Criminal: Difference between revisions
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[[File:Criminal - CnR exterior fight.jpg|thumb|alt=Criminal and police fight outside during CnR gameplay|Criminal and police fight outside during CnR gameplay.]] | [[File:Criminal - CnR exterior fight.jpg|thumb|alt=Criminal and police fight outside during CnR gameplay|Criminal and police fight outside during CnR gameplay.]] | ||
<div style="clear:both"></div> | |||
<!-- CIT-BATCH2-HUBNAV-START --> | <!-- CIT-BATCH2-HUBNAV-START --> | ||
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Use `[[CIT Commands|/criminal]]`, the top left `Go Criminal` X button, or click yourself with `X` and choose `Go Criminal`. | Use `[[CIT Commands|/criminal]]`, the top left `Go Criminal` X button, or click yourself with `X` and choose `Go Criminal`. | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Thing | ! Thing | ||
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| Pay a small fine | | Pay a small fine | ||
| `/fine` | | `/fine` | ||
| Works when you have | | Works when you have fewer than 30 Wanted Points. | ||
|- | |- | ||
| Surrender | | Surrender | ||
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</div> | </div> | ||
== What to do first == | == What to do first == | ||
Use the <code>Criminal</code> category in <code>F3</code> Activity Finder for more missions, including <code>Hitman</code>, <code>Hijacker</code>, and <code>Van Heist</code>. Sell drugs and items to other players through <code>F7</code>. | |||
Good early criminal activities are: | Good early criminal activities are: | ||
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* `[[House Robbery]]` | * `[[House Robbery]]` | ||
Switching from `Criminal` or `Gangster` to cop has a `1` minute cooldown. There is no cooldown between `Criminal` and `Gangster`. | Switching from `Criminal` or `Gangster` to cop has a `1` minute cooldown. There is no general cooldown between `Criminal` and `Gangster`, but a Gangster cannot quit, including with `/criminal`, within `60` seconds of turfing. | ||
== Wanted points == | == Wanted points == | ||
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Common wanted point values: | Common wanted point values: | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Action | ! Action | ||
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|- | |- | ||
| Illegal Trucking | | Illegal Trucking | ||
| 30 | | <code>30</code> for <code>Deliver Immigrants</code>; <code>50</code> for <code>Deliver Drugs and Guns</code>; <code>60</code> for <code>Deliver Counterfeit Money</code>. | ||
|- | |- | ||
| Store Robbery | | Store Robbery | ||
| 20 | | 40 total: 20 for starting and 20 for finishing | ||
|- | |- | ||
| House Robbery | | House Robbery | ||
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== Quick navigation == | == Quick navigation == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Looking for | ! Looking for | ||
| Line 145: | Line 147: | ||
== Start == | == Start == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Goal | ! Goal | ||
| Line 170: | Line 172: | ||
| Check APB targets | | Check APB targets | ||
| `/apb` | | `/apb` | ||
|} | |} | ||
</div> | </div> | ||
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== Main systems == | == Main systems == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! System | ! System | ||
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|- | |- | ||
| Armed Robbery | | Armed Robbery | ||
| | | Fixed location robberies. Use `/arl`, `/gps`, or the red money bag on `F11` to find one. | ||
| [[Armed Robbery]] | | [[Armed Robbery]] | ||
|- | |- | ||
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|- | |- | ||
| ATM Robbery | | ATM Robbery | ||
| Use `/batm`, then ` | | Use `/batm`, then press `Z` at an ATM with `5` [[explosives]]. | ||
| [[ATM Robbery]] | | [[ATM Robbery]] | ||
|- | |||
| Pickpocketing | |||
| Stand next to a player, press `X`, click them, and choose `pickpocket`. | |||
| [[Pickpocket]] | |||
|- | |- | ||
| Vehicle Robbery | | Vehicle Robbery | ||
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Common Wanted Point values include: | Common Wanted Point values include: | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Action | ! Action | ||
| Line 256: | Line 259: | ||
|- | |- | ||
| [[Illegal Trucking]] | | [[Illegal Trucking]] | ||
| | | <code>30</code> for <code>Deliver Immigrants</code>; <code>50</code> for <code>Deliver Drugs and Guns</code>; <code>60</code> for <code>Deliver Counterfeit Money</code>. | ||
|- | |- | ||
| [[Store Robbery]] | | [[Store Robbery]] | ||
| | | 40 total: 20 for starting and 20 for finishing | ||
|- | |- | ||
| [[House Robbery]] | | [[House Robbery]] | ||
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== Rewards and progress == | == Rewards and progress == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Action | ! Action | ||
| Line 301: | Line 304: | ||
|- | |- | ||
| Escaping a Criminal Event | | Escaping a Criminal Event | ||
