Jump to content

How to Earn Money: Difference between revisions

From CIT Wiki
No edit summary
No edit summary
Line 1: Line 1:
= '''How to Earn Money in CIT''' =
= Earning Money =
There are '''multiple ways''' to earn money in CIT, depending on the role or team you choose. Whether you're a '''civilian''', '''cop''', '''[[gangster]]''', or '''[[criminal]]''', you have access to different jobs and missions designed to help you generate income.


Video tutorial: https://www.youtube.com/watch?v=Er3TDMTe6QU
'''Earning Money''' in CIT includes [[civilian]] jobs, law income, criminal missions, gangster activities, trading, property-based income, crafting, challenges, events, and a few paid community roles.
----


=== View All Earning Methods ===
== Overview ==


* Press '''F3''' or type the command: <code>/opportunities</code>  This will open the '''Opportunities Panel''', showing all available money-making paths.
The main money categories in CIT are:


----
* civilian jobs
* law income
* criminal robberies and events
* gangster activities
* F7 trading
* property and crafting value
* challenges and events
* paid community roles


=== Money-Making by Team ===
Some methods pay:


* '''[[Civilian Jobs Overview|Civilian]]'''  Work jobs such as '''[[Farmer]]''', '''[[Trucker]]''', '''[[Mechanic]]''', '''[[Software Developer]]''', and more.
* cash directly
* '''[[Police|Cop]]'''  Arrest [[criminals]], join events, and work jobs like '''[[Bomb Disposal]]''', '''[[Traffic Officer]]''', or '''[[Police]] [[Detective]]'''.
* [[resources]] that can be sold on <code>F7</code>
* '''[[Gangster]]'''  Take part in '''turf wars''', assist your group in gaining control, and earn rewards.
* items that can be used in <code>F9</code> crafting and then traded
* '''[[Criminal]]'''  Participate in '''Criminal Events (CEs)''', '''robberies''', and '''store heists''' to earn money and reputation.


----
== Finding money methods ==


=== Selling Items ===
To see earning methods in game:
Items earned during jobs can be sold for profit through the '''[[F7 Trading/Market|F7 market]]''':


* [[Drug|Drugs]]
* press <code>F3</code>
* [[Resources]] (Iron, Chemicals, Gold, etc.)
* or use <code>/opportunities</code>
* [[Weapons]]
* [[Crafting]] materials


----
The '''Opportunities''' panel shows ways to make money on all sides and has a search bar.


=== Renting Factories ===
== Earn limit ==
You can also make money by '''renting factories''', which convert basic resources into more valuable ones:


* More about it here: '''[[Business]]'''
The base earn limit is:
* Use <code>/gps</code> to mark a specific factory you wish to rent


This is part of the '''conversion system''', where resources like '''Iron''' can be turned into '''[[Engine Parts]]''', '''Electronics''', and other items used for [[vehicle]] upgrades or reselling.
* <code>$450,000</code> per hour
 
After you hit the earn limit, the KB recommends switching to uncapped community events such as:
 
* `FFA`
* `Race`
* `HnS`
* `CDF`
* `Carbomb`
 
== Civilian jobs ==
 
Civilian jobs are one of the main money systems in CIT.
 
