gives 44 Engine Parts
  • NCC gives 22 Engine Parts and 9 Jerry Cans
  • NRH gives 173 Weed
  • HJ gives 51 Gold

Getting a kill in an AR gives a 1 in 5 chance of 5 units of a random drug.

If you did no damage to cops, your payment is halved.

RP rewards

RP rewards for AR are:

  • Armed Robbery gives 500 RP
  • Armed Robbery kill gives 800 RP

Danger Level

Danger Level affects Armed Robbery.

It is based on the amount of cops divided by the amount of wanted criminals online.

When cops outnumber criminals, danger goes down and robberies go faster.

When criminals outnumber cops, danger goes up and robberies go slower.

You can check Danger Level with:

Cops can also check it in F5.

Use /dangerlevel update to keep Danger Level on your screen.

Anti-Rush

Anti-Rush is the delay before cops can enter the Armed Robbery.

The delay depends on Danger Level:

  • Below 1.2 gives 120 seconds
  • 1.2 or higher gives 60 seconds
  • 1.6 or higher gives 10 seconds

Commands and Helpful Options

AR-related commands and options include:

  • /arl
  • /arl update
  • /gps
  • /dangerlevel
  • /dangerlevel update

There are also settings for:

  • Armed Robbery Messages
  • Display Armed Robbery Borders

Important Notes

  • Armed Robbery is different from Criminal Event
  • Mapping near or inside Armed Robbery areas is restricted
  • Some vehicles and systems also have AR-related restrictions, such as the MPCC Truck not being usable within 200 meters of an Armed Robbery

Related Topics