| | | $23,000-$26,450 ($27,600-$31,740 with VIP) across the four reward steps; drugs vary with the step. DFR gives drugs instead of escape cash. | ||
|- | |- | ||
| Killing a cop in a Criminal Event | | Killing a cop in a Criminal Event | ||
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|- | |- | ||
| Base Armed Robbery reward | | Base Armed Robbery reward | ||
| | | $30,000-$34,500 across four reward steps ($36,000-$41,400 with VIP), 500 RP, and 100 units of one random drug, including [[Weed]]. Some locations replace cash with resources; see [[Armed Robbery]]. | ||
|- | |- | ||
| [[Criminal Medic]] | | [[Criminal Medic]] | ||
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* Hit targets cannot drive the [[Van Heist]] vehicle. | * Hit targets cannot drive the [[Van Heist]] vehicle. | ||
* Securicars that get too close to the Van Heist Securicar are recovered. | * Securicars that get too close to the Van Heist Securicar are recovered. | ||
* North Rock Hut Armed Robbery happens `50%` less often. | * North Rock Hut Armed Robbery happens `50%` less often. Sprunk Factory Armed Robbery happens twice as often. | ||
* Criminals can help prisoners escape from the jail near Skate Park and [[Jefferson Hospital]] by staying in the white marker for `10` seconds. | * Criminals can help prisoners escape from the jail near Skate Park and [[Jefferson Hospital]] by staying in the white marker for `10` seconds. | ||
* Opening the prison gate gives `25` Wanted Points only below `4` stars. Helping through the gate or by flying a prisoner out gives `200 RP`. | * Opening the prison gate gives `25` Wanted Points only below `4` stars. Helping through the gate or by flying a prisoner out gives `200 RP`. | ||
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<!-- CIT-20260430-CATCHUP-START --> | <!-- CIT-20260430-CATCHUP-START --> | ||
== Related notes == | == Related notes == | ||
* Criminal Bosses can place [[barriers]] without cost. | * Criminal Bosses can place [[barriers]] without cost. | ||
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* Entering a vehicle during ATM robbery gives <code>5</code> seconds to leave it or the robbery fails. | * Entering a vehicle during ATM robbery gives <code>5</code> seconds to leave it or the robbery fails. | ||
* <code>Criminals Shield</code> is listed in <code>/barriers</code>. | * <code>Criminals Shield</code> is listed in <code>/barriers</code>. | ||
* Hit target blip distances | * Hit target blip distances are <code>2000m</code> for <code>$1,000,000+</code> bounties and <code>1500m</code> for <code>$500,000+</code> bounties. | ||
* Criminal Event anti rush is <code>3</code> minutes. | * Criminal Event anti rush is <code>3</code> minutes. | ||
* <code>/riot</code> to check if a [[riot]] is running. | * <code>/riot</code> to check if a [[riot]] is running. | ||
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* Criminals get <code>1</code> reputation point for each <code>4 HP</code> of [[damage]] during a Criminal Event. | * Criminals get <code>1</code> reputation point for each <code>4 HP</code> of [[damage]] during a Criminal Event. | ||
* Criminals have <code>5</code> seconds to return to an Armed Robbery area. | * Criminals have <code>5</code> seconds to return to an Armed Robbery area. | ||
* | * LS Briefcase pays $75,000 ($90,000 with VIP). | ||
* <code>Oil Platform</code> Armed Robbery gives oil plus drugs. | * <code>Oil Platform</code> Armed Robbery gives oil plus drugs. | ||
* Criminal Events give [[armor]] when they start and when they end. | * Criminal Events give [[armor]] when they start and when they end. | ||
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* Criminal Bosses can remove all placed blips at once. | * Criminal Bosses can remove all placed blips at once. | ||
* Criminal Bosses can place criminal only waypoints and automatically remove blips from a player when that player dies. | * Criminal Bosses can place criminal only waypoints and automatically remove blips from a player when that player dies. | ||
* Illegal Trucking can start in a <code>Flatbed</code>, <code>Yankee</code>, <code>Mule</code>, or <code>Roadtrain</code>. | * Illegal Trucking can start in a <code>Flatbed</code>, <code>Yankee</code>, <code>Mule</code>, or <code>Roadtrain</code>. | ||
* An AR can start `3` minutes after a CE is initiated. | * An AR can start `3` minutes after a CE is initiated. | ||
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* Static Vehicle Robbery, also called <code>Car Robbery</code>, uses <code>/rob</code> and is only available in <code>LS</code>. | * Static Vehicle Robbery, also called <code>Car Robbery</code>, uses <code>/rob</code> and is only available in <code>LS</code>. | ||
* Entering a vehicle during Store Robbery starts a countdown before failing instead of failing instantly. | * Entering a vehicle during Store Robbery starts a countdown before failing instead of failing instantly. | ||
* New players under <code>20</code> hours see an AR start tip | * New players under <code>20</code> hours see an AR start tip. <code>/disturbance</code> and wanted by aiming are disabled within <code>200</code> meters of an AR. | ||