{| class="wikitable"
! Job
! How it earns money
! Notes
|-
| [[Trucker]]
| Deliver cargo long distance between cities.
| You can choose rewards such as money, [[hemp]], [[herbs]], [[explosives]], [[meat]], [[wheat]], engine parts, and [[chemicals]].
|-
| [[Bus Driver]]
| Run passenger routes and get paid after every 5th stop.
| Pay scales with route length, stop count, level, and VIP.
|-
| [[Train Driver]]
| Transport passengers with `Tram` or `Streak`, or transport resources with `Freight`.
| Passenger pay depends on distance and passenger count. Freight runs carry resources such as Oil, [[Gold]], Chemicals, [[Electronics]], [[Nitrous]], Explosives, and [[Engine Parts]].
|-
| [[Taxi Driver]]
| Pick up passengers and deliver them to their destination.
| Pay depends on level, total Taxi earnings, trip distance, and clean driving. VIP clients pay extra if delivered quickly.
|-
| [[Pizza Boy]]
| Deliver pizzas to marked houses with a `Pizzaboy` scooter or `Pizza Tug`.
| The number of pizzas depends on your level.
|-
| [[Paper Boy]]
| Ride a bicycle and throw newspapers at houses on a timed route.
| Successful throws pay you and increase progression.
|-
| [[Delivery Man]]
| Load parcels and deliver them to marked houses.
| You are paid after each successful delivery. Fast and correct deliveries can give bonuses.
|-
| [[Pilot]]
| Fly passenger, cargo, utility, and firefighting missions with different aircraft.
| Some aircraft pay in cash, and some can pay in cash or resources.
|-
| [[Firefighter]]
| Put out fires, rescue pedestrians, and use the `Fire Truck` side mission.
| VIP adds `20%` more money. If you die during the mission, you lose `30%` of that reward.
|-
| Paramedic
| Heal injured players and revive downed players.
| Higher levels improve pay per heal. [[Police]] Medics and Criminal Medics can also do the revive side mission.
|-
| [[Mechanic]]
| Repair vehicles, paint vehicles, and do scrapper work.
| Repairs and paint give money. Painting another player's [[vehicle]] pays <code>$1,500</code>. Scrapper work can pay in `[[Iron]]` or `Engine Parts`.
|-
| [[Iron Miner]]
| Mine iron and collect it.
| Iron can be sold on `F7` or used in `F9` crafting.
|-
| [[Cave Miner]]
| Blast rocks in the cave and collect materials.
| Rewards include iron, oil, chemicals, ore, sulfur, and explosives. Take resources to the cave drop-off to get paid.
|-
| [[LS Miner]]
| Mine rocks in East Los Santos.
| Rewards include Iron Ore, Explosives Ore, Gold Ore, and Chemicals.
|-
| [[Space Miner]]
| Go to space and extract resources on the moon bridge.
| Rewards include oil, gold, chemicals, iron, ore, and other materials. Mining pay scales with the shared mining level system.
|-
| [[Farmer]]
| Plant and harvest crops.
| `Sunflowers` pay cash directly. `Herbs`, `Hemp`, `Wheat`, and `Pumpkins` pay as resources that can be sold or used for crafting.
|-
| [[Fisherman]]
| Catch [[fish]] from land or from a `Reefer` boat.
| Fish can be sold directly. Fish values range from normal fish to `Blue Whale` and `Killer Whale`.
|-
| [[Hunter]]
| Track deer, kill them, and collect meat.
| Hunter is paid entirely in meat.
|-
| [[Lumberjack]]
| Cut trees with a chainsaw.
| You earn money for every tree you cut.
|-
| [[Waste Manager]]
| Collect garbage with a `Trashmaster`.
| Use <code>/changewmpay</code> to choose `Electronics`, `Chemicals`, or `Money`.
|-
| [[Electrician]]
| Complete repair and network tasks around San Andreas.
| The KB confirms it is a civilian earning job, but the exact task payout is not listed here.
|-
| [[Street Cleaner]]
| Clean roads and parks with a `Sweeper`.
| You get paid about <code>$100</code> per garbage, or <code>$120</code> with VIP. You can also get random `Electronics`, `Chemicals`, or `Iron`.
|-
| [[City Engineer]]
| Complete city tasks such as road construction, house construction, object repair, and utility work.
| The job uses task-based progression and payout multipliers from `1.0x` to `3.0x`.
|-
| [[Crane Operator]]
| Move dock containers with crane missions at Easter Basin Harbor.
| The KB confirms this as a civilian earning job, but the exact per-mission payout is not listed here.
|-
| [[Butcher]]
| Cut and process meat in San Fierro.
| Butcher is paid entirely in meat.
|-
| Street [[Food]] Seller
| Cook meals with wheat and sell food to players using <code>/sellfood</code>.
| Each sale is worth about <code>$1,000</code>. You need `10` wheat per meal, and the wheat cost gets lower as you level up.
|-
| [[Ice Cream Man]]
| Take a `Mr. Whoopee`, drive to a residential zone, and complete customer orders.
| Correct orders pay you and increase progression.
|-
| [[News Reporter]]
| Photograph marked players and do the reporter side mission.
| Level `0` pays <code>$1,200</code> per photo. Each level adds <code>$240</code>. Level `10` pays <code>$3,600</code> per photo. VIP gets `20%` extra.
|-
| Software [[Developer]]
| Use <code>/developer</code> to fix broken or corrupted scripts.
| The KB confirms this as a civilian earning job, but the task payout is not listed here. Its Level 10 achievement pays <code>$100,000</code>.
|-
| [[Fuel Transporter]]
| Load fuel at refineries and deliver it to marked stations with a `Flatbed`.
| You can choose your payment type before loading. `Cash and resources` uses the older mixed reward style.
|}
 
