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| Check APB targets
| Check APB targets
| `/apb`
| `/apb`
| Shows APB targets and locations.
| Shows APB targets and [[locations]].
|-
|-
| Pay a small fine
| Pay a small fine
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| Killing a cop at `6` stars
| Killing a cop at `6` stars
| `400` RP
| `400` RP
|-
| Killing an APB cop
| `500` RP
|-
|-
| Winning a Criminal Event
| Winning a Criminal Event
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* <code>Yes. Criminal Bosses can place barriers without cost.</code>.
* <code>Yes. Criminal Bosses can place barriers without cost.</code>.
* Criminal Boss barrier coverage to the player facing question <code>Can Criminal Bosses place barriers for free?</code>.
* Criminal Boss barrier coverage to the player facing question <code>Can Criminal Bosses place barriers for free?</code>.
* Criminal Bosses can place barriers without cost.
* Criminal Bosses can place [[barriers]] without cost.
* Static Vehicle Robbery, also called <code>/rob</code>, pays based on distance.
* Static Vehicle Robbery, also called <code>/rob</code>, pays based on distance.
* Criminals and gangsters see <code>Aim at me to rob the place</code> near Store Robbery peds.
* Criminals and gangsters see <code>Aim at me to rob the place</code> near Store Robbery peds.
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* Hit target blip distances of <code>2000m</code> for <code>$1,000,000+</code> bounties and <code>1500m</code> for <code>$500,000+</code> bounties.
* Hit target blip distances of <code>2000m</code> for <code>$1,000,000+</code> bounties and <code>1500m</code> for <code>$500,000+</code> bounties.
* Criminal Event anti rush is <code>3</code> minutes.
* Criminal Event anti rush is <code>3</code> minutes.
* <code>/riot</code> to check if a riot is running.
* <code>/riot</code> to check if a [[riot]] is running.
* Criminal Bosses can allow criminals to warp to a riot when the get wanted checkbox is disabled.
* Criminal Bosses can allow criminals to warp to a riot when the get wanted checkbox is disabled.
* Criminals get <code>1</code> reputation point for each <code>4 HP</code> of damage during a Criminal Event.
* Criminals get <code>1</code> reputation point for each <code>4 HP</code> of [[damage]] during a Criminal Event.
* Criminals have <code>5</code> seconds to return to an Armed Robbery area.
* Criminals have <code>5</code> seconds to return to an Armed Robbery area.
* <code>LS Briefcase</code> pays <code>$20,000</code>.
* <code>LS Briefcase</code> pays <code>$20,000</code>.
* <code>Oil Platform</code> Armed Robbery gives oil plus drugs.
* <code>Oil Platform</code> Armed Robbery gives oil plus drugs.
* Criminal Events give armor when they start and when they end.
* Criminal Events give [[armor]] when they start and when they end.
* House Robbery drop off areas: <code>San Fierro</code>, <code>Bayside</code>, <code>Fort Carson</code>, <code>Palomino Creek</code>, and <code>Angel Pine</code>.
* House Robbery drop off areas: <code>San Fierro</code>, <code>Bayside</code>, <code>Fort Carson</code>, <code>Palomino Creek</code>, and <code>Angel Pine</code>.
* A CE or AR top kill tie is decided by highest damage, and CE top killers and damagers must be enabled in <code>/settings</code>.
* A CE or AR top kill tie is decided by highest damage, and CE top killers and damagers must be enabled in <code>/settings</code>.
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* An <code>AR</code> ends after half the time has passed if no armed robbers are still alive.
* An <code>AR</code> ends after half the time has passed if no armed robbers are still alive.
* Mystery Boxes can contain money, drugs, and ammo.
* Mystery Boxes can contain money, drugs, and ammo.
* Criminal Bosses can add a hint when placing a Mystery Box.
* Criminal Bosses can add a hint when placing a [[Mystery Box]].
* Picking one up gives <code>25</code> wanted level.
* Picking one up gives <code>25</code> wanted level.
* Riots can show top killers and top damage.
* Riots can show top killers and top damage.
* Criminal Bosses have an option to restore player stats at riot end.
* Criminal Bosses have an option to restore player [[stats]] at riot end.
* Robbing the <code>Butcher Shop</code> gives <code>1000 Meat</code> instead of money.
* Robbing the <code>Butcher Shop</code> gives <code>1000 Meat</code> instead of money.
* Criminals can enter after taking damage but cannot exit while wanted.
* Criminals can enter after taking damage but cannot exit while wanted.
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[[Category:Criminal]]
[[Category:Criminal]]

Latest revision as of 19:36, 30 April 2026


Criminal

Criminal is one of the main CIT sides. Criminals do robberies, criminal missions, and public fights against the law side for money, drugs, materials, Reputation Points, and Wanted Points.