* The bottom right CE and AR kills or damage text includes an assists counter. | * The bottom right CE and AR kills or damage text includes an assists counter. | ||
* <code>CE</code> kill rewards are split equally between | * <code>CE</code> kill rewards are split equally between up to <code>4</code> damagers of a killed player, rounded up. | ||
* Criminal Bosses can customize riot area size, kick and ban civilians from the riot area, and host riots when danger level is <code>2.4</code> or lower. | * Criminal Bosses can customize riot area size, kick and ban civilians from the riot area, and host riots when danger level is <code>2.4</code> or lower. | ||
* A maximum of <code>2</code> barriers can be crafted in <code>Store Robbery</code> areas. | * A maximum of <code>2</code> barriers can be crafted in <code>Store Robbery</code> areas. | ||
* Killing a cop reduces <code>Store Robbery</code> time left by <code>30</code> seconds. | * Killing a cop reduces <code>Store Robbery</code> time left by <code>30</code> seconds. | ||
* Repeatedly robbing the same store increases the duration and resets every <code>6</code> hours. | * Repeatedly robbing the same store increases the robbery duration each time, and the duration resets every <code>6</code> hours. | ||
* Star thresholds: <code>1</code> star <code>1</code> to <code>100</code>, <code>2</code> stars <code>101</code> to <code>200</code>, <code>3</code> stars <code>201</code> to <code>400</code>, <code>4</code> stars <code>401</code> to <code>600</code>, <code>5</code> stars <code>601</code> to <code>800</code>, and <code>6</code> stars starts at <code>801</code> wanted points. | * Star thresholds: <code>1</code> star <code>1</code> to <code>100</code>, <code>2</code> stars <code>101</code> to <code>200</code>, <code>3</code> stars <code>201</code> to <code>400</code>, <code>4</code> stars <code>401</code> to <code>600</code>, <code>5</code> stars <code>601</code> to <code>800</code>, and <code>6</code> stars starts at <code>801</code> wanted points. | ||
* Causing a disturbance gives <code>20</code> wanted points. | * Causing a disturbance gives <code>20</code> wanted points. | ||
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* Mystery Boxes can contain money, drugs, and ammo. | * Mystery Boxes can contain money, drugs, and ammo. | ||
* Criminal Bosses can add a hint when placing a [[Mystery Box]]. | * Criminal Bosses can add a hint when placing a [[Mystery Box]]. | ||
* Picking | * Picking up a Criminal Boss Mystery Box gives <code>25</code> Wanted Points. | ||
* Riots can show top killers and top damage. | * Riots can show top killers and top damage. | ||
* Criminal Bosses have an option to restore player [[stats]] at riot end. | * Criminal Bosses have an option to restore player [[stats]] at riot end. | ||
* Robbing the <code>Butcher Shop</code> gives <code> | * Gas station stores give Oil instead of money: about <code>130</code> to <code>139 Oil</code> when your Store Robbery pays <code>$11,500</code>, or <code>156</code> to <code>167 Oil</code> when it pays <code>$13,800</code> with VIP. The amount changes a little because the price for one Oil moves. It is doubled in the hourly Double Earnings hour. Over the earn limit you get no Oil. | ||
* Criminals can enter after taking damage | * Robbing the <code>Butcher Shop</code> gives Meat instead of money: about <code>115</code> to <code>122 Meat</code> when your Store Robbery pays <code>$11,500</code>, or <code>140</code> to <code>156 Meat</code> when it pays <code>$13,800</code> with VIP. The amount changes a little because the price for one Meat moves. Over the earn limit you get no Meat. | ||
* The cooldown is <code>60</code> seconds. | * Criminals can enter a Criminal Event after taking damage. Before it starts, they can leave through the blue marker. Once it starts, they cannot leave normally, regardless of wanted status. | ||
* Late entrants get a reward based on the percentage of time spent in the event. | * The Criminal Event projectile cooldown is <code>60</code> seconds. | ||
* Criminal or Gangster to cop has a <code>1</code> minute cooldown and there is no cooldown between Criminal and Gangster. | * Late entrants get a reward based on the percentage of time spent in the event. Some escapes pay only <code>25%</code> of the escape reward. This usually goes to criminals who got no kill reward in that event, and it is what most criminals get when a Criminal Event ends after about <code>1</code> minute. If you die inside and get back in, you get a part of the escape reward when you escape. | ||
* Criminal or Gangster to cop has a <code>1</code> minute cooldown and there is no general cooldown between Criminal and Gangster, except that a Gangster cannot quit within 60 seconds of turfing. | |||
* An assist reduces the time left by <code>30</code> seconds. | * An assist reduces the time left by <code>30</code> seconds. | ||
* Kill assisters get <code>30%</code> of the rewards. | * Kill assisters in Armed Robberies get <code>30%</code> of the rewards. | ||
* Each rewarded Armed Robbery kill gives a fixed amount of one random drug. On the top reward step, a robber who kills a cop gets <code>17</code> units with no assist, or <code>12</code> while the assister gets <code>5</code>. A cop who kills a robber gets <code>50</code> units with no assist, or <code>35</code> while the assister gets <code>15</code>. | |||
* <code>/crimevent update</code> and <code>/ce update</code> show the bottom right Criminal Event display, for example <code>SAB 6 min | 0 v 0</code>. | * <code>/crimevent update</code> and <code>/ce update</code> show the bottom right Criminal Event display, for example <code>SAB 6 min | 0 v 0</code>. | ||
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== Cop-kill Reputation Points == | == Cop-kill Reputation Points == | ||
Criminals can kill cops without a reason. First aim at the cop until you become wanted; then you can kill them. | |||
Killing an eligible cop gives `100 RP`. The reward rises with your wanted level: `200 RP` at `4` stars, `300 RP` at `5` stars, `400 RP` at `6` stars, and `500 RP` while APB. | Killing an eligible cop gives `100 RP`. The reward rises with your wanted level: `200 RP` at `4` stars, `300 RP` at `5` stars, `400 RP` at `6` stars, and `500 RP` while APB. | ||
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* Shooting another player gives <code>Felony Attempted Murder</code>. | * Shooting another player gives <code>Felony Attempted Murder</code>. | ||
* The normal wanted decay is <code>5 Wanted Points</code> per minute and is twice as fast when no cops are nearby. Decay pauses during a Criminal Event or Armed Robbery. | * The normal wanted decay is <code>5 Wanted Points</code> per minute and is twice as fast when no cops are nearby. Decay pauses during a Criminal Event or Armed Robbery. | ||
* Use <code>/fine</code> only | * Use <code>/fine</code> only below <code>30</code> Wanted Points. | ||
<code>/surrender</code> works whenever you are wanted, including while a cop is nearby and while you are already arrested and being transported. It | * <code>/surrender</code> works whenever you are wanted, including while a cop is nearby and while you are already arrested and being transported. It does not work if you were hurt in the last <code>10</code> seconds or if you are an <code>APB</code>, and using it costs you some ranking points. It sends you straight to prison instead of waiting to be arrested, and your wanted level is cleared when you are released. | ||
* <code>6</code> wanted stars begin at <code>801</code> Wanted Points. | * <code>6</code> wanted stars begin at <code>801</code> Wanted Points. | ||
* A wanted Criminal can switch to Gangster. After switching to Gangster, the player cannot shoot for <code>8</code> seconds unless inside LV. | * A wanted Criminal can switch to Gangster. After switching to Gangster, the player cannot shoot for <code>8</code> seconds unless inside LV. | ||
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== Three vehicle theft activities == | == Three vehicle theft activities == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Activity | ! Activity | ||
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Enter the forklift marker at the warehouse to get a forklift. Use <code>num_2</code> and <code>num_8</code> to control its forks, lift a box, and take it to the rear of your <code>Burrito</code>. The loading counter tracks progress toward <code>6</code> boxes. If a box is stuck, press <code>X</code> and click the box to rotate it. Once all boxes are loaded, follow the delivery marker. | Enter the forklift marker at the warehouse to get a forklift. Use <code>num_2</code> and <code>num_8</code> to control its forks, lift a box, and take it to the rear of your <code>Burrito</code>. The loading counter tracks progress toward <code>6</code> boxes. If a box is stuck, press <code>X</code> and click the box to rotate it. Once all boxes are loaded, follow the delivery marker. | ||
Completing RUS gives <code>$ | Completing RUS gives <code>$40,000</code> (<code>$48,000</code> with VIP), <code>2,000 RP</code>, and <code>20</code> each of LSD, God, Crack, Weed, Speed, and Steroids. The mission gives <code>120</code> Wanted Points in the warehouse and <code>60</code> more when you deliver the van, <code>180</code> in all. | ||
== Mission wanted points == | == Mission wanted points == | ||
Robbing Uncle Sam gives <code>120</code> Wanted Points. Entering Jefferson Motel as a criminal gives <code>40</code> Wanted Points. Being next to the Van Heist van gives <code>10</code> Wanted Points. | Robbing Uncle Sam gives <code>120</code> Wanted Points in the warehouse and <code>60</code> more when you deliver the van, <code>180</code> in all. Entering Jefferson Motel as a criminal gives <code>40</code> Wanted Points. Being next to the Van Heist van gives <code>10</code> Wanted Points. | ||
== Criminal leaderboards == | == Criminal leaderboards == | ||
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Press <code>F5</code> for the Criminal Work Console. It shows <code>Criminals online</code>, <code>Criminal Level: n / 60</code>, and <code>Progress: n / 15,000,000 Reputation</code>. <code>Start Shift</code> is unavailable because Criminal does not use manual shifts. <code>Opportunities (F3)</code> and <code>Vehicle Center (F2)</code> remain available. | Press <code>F5</code> for the Criminal Work Console. It shows <code>Criminals online</code>, <code>Criminal Level: n / 60</code>, and <code>Progress: n / 15,000,000 Reputation</code>. <code>Start Shift</code> is unavailable because Criminal does not use manual shifts. <code>Opportunities (F3)</code> and <code>Vehicle Center (F2)</code> remain available. | ||
== Criminal levels == | |||
Criminals level up from <code>Level 1</code> to <code>Level 60</code> by earning Reputation Points (RP) from criminal activity. Each level needs a set amount of RP. | |||
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | |||
{| class="wikitable" | |||
! Criminal level | |||
! RP needed | |||
|- | |||
| <code>1</code> || <code>384</code> | |||
|- | |||
| <code>5</code> || <code>2,884</code> | |||
|- | |||
| <code>10</code> || <code>28,846</code> | |||
|- | |||
| <code>15</code> || <code>76,923</code> | |||
|- | |||
| <code>20</code> || <code>144,230</code> | |||
|- | |||
| <code>25</code> || <code>255,769</code> | |||
|- | |||
| <code>30</code> || <code>480,769</code> | |||
|- | |||
| <code>35</code> || <code>932,692</code> | |||
|- | |||
| <code>40</code> || <code>1,817,307</code> | |||
|- | |||
| <code>45</code> || <code>3,251,923</code> | |||
|- | |||
| <code>50</code> || <code>5,000,000</code> | |||
|- | |||
| <code>60</code> || <code>15,000,000</code> | |||
|} | |||
</div> | |||
Levels <code>51</code> to <code>60</code> each need <code>1,000,000</code> more RP. | |||
Criminal levels unlock these perks: | |||
* <code>Level 5</code>: [[Criminal Medic]] | |||
* <code>Levels 10</code>, <code>20</code>, and <code>30</code>: robbery bonuses | |||
* <code>Levels 12</code>, <code>22</code>, and <code>32</code>: AR and CE drug bonuses | |||
* <code>Levels 15</code>, <code>25</code>, and <code>35</code>: AR and CE reward bonuses | |||
* <code>Level 60</code>: the <code>PepeCrim</code> and <code>PepeCrim2</code> [[Emoji|emojis]] | |||
== See also == | == See also == | ||
Latest revision as of 01:25, 12 October 2026
Criminal
Criminal is one of the main CIT sides. Criminals do robberies, criminal missions, and public fights against the law side for money, drugs, materials, Reputation Points, and Wanted Points.

Quick criminal start
Use /criminal, the top left Go Criminal X button, or click yourself with X and choose Go Criminal.
| Thing | What to use | Notes |
|---|---|---|
| Check criminal events | /ce
|
Press N after checking to mark the event.
|
| Check armed robberies | /arl
|
/arl update pins live AR info.
|
| Check wanted level | /wl
|
Shows wanted stars and the top 3 most wanted.
|
| Check APB targets | /apb
|
Shows APB targets and locations. |
| Pay a small fine | /fine
|
Works when you have fewer than 30 Wanted Points. |
| Surrender | /surrender
|
Sends you into the arrest flow. |
What to do first
Use the Criminal category in F3 Activity Finder for more missions, including Hitman, Hijacker, and Van Heist. Sell drugs and items to other players through F7.
Good early criminal activities are:
Switching from Criminal or Gangster to cop has a 1 minute cooldown. There is no general cooldown between Criminal and Gangster, but a Gangster cannot quit, including with /criminal, within 60 seconds of turfing.
Wanted points
Common wanted point values:
| Action | Wanted points |
|---|---|
| Drug Trafficking | 120 |
| Armed Robbery | 60 |
| Criminal Event | 60 |
| Drug Running | 60 |
| Killing a Police Officer | 40 |
| ATM Robbery | 40 |
| Static Vehicle Robbery | 40 |
| Illegal Trucking | 30 for Deliver Immigrants; 50 for Deliver Drugs and Guns; 60 for Deliver Counterfeit Money.
|
| Store Robbery | 40 total: 20 for starting and 20 for finishing |
| House Robbery | 15 |
| Ped Missions | 15 |
| Aiming at a Police Officer | 3 |
Criminal Medic
Criminal Medic unlocks at Level 5 criminal. Use /criminal medic, or click yourself with X and choose Go Criminal Medic once it is unlocked.
| Looking for | Go to | Notes |
|---|---|---|
| Join the side | /criminal
|
Criminal side entry command. |
| Check public events | Criminal Event | Use /ce and /ce update.
|
| Find robberies | Armed Robbery | Use /arl and /arl update.
|
| Learn heists | Heist | Property, prep missions, and final heist pages. |
| Leadership duty | Criminal Boss | Criminal leadership tools. |
Start
| Goal | What to use |
|---|---|
| Become Criminal | /criminal
|
| Check Criminal Events | /ce
|
| Keep Criminal Event info on screen | /ce update
|
| Check Armed Robberies | /arl
|
| Keep Armed Robbery info on screen | /arl update
|
| Check wanted level | /wl
|
| Check APB targets | /apb
|
A simple beginner path is to use /criminal, check /ce and /arl, bank your cash often, and learn smaller robberies before joining bigger fights.