== Civilian resources that can be sold ==
 
Many civilian jobs earn resources instead of pure cash. These can usually be sold on <code>F7</code> or used in <code>F9</code> crafting.
 
{| class="wikitable"
! Resource or item
! Common sources
|-
| Iron
| Iron Miner, Cave Miner, Train Driver, Mechanic scrapper, Street Cleaner, F7
|-
| Gold
| LS Miner, Cave Miner, Space Miner, Train Driver, F7
|-
| Oil
| Space Miner, Train Driver, Armed Robberies, [[Turfing]], F7
|-
| Chemicals
| Cave Miner, LS Miner, Street Cleaner, Waste Manager, Train Driver, F7
|-
| Electronics
| Waste Manager, Street Cleaner, Train Driver, F7
|-
| Explosives
| Cave Miner, LS Miner, Trucker, Train Driver, F7
|-
| Engine Parts
| Trucker, Train Driver, Armed Robberies, Mechanic scrapper, Race winnings, F7
|-
| Nitrous
| Fuel Transporter, Train Driver, Fisherman, [[Business]] Factories, Race winnings, F7
|-
| Meat
| Butcher, Hunter, F7
|-
| Fish
| Fisherman
|-
| Crops
| Farmer
|-
| [[Drugs]]
| Jobs and criminal activities, then F7
|}
 
== Law income ==
 
Law players also have money methods.
 
{| class="wikitable"
! Method
! How it earns money
|-
| Arrests
| Arrest pay depends on the target's wanted level. Higher wanted level means more money.
|-
| APB captures
| [[Cops]] make money from `APB` captures.
|-
| AR and CE participation
| Cops make money from joining `ARs` and `CEs`.
|-
| Speeding fines
| `[[Traffic Officer]]` can fine speeding drivers and law income includes speeding fines.
|-
| Police jobs
| The KB lists `Traffic Officer` and `[[Bomb Disposal]]` as police jobs that are part of law income.
|-
| Police [[Medic]]
| `Police Medic` can also do the revive side mission used by medics.
|}
 
== Criminal money methods ==
 
[[Criminals]] make money mainly from robberies, events, and theft-style activities.
 
