GTA San Andreas objects
Ground plants and clutter
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107 objects · IDs 800 to 906
800genVEG_bush07placed 64×
801genVEG_bush01
802genVEG_bush08
803genVEG_bush09placed 3×
804genVEG_bush10
805genVEG_bush11
806genVEG_tallgrass
807p_rubble
808genVEG_bush12
809genVEG_bush13
810genVEG_bush14
811genVEG_bush15
812genVEG_bush16
813genVEG_bush17
814genVEG_bush18
815genVEG_bush19
816p_rubble03
817veg_Pflowers01
818genVEG_tallgrass02
819genVEG_tallgrass03
820genVEG_tallgrass04
821genVEG_tallgrass05
822genVEG_tallgrass06
823genVEG_tallgrass07placed 6×
824genVEG_tallgrass08
825genVEG_bushyplaced 4×
826genVEG_tallgrass10placed 5×
827genVEG_tallgrass11
828p_rubble2
829DEAD_TREE_3
830DEAD_TREE_2
831DEAD_TREE_5
832DEAD_TREE_4placed 4×
833DEAD_TREE_6
834DEAD_TREE_7placed 5×
835DEAD_TREE_8placed 3×
836DEAD_TREE_10
837DEAD_TREE_1
838DEAD_TREE_9placed 7×
839DEAD_TREE_11placed 2×
840DEAD_TREE_12
841DEAD_TREE_13
842DEAD_TREE_14
843DEAD_TREE_15
844DEAD_TREE_16
845DEAD_TREE_17placed 3×
846DEAD_TREE_18placed 1×
847DEAD_TREE_19placed 2×
848DEAD_TREE_20
849CJ_urb_rub_3
850CJ_urb_rub_1
851CJ_urb_rub_2
852CJ_urb_rub_4
853CJ_urb_rub_5
854CJ_urb_rub_3b
855genVEG_tallgrass01
856genVEG_tallgrass12placed 2×
857procweegrs
858sand_josh2
859sand_plant04
860sand_plant01
861sand_plant02
862sand_plant05
863sand_plant03
864sand_combush1placed 91×
865sand_combush02placed 303×
866sand_combush03placed 82×
867p_rubble04col
868p_rubble05col
869veg_Pflowerswee
870veg_Pflowers2wee
871veg_procfpatchwee
872gen_tallgrsnew
873veg_procfpatch
874veg_procgrasspatch
875veg_procfpatch01
876veg_Pflowers03
877veg_Pflowers04
878veg_Pflowers02
879p_rubble04bcol
880p_rubble0bcol
881sm_fir_scabg_PO
882Ash_PO
883Cedar3_PO
884Cedar2_PO
885Cedar1_PO
886Elmtreegrn_PO
887Elmtreegrn2_PO
888Locust_PO
889Pinebg_PO
890Elmred_PO
891Elmdead_PO
892Hazelweetree_PO
893Elmredsm_PO
894Elmsparsesm_PO
895Elmweesm_PO
896searock06
897searock01
898searock02
899searock03
900searock04
901searock05
902Starfish
903seaweed
904sand_josh1
905rockbrkq
906p_rubblebig
Where this comes from
This list is every object defined in the file of things the game scatters on the ground itself (procobj: bushes, grass, dead trees, rubble, rocks). The grouping is the game's own. The object definitions (IDE files), the placements (the map IPL files and the stream IPLs inside gta3.img) and the zone names (info.zon), read from an installed copy of GTA San Andreas, using the game's own list of files (gta.dat). 45,837 placements in all. The 14,255 pictures were drawn on 3 October 2026 from the game's own models and textures. No game files are hosted here: only names, numbers, positions and the pictures.
Checked on 29 September 2026.