Main systems
| System | What it is | Main page |
|---|---|---|
| Criminal Event | Public criminal versus police event. Use /ce to check the current event and timer.
|
Criminal Event |
| Armed Robbery | Fixed location robberies. Use /arl, /gps, or the red money bag on F11 to find one.
|
Armed Robbery |
| Van Heist | Part of the Criminal Event cycle. It happens every 4th Criminal Event. | Van Heist |
| Store Robbery | Aim at the cashier in a supported shop and stay inside until the robbery timer ends. | Store Robbery |
| House Robbery | Enter a house with N, move quietly with Alt, steal items, and deliver them to the grey truck blip.
|
House Robbery |
| ATM Robbery | Use /batm, then press Z at an ATM with 5 explosives.
|
ATM Robbery |
| Pickpocketing | Stand next to a player, press X, click them, and choose pickpocket.
|
Pickpocket |
| Vehicle Robbery | Use /rob on parked vehicles or press K when the vehicle robbery mission is available.
|
Vehicle Robbery |
| Drug missions | Criminal missions based on moving drugs. | Drug Running and Drug Trafficking |
| Criminal Villa | Criminal base in Dimension 6.
|
Criminal Villa |
| Criminal Boss | Criminal leadership duty used to guide criminals and organize side activity. | Criminal Boss |
Wanted and APB
Wanted Points track criminal activity. More Wanted Points means more police attention.
Common Wanted Point values include:
| Action | Wanted Points |
|---|---|
| Drug Trafficking | 120
|
| Armed Robbery | 60
|
| Criminal Event | 60
|
| Drug Running | 60
|
| Killing a Police Officer | 40
|
| ATM Robbery | 40
|
| Illegal Trucking | 30 for Deliver Immigrants; 50 for Deliver Drugs and Guns; 60 for Deliver Counterfeit Money.
|
| Store Robbery | 40 total: 20 for starting and 20 for finishing |
| House Robbery | 15
|
| Ped Missions | 15
|
| Static Vehicle Robbery | 40
|
| Aiming at a Police Officer | 3
|
An APB starts at 1000 Wanted Points. There is no fixed limit of 3; every active APB raises the next automatic threshold by 100 Wanted Points.
An APB ends if the target is arrested, dies, or quits while a cop is nearby.
Rewards and progress
| Action | Reward or progress |
|---|---|
| Killing a cop | At least 100 RP
|
Killing a cop at 4 stars
|
200 RP
|
Killing a cop at 5 stars
|
300 RP
|
Killing a cop at 6 stars
|
400 RP
|
| Winning a Criminal Event | Cash, RP, and sometimes drugs |
| Escaping a Criminal Event | $23,000-$26,450 ($27,600-$31,740 with VIP) across the four reward steps; drugs vary with the step. DFR gives drugs instead of escape cash. |
| Killing a cop in a Criminal Event | 2,000 RP with no assist, or 1,700 RP with an assist
|
| Base Armed Robbery reward | $30,000-$34,500 across four reward steps ($36,000-$41,400 with VIP), 500 RP, and 100 units of one random drug, including Weed. Some locations replace cash with resources; see Armed Robbery. |
| Criminal Medic | Unlocks at criminal Level 5
|
Kills do not count for criminal RP if the cop has not moved in 20 seconds, if the kill is in Las Venturas or some events, or if an Armed Robbery kill is outside the robbery area.
Important rules
- Gangsters switch to Criminal when they enter a Criminal Event.
- Hit targets cannot drive the Van Heist vehicle.
- Securicars that get too close to the Van Heist Securicar are recovered.
- North Rock Hut Armed Robbery happens
50%less often. Sprunk Factory Armed Robbery happens twice as often. - Criminals can help prisoners escape from the jail near Skate Park and Jefferson Hospital by staying in the white marker for
10seconds. - Opening the prison gate gives
25Wanted Points only below4stars. Helping through the gate or by flying a prisoner out gives200 RP. - Criminals can fight in turfs, but turf capture details belong on the gangster and turf pages.
Main Detail Pages
Use these detail pages for exact rules, commands, limits, and tables: Criminal Event, Armed Robbery, Van Heist, Heist, and Criminal Boss.
Related notes
- Criminal Bosses can place barriers without cost.
- Static Vehicle Robbery, also called
/rob, pays based on distance. - Criminals and gangsters see
Aim at me to rob the placenear Store Robbery peds. - Every Armed Robbery has a second ped the player can aim at to start the robbery.