{| class="wikitable"
! Method
! How it earns money
! Notes
|-
| [[Pickpocket]]
| Pickpocket a player with <code>X</code>.
| Listed by the KB as a stealing method.
|-
| Parked vehicle robbery
| Rob a parked vehicle with <code>/rob</code>.
| Listed by the KB as a stealing method.
|-
| [[House Robbery]]
| Go near a house icon and press <code>N</code> instead of <code>Z</code> to enter for the robbery mission.
| This is a criminal money method. Houses themselves do not lose assets.
|-
| [[Store Robbery]]
| Aim at the shopkeeper to rob the store.
| Robbery [[speed]] changes with danger level.
|-
| [[ATM Robbery]]
| Use <code>/robatm</code>.
| Listed by the KB as a stealing method.
|-
| [[Armed Robbery]]
| Aim at the robbery ped at an active `AR` spot.
| Base reward is <code>$34,500</code> and `100g` of a random drug except [[weed]]. Some `AR` spots pay materials instead of normal cash.
|-
| Criminal Events
| Join the active `CE` with <code>/ce</code>.
| Winning gives cash, `RP`, and sometimes drugs. Escaping gives <code>$15,000</code>.
|-
| Van Heist
| Join the van heist when it appears in the `CE` cycle.
| Van Heist money depends on how long you escorted the van.
|}
 
=== Armed Robbery material payouts ===
 
Some `AR` spots pay materials instead of the normal cash reward.
 
{| class="wikitable"
! AR spot
! Reward
|-
| `LSO`
| `345 Oil`
|-
| `IS`
| `863 Iron`
|-
| `CPD`
| `44 Engine Parts`
|-
| `NCC`
| `22 Engine Parts` and `9 Jerry Cans`
|-
| `NRH`
| `173 Weed`
|-
| `HJ`
| `51 Gold`
|}
 
== Gangster money methods ==
 
Gangster income is different from solo criminal income.
 
{| class="wikitable"
! Method
! How it earns money
|-
| Turf payouts
| Holding turfs gives passive income. Some turfs pay drugs, oil, iron, or other resources instead of normal cash.
|-
| Group rewards
| Gangsters mainly make money from group rewards as part of gangster-side play.
|-
| [[Briefcase]]
| Pick up the briefcase and run it on foot to the van blip.
|-
| LS [[Hijack]] mission
| Join gangster side in `LS`, enter the hijack vehicle, and deliver it. Hijack gives cash and `1,000 RP`.
|-
| Weed Farm
| Harvest `1000` weed with a `Combine Harvester`, then sell the weed through `F7`.
|}
 
== F7 trading ==
 
`F7` is one of the strongest money systems in CIT.
 
== What you can sell on F7 ==
 
The KB confirms that players can sell:
 
* resources
* ammo
* guns
* drugs
* [[weapons]]
* VIP hours
* VIP levels
* tag colors
* house slots
* crafted items
* many job materials
 
== AI Trader ==
 
If you sell at the minimum price:
 
* `AI Trader` can buy the listing automatically after about `10` seconds
 
This also works for:
 
* `VIP` hours
* minimum-price resources and other tradable items
 
== Trading tips ==
 
The KB directly recommends:
 
* regular jobs until you hit the earn limit
* smart `F7` trading
* selling high-demand items like ammo, drugs, and resources
 
== Crafting and profit ==
 
`F9` crafting can turn job materials into tradable items.
 
Important points:
 
* many mined or collected materials can be sold directly on `F7`
* they can also be used in `F9` crafting
* crafted items can be traded to other players through `F7`
 
Examples:
 
* `Gold` can be sold or used for items like `[[Diamond]] Wedding Ring` and `Satchel`
* `Fish` can be used for `Fish Cake` and `Banquet`
* `Meat` can be sold or used for `Meat Feast` and `Banquet`
* `Kevlar` is used for `Armor (Kevlar)`
 
== Property-based value ==
 
Properties can also create value.
 
=== Houses ===
 
A house can be sold to another player:
 
* press <code>Z</code> at your house
* set the asking price
* enable house sale
 
You cannot sell a house back to the server.
 
=== House basements ===
 
A basement costs:
 
* <code>$10,000,000</code>
 
A basement lets you grow `Kenaf`:
 
* `35` plants per full basement
* each mature plant gives `9` Kenaf
* a full harvest gives `315` Kenaf
* a full harvest can become `21` Kevlar
 
Important note:
 
* `Kenaf` cannot be sold or transferