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= Armed | = Armed Robbery = | ||
Armed Robberies, usually called ARs, are outdoor robberies at fixed spots in CIT. | |||
== Overview == | |||
Armed Robberies are public criminal activities where [[criminals]] try to complete a robbery while police try to stop them. | |||
They are separate from [[Criminal Event]]s. | |||
The main difference is: | |||
* | * [[Armed Robbery]] is an outdoor robbery at a fixed spot and starts by aiming at the robbery ped | ||
* [[Criminal Event]] uses a different event flow and is checked with /ce | |||
* | |||
== | == How It Works == | ||
To join an Armed Robbery: | |||
# Use /arl, /gps, or the red money bag on F11 to find it | |||
# Go to the AR location | |||
# Aim at the robbery ped to start | |||
Use /arl to check the current Armed Robbery. | |||
It shows: | |||
[[ | * The current AR | ||
* The time left | |||
* How many criminals are there | |||
* How many [[cops]] are there | |||
Use /arl update to keep live AR info on your screen. | |||
== | == Full List of Armed Robberies == | ||
AR codes are: | |||
=== | * GY = Graveyard Mortuary | ||
* CC = Country Club | |||
* LSA = LSA Storage LSA | |||
* PCB = Palomino Creek [[Bank]] | |||
* CPD = Car Parts Dealer | |||
* DTY = Docks Train Yard | |||
* NRH = North Rock Hut | |||
* SPF = Sprunk Factory | |||
* FS = Freight Station | |||
* CS = Construction Site | |||
* IS = [[Iron]] Storage | |||
* GT = Ghost Town | |||
* DS = [[Drugs|Drug]] Shipment | |||
* DPD = Dilimore PD | |||
* OF = Oil Factory | |||
* BB = Blueberry | |||
* MV = Magneto's Villa | |||
* LSO = LS Oil | |||
* NCC = Nuko's Car Center | |||
* HJ = Happy Jewellers | |||
* MA = Abandoned Mall | |||
* VH = Vagos House | |||
* LSJ = Junkyard | |||
* MO = Marina Office | |||
* SDC = Safe Deposit Center | |||
* SI = Santos Investments | |||
* WG = Willowfield Garages | |||
* USFY = Unity Station Freight Yard | |||
=== | == Rewards == | ||
The base Armed Robbery reward is: | |||
* $34,500 | |||
* 100g of a random drug except [[weed]] | |||
[[ | Some Armed Robbery spots give materials instead: | ||
[[ | |||
[[Danger Level]] | * LSO gives 345 Oil | ||
[[ | * IS gives 863 Iron | ||
[[ | * CPD gives 44 [[Engine Parts]] | ||
* NCC gives 22 Engine Parts and 9 Jerry Cans | |||
* NRH gives 173 Weed | |||
* HJ gives 51 [[Gold]] | |||
Getting a kill in an AR gives a 1 in 5 chance of 5 [[units]] of a random drug. | |||
If you did no [[damage]] to cops, your payment is halved. | |||
=== RP rewards === | |||
RP rewards for AR are: | |||
* Armed Robbery gives 500 RP | |||
* Armed Robbery kill gives 800 RP | |||
== Danger Level == | |||
[[Danger Level]] affects Armed Robbery. | |||
It is based on the amount of cops divided by the amount of wanted criminals online. | |||
When cops outnumber criminals, danger goes down and robberies go faster. | |||
When criminals outnumber cops, danger goes up and robberies go slower. | |||
You can check Danger Level with: | |||
* /dangerlevel | |||
* [[CITPhone]] > [[Event Times]] | |||
Cops can also check it in F5. | |||
Use /dangerlevel update to keep Danger Level on your screen. | |||
== Anti-Rush == | |||
Anti-Rush is the delay before cops can enter the Armed Robbery. | |||
The delay depends on Danger Level: | |||
* Below 1.2 gives 120 seconds | |||
* 1.2 or higher gives 60 seconds | |||
* 1.6 or higher gives 10 seconds | |||
== Commands and Helpful Options == | |||
AR-related commands and options include: | |||
* /arl | |||
* /arl update | |||
* /gps | |||
* /dangerlevel | |||
* /dangerlevel update | |||
There are also [[settings]] for: | |||
* Armed Robbery Messages | |||
* Display Armed Robbery Borders | |||
== Important Notes == | |||
* Armed Robbery is different from [[Criminal Event]] | |||
* Mapping near or inside Armed Robbery areas is restricted | |||
* Some [[vehicles]] and systems also have AR-related restrictions, such as the [[MPCC]] Truck not being usable within 200 meters of an Armed Robbery | |||
== Related Topics == | |||
* [[Criminal]] | |||
* [[Criminal Event]] | |||
* [[Police]] | |||
[[Category:CnR]] | |||
Latest revision as of 19:49, 19 April 2026
Armed Robbery
Armed Robberies, usually called ARs, are outdoor robberies at fixed spots in CIT.
Overview
Armed Robberies are public criminal activities where criminals try to complete a robbery while police try to stop them.
They are separate from Criminal Events.
The main difference is:
- Armed Robbery is an outdoor robbery at a fixed spot and starts by aiming at the robbery ped
- Criminal Event uses a different event flow and is checked with /ce
How It Works
To join an Armed Robbery:
- Use /arl, /gps, or the red money bag on F11 to find it
- Go to the AR location
- Aim at the robbery ped to start
Use /arl to check the current Armed Robbery.
It shows:
- The current AR
- The time left
- How many criminals are there
- How many cops are there
Use /arl update to keep live AR info on your screen.
Full List of Armed Robberies
AR codes are:
- GY = Graveyard Mortuary
- CC = Country Club
- LSA = LSA Storage LSA
- PCB = Palomino Creek Bank
- CPD = Car Parts Dealer
- DTY = Docks Train Yard
- NRH = North Rock Hut
- SPF = Sprunk Factory
- FS = Freight Station
- CS = Construction Site
- IS = Iron Storage
- GT = Ghost Town
- DS = Drug Shipment
- DPD = Dilimore PD
- OF = Oil Factory
- BB = Blueberry
- MV = Magneto's Villa
- LSO = LS Oil
- NCC = Nuko's Car Center
- HJ = Happy Jewellers
- MA = Abandoned Mall
- VH = Vagos House
- LSJ = Junkyard
- MO = Marina Office
- SDC = Safe Deposit Center
- SI = Santos Investments
- WG = Willowfield Garages
- USFY = Unity Station Freight Yard
Rewards
The base Armed Robbery reward is:
- $34,500
- 100g of a random drug except weed
Some Armed Robbery spots give materials instead:
- LSO gives 345 Oil
- IS gives 863 Iron
- CPD gives 44 Engine Parts
- NCC gives 22 Engine Parts and 9 Jerry Cans
- NRH gives 173 Weed
- HJ gives 51 Gold
Getting a kill in an AR gives a 1 in 5 chance of 5 units of a random drug.
If you did no damage to cops, your payment is halved.
RP rewards
RP rewards for AR are:
- Armed Robbery gives 500 RP
- Armed Robbery kill gives 800 RP
Danger Level
Danger Level affects Armed Robbery.
It is based on the amount of cops divided by the amount of wanted criminals online.
When cops outnumber criminals, danger goes down and robberies go faster.
When criminals outnumber cops, danger goes up and robberies go slower.
You can check Danger Level with:
- /dangerlevel
- CITPhone > Event Times
Cops can also check it in F5.
Use /dangerlevel update to keep Danger Level on your screen.
Anti-Rush
Anti-Rush is the delay before cops can enter the Armed Robbery.
The delay depends on Danger Level:
- Below 1.2 gives 120 seconds
- 1.2 or higher gives 60 seconds
- 1.6 or higher gives 10 seconds
Commands and Helpful Options
AR-related commands and options include:
- /arl
- /arl update
- /gps
- /dangerlevel
- /dangerlevel update
There are also settings for:
- Armed Robbery Messages
- Display Armed Robbery Borders
Important Notes
- Armed Robbery is different from Criminal Event
- Mapping near or inside Armed Robbery areas is restricted
- Some vehicles and systems also have AR-related restrictions, such as the MPCC Truck not being usable within 200 meters of an Armed Robbery