- Entering a vehicle during ATM robbery gives
5seconds to leave it or the robbery fails. Criminals Shieldis listed in/barriers.- Hit target blip distances are
2000mfor$1,000,000+bounties and1500mfor$500,000+bounties. - Criminal Event anti rush is
3minutes. /riotto check if a riot is running.- Criminal Bosses can allow criminals to warp to a riot when the get wanted checkbox is disabled.
- Criminals get
1reputation point for each4 HPof damage during a Criminal Event. - Criminals have
5seconds to return to an Armed Robbery area. - LS Briefcase pays $75,000 ($90,000 with VIP).
Oil PlatformArmed Robbery gives oil plus drugs.- Criminal Events give armor when they start and when they end.
- House Robbery drop off areas:
San Fierro,Bayside,Fort Carson,Palomino Creek, andAngel Pine. - A CE or AR top kill tie is decided by highest damage, and CE top killers and damagers must be enabled in
/settings. - Criminal Bosses can remove all placed blips at once.
- Criminal Bosses can place criminal only waypoints and automatically remove blips from a player when that player dies.
- Illegal Trucking can start in a
Flatbed,Yankee,Mule, orRoadtrain. - An AR can start
3minutes after a CE is initiated. - AR participants have a
20second projectile cooldown forTeargas,Molotov, andFlashbang. - A gangster entering a riot takes
6seconds to become Criminal. - Criminal Bosses cannot host riots if danger level is higher than
2.4. - Static Vehicle Robbery, also called
Car Robbery, uses/roband is only available inLS. - Entering a vehicle during Store Robbery starts a countdown before failing instead of failing instantly.
- New players under
20hours see an AR start tip./disturbanceand wanted by aiming are disabled within200meters of an AR. - The bottom right CE and AR kills or damage text includes an assists counter.
CEkill rewards are split equally between up to4damagers of a killed player, rounded up.- Criminal Bosses can customize riot area size, kick and ban civilians from the riot area, and host riots when danger level is
2.4or lower. - A maximum of
2barriers can be crafted inStore Robberyareas. - Killing a cop reduces
Store Robberytime left by30seconds. - Repeatedly robbing the same store increases the robbery duration each time, and the duration resets every
6hours. - Star thresholds:
1star1to100,2stars101to200,3stars201to400,4stars401to600,5stars601to800, and6stars starts at801wanted points. - Causing a disturbance gives
20wanted points. - The
Illegal Truckingmission vehicle takes only20%damage fromHydrarockets. Store Robberyhas a warning sound when leaving the robbery area.- Criminal and Criminal Medic include
Go CriminalandGo Criminal MedicX buttons. - The Van Heist
Securicarcannot be blocked by vehicles. - An
ARends after half the time has passed if no armed robbers are still alive. - Mystery Boxes can contain money, drugs, and ammo.
- Criminal Bosses can add a hint when placing a Mystery Box.
- Picking up a Criminal Boss Mystery Box gives
25Wanted Points. - Riots can show top killers and top damage.
- Criminal Bosses have an option to restore player stats at riot end.
- Gas station stores give Oil instead of money: about
130to139 Oilwhen your Store Robbery pays$11,500, or156to167 Oilwhen it pays$13,800with VIP. The amount changes a little because the price for one Oil moves. It is doubled in the hourly Double Earnings hour. Over the earn limit you get no Oil. - Robbing the
Butcher Shopgives Meat instead of money: about115to122 Meatwhen your Store Robbery pays$11,500, or140to156 Meatwhen it pays$13,800with VIP. The amount changes a little because the price for one Meat moves. Over the earn limit you get no Meat. - Criminals can enter a Criminal Event after taking damage. Before it starts, they can leave through the blue marker. Once it starts, they cannot leave normally, regardless of wanted status.
- The Criminal Event projectile cooldown is
60seconds. - Late entrants get a reward based on the percentage of time spent in the event. Some escapes pay only
25%of the escape reward. This usually goes to criminals who got no kill reward in that event, and it is what most criminals get when a Criminal Event ends after about1minute. If you die inside and get back in, you get a part of the escape reward when you escape. - Criminal or Gangster to cop has a
1minute cooldown and there is no general cooldown between Criminal and Gangster, except that a Gangster cannot quit within 60 seconds of turfing. - An assist reduces the time left by
30seconds. - Kill assisters in Armed Robberies get
30%of the rewards. - Each rewarded Armed Robbery kill gives a fixed amount of one random drug. On the top reward step, a robber who kills a cop gets
17units with no assist, or12while the assister gets5. A cop who kills a robber gets50units with no assist, or35while the assister gets15. /crimevent updateand/ce updateshow the bottom right Criminal Event display, for exampleSAB 6 min | 0 v 0.
Cop-kill Reputation Points
Criminals can kill cops without a reason. First aim at the cop until you become wanted; then you can kill them.