Quick criminal start

Use /criminal, the top left Go Criminal X button, or click yourself with X and choose Go Criminal.

Thing What to use Notes
Check criminal events /ce Press N after checking to mark the event.
Check armed robberies /arl /arl update pins live AR info.
Check wanted level /wl Shows wanted stars and the top 3 most wanted.
Check APB targets /apb Shows APB targets and locations.
Pay a small fine /fine Works when you only have 1 star.
Surrender /surrender Sends you into the arrest flow.

What to do first

Good early criminal activities are:

Switching from Criminal or Gangster to cop has a 1 minute cooldown. There is no cooldown between Criminal and Gangster.

Wanted points

Common wanted point values:

Action Wanted points
Drug Trafficking 120
Armed Robbery 60
Criminal Event 60
Drug Running 60
Killing a Police Officer 40
ATM Robbery 40
Static Vehicle Robbery 40
Illegal Trucking 30
Store Robbery 20
House Robbery 15
Ped Missions 15
Aiming at a Police Officer 3

Criminal Medic

Criminal Medic unlocks at Level 5 criminal. Use /criminal medic, or click yourself with X and choose Go Criminal Medic once it is unlocked.

Quick navigation

Looking for Go to Notes
Join the side /criminal Criminal side entry command.
Check public events Criminal Event Use /ce and /ce update.
Find robberies Armed Robbery Use /arl and /arl update.
Learn heists Heist Property, prep missions, and final heist pages.
Leadership duty Criminal Boss Criminal leadership tools.

Start

Goal What to use
Become Criminal /criminal
Check Criminal Events /ce
Keep Criminal Event info on screen /ce update
Check Armed Robberies /arl
Keep Armed Robbery info on screen /arl update
Check wanted level /wl
Check APB targets /apb
Check criminal rank progress /rank

A simple beginner path is to use /criminal, check /ce and /arl, bank your cash often, and learn smaller robberies before joining bigger fights.

Main systems

System What it is Main page
Criminal Event Public criminal versus police event. Use /ce to check the current event and timer. Criminal Event
Armed Robbery Outdoor robbery at fixed spots. Use /arl, /gps, or the red money bag on F11 to find one. Armed Robbery
Van Heist Part of the Criminal Event cycle. It happens every 4th Criminal Event. Van Heist
Store Robbery Aim at the cashier in a supported shop and stay inside for 1 minute. Store Robbery
House Robbery Enter a house with N, move quietly with Alt, steal items, and deliver them to the grey truck blip. House Robbery
ATM Robbery Use /batm, then /robatm with 5 explosives. ATM Robbery
Vehicle Robbery Use /rob on parked vehicles or press K when the vehicle robbery mission is available. Vehicle Robbery
Drug missions Criminal missions based on moving drugs. Drug Running and Drug Trafficking
Criminal Villa Criminal base in Dimension 6. Criminal Villa
Criminal Boss Criminal leadership duty used to guide criminals and organize side activity. Criminal Boss

Wanted and APB

Wanted Points track criminal activity. More Wanted Points means more police attention.

Common Wanted Point values include:

Action Wanted Points
Drug Trafficking 120
Armed Robbery 60
Criminal Event 60
Drug Running 60
Killing a Police Officer 40
ATM Robbery 40
Illegal Trucking 30
Store Robbery 20
House Robbery 15
Ped Missions 15
Static Vehicle Robbery 40
Aiming at a Police Officer 3

An APB starts at 1000 Wanted Points. Up to 3 APBs can exist at the same time, with thresholds at 1000, 1100, and 1200 Wanted Points.

An APB ends if the target is arrested, dies, or quits while a cop is nearby.

Rewards and progress

Action Reward or progress
Killing a cop At least 100 RP
Killing a cop at 4 stars 200 RP
Killing a cop at 5 stars 300 RP
Killing a cop at 6 stars 400 RP
Winning a Criminal Event Cash, RP, and sometimes drugs
Escaping a Criminal Event $15,000
Killing a cop in a Criminal Event 1,700 RP
Base Armed Robbery reward $34,500 and 100g of a random drug, including Weed
Criminal Medic Unlocks at criminal Level 5

Kills do not count for criminal RP if the cop has not moved in 20 seconds, if the kill is in Las Venturas or some events, or if an Armed Robbery kill is outside the robbery area.

Important rules

  • Gangsters switch to Criminal when they enter a Criminal Event.
  • Hit targets cannot drive the Van Heist vehicle.
  • Securicars that get too close to the Van Heist Securicar are recovered.
  • North Rock Hut Armed Robbery happens 50% less often.
  • Criminals can help prisoners escape from the jail near Skate Park and Jefferson Hospital by staying in the white marker for 10 seconds.
  • Helping prisoners escape gives 25 wanted level.
  • Criminals can fight in turfs, but turf capture details belong on the gangster and turf pages.

Main Detail Pages

Use these detail pages for exact rules, commands, limits, and tables: Criminal Event, Armed Robbery, Van Heist, Heist, and Criminal Boss.

Additional notes

These details are useful for this topic:

  • Yes. Criminal Bosses can place barriers without cost..
  • Criminal Boss barrier coverage to the player facing question Can Criminal Bosses place barriers for free?.
  • Criminal Bosses can place barriers without cost.
  • Static Vehicle Robbery, also called /rob, pays based on distance.
  • Criminals and gangsters see Aim at me to rob the place near Store Robbery peds.
  • Every Armed Robbery has a second ped the player can aim at to start the robbery.
  • Entering a vehicle during ATM robbery gives 5 seconds to leave it or the robbery fails.
  • Criminals Shield is in /barriers and only accessible by Criminal Boss.
  • Hit target blip distances of 2000m for $1,000,000+ bounties and 1500m for $500,000+ bounties.
  • Criminal Event anti rush is 3 minutes.
  • /riot to check if a riot is running.
  • Criminal Bosses can allow criminals to warp to a riot when the get wanted checkbox is disabled.
  • Criminals get 1 reputation point for each 4 HP of damage during a Criminal Event.
  • Criminals have 5 seconds to return to an Armed Robbery area.
  • LS Briefcase pays $20,000.
  • Oil Platform Armed Robbery gives oil plus drugs.
  • Criminal Events give armor when they start and when they end.
  • House Robbery drop off areas: San Fierro, Bayside, Fort Carson, Palomino Creek, and Angel Pine.
  • A CE or AR top kill tie is decided by highest damage, and CE top killers and damagers must be enabled in /settings.
  • Criminal Bosses can remove all placed blips at once.
  • Criminal Bosses can place criminal only waypoints and automatically remove blips from a player when that player dies.
  • Illegal Trucking start vehicles are Flatbed, Yankee, Mule, and Roadtrain.
  • A focused Q/A listing Flatbed, Yankee, Mule, and Roadtrain as Illegal Trucking start vehicles.
  • An AR will not start if a CE is in progress and less than 5 minutes have been played.
  • AR participants have a 20 second projectile cooldown for Teargas, Molotov, and Flashbang.
  • A gangster entering a riot takes 6 seconds to become Criminal.
  • Criminal Bosses cannot host riots if danger level is higher than 2.4.
  • Static Vehicle Robbery, also called Car Robbery, uses /rob and is only available in LS.
  • Entering a vehicle during Store Robbery starts a countdown before failing instead of failing instantly.
  • New players under 20 hours see an AR start tip and /disturbance plus wanted by aiming are disabled within 200 meters of an AR.
  • The bottom right CE and AR kills or damage text includes an assists counter.
  • CE kill rewards are split equally between the top 4 damagers of a killed player.
  • Criminal Bosses can customize riot area size, kick and ban civilians from the riot area, and host riots when danger level is 2.4 or lower.
  • A maximum of 2 barriers can be crafted in Store Robbery areas.
  • Killing a cop reduces Store Robbery time left by 30 seconds.
  • Repeatedly robbing the same store increases the duration and resets every 6 hours.
  • Star thresholds: 1 star 1 to 100, 2 stars 101 to 200, 3 stars 201 to 400, 4 stars 401 to 600, 5 stars 601 to 800, and 6 stars 800+ wanted points.
  • Causing a disturbance gives 20 wanted points.
  • The Illegal Trucking mission vehicle takes only 20% damage from Hydra rockets.
  • Store Robbery has a warning sound when leaving the robbery area.
  • Criminal and Criminal Medic include Go Criminal and Go Criminal Medic X buttons.
  • The Van Heist Securicar cannot be blocked by vehicles.
  • An AR ends after half the time has passed if no armed robbers are still alive.
  • Mystery Boxes can contain money, drugs, and ammo.
  • Criminal Bosses can add a hint when placing a Mystery Box.
  • Picking one up gives 25 wanted level.
  • Riots can show top killers and top damage.
  • Criminal Bosses have an option to restore player stats at riot end.
  • Robbing the Butcher Shop gives 1000 Meat instead of money.
  • Criminals can enter after taking damage but cannot exit while wanted.
  • The cooldown is 60 seconds.
  • Late entrants get a reward based on the percentage of time spent in the event.
  • Criminal or Gangster to cop has a 1 minute cooldown and there is no cooldown between Criminal and Gangster.
  • An assist reduces the time left by 30 seconds.
  • Kill assisters get 30% of the rewards.
  • /crimevent update and /ce update show the bottom right Criminal Event display, for example SAB 6 min | 0 v 0.


See also