Killing an eligible cop gives 100 RP. The reward rises with your wanted level: 200 RP at 4 stars, 300 RP at 5 stars, 400 RP at 6 stars, and 500 RP while APB.
The kill does not count if the cop has not moved for 20 seconds, if the kill happens in LV or an excluded event, or if an Armed Robbery participant makes the kill outside the AR area. A kill assister can also receive RP.
Gangster team switching
A Gangster becomes Criminal when becoming APB. The Automatically Become Criminal In Criminal Events setting controls automatic Gangster-to-Criminal switching when joining a Criminal Event.
Current wanted and side rules
- Shooting another player gives
Felony Attempted Murder. - The normal wanted decay is
5 Wanted Pointsper minute and is twice as fast when no cops are nearby. Decay pauses during a Criminal Event or Armed Robbery. - Use
/fineonly below30Wanted Points. /surrenderworks whenever you are wanted, including while a cop is nearby and while you are already arrested and being transported. It does not work if you were hurt in the last10seconds or if you are anAPB, and using it costs you some ranking points. It sends you straight to prison instead of waiting to be arrested, and your wanted level is cleared when you are released.6wanted stars begin at801Wanted Points.- A wanted Criminal can switch to Gangster. After switching to Gangster, the player cannot shoot for
8seconds unless inside LV.
Three vehicle theft activities
| Activity | How it works |
|---|---|
| Static Vehicle Robbery | Criminals and Gangsters use /rob near a robbable static vehicle in LS. Player owned F2 vehicles cannot be robbed.
|
| Hijack | Gangsters in LS enter the vehicle at the purple car blip and deliver it. Entering it makes you wanted. |
| Vehicle Robbery mission | When available, press K anywhere, chase the DFT-30, kill its driver, and deliver the vehicle.
|
Robbing Uncle Sam
Robbing Uncle Sam is a criminal or gangster mission in LS:
- Enter your own
Burritoand pressNto start the docks mission. - Follow the truck blip and GPS route to the warehouse in
Ocean Docks. - Shoot the gate keypad to destroy it and gain access. Armed guards defend the warehouse.
- Enter the forklift marker, use the forklift to load
6boxes into the rear of yourBurrito, then follow the delivery marker. - Deliver before the displayed
Time Remainingruns out. Being killed fails the mission.
Enter the forklift marker at the warehouse to get a forklift. Use num_2 and num_8 to control its forks, lift a box, and take it to the rear of your Burrito. The loading counter tracks progress toward 6 boxes. If a box is stuck, press X and click the box to rotate it. Once all boxes are loaded, follow the delivery marker.
Completing RUS gives $40,000 ($48,000 with VIP), 2,000 RP, and 20 each of LSD, God, Crack, Weed, Speed, and Steroids. The mission gives 120 Wanted Points in the warehouse and 60 more when you deliver the van, 180 in all.
Mission wanted points
Robbing Uncle Sam gives 120 Wanted Points in the warehouse and 60 more when you deliver the van, 180 in all. Entering Jefferson Motel as a criminal gives 40 Wanted Points. Being next to the Van Heist van gives 10 Wanted Points.
Criminal leaderboards
Top 100 Criminals at https://cit.gg/index.php?page=topcrims has five leaderboards: Lifetime wanted points, Times APB'ed, Successful bank robs, Cops killed in bank robs, and Criminal Reputation.
The Criminals section of the CIT Stats Menu on cit.gg has:
Top 100 Criminals, https://cit.gg/index.php?page=topcrimsTop Criminal Groups, https://cit.gg/index.php?page=topcriminalgroups, ranked byReputation PointsCriminal Daily, https://cit.gg/index.php?page=crimdaily, the top five criminal groups for each dayCriminal Groups Live, https://cit.gg/index.php?page=crimlive, the current day's standings
Work Console
Press F5 for the Criminal Work Console. It shows Criminals online, Criminal Level: n / 60, and Progress: n / 15,000,000 Reputation. Start Shift is unavailable because Criminal does not use manual shifts. Opportunities (F3) and Vehicle Center (F2) remain available.
Criminal levels
Criminals level up from Level 1 to Level 60 by earning Reputation Points (RP) from criminal activity. Each level needs a set amount of RP.
| Criminal level | RP needed |
|---|---|
1 |
384
|
5 |
2,884
|
10 |
28,846
|
15 |
76,923
|
20 |
144,230
|
25 |
255,769
|
30 |
480,769
|
35 |
932,692
|
40 |
1,817,307
|
45 |
3,251,923
|
50 |
5,000,000
|
60 |
15,000,000
|
Levels 51 to 60 each need 1,000,000 more RP.
Criminal levels unlock these perks:
Level 5: Criminal MedicLevels 10,20, and30: robbery bonusesLevels 12,22, and32: AR and CE drug bonusesLevels 15,25, and35: AR and CE reward bonusesLevel 60: thePepeCrimandPepeCrim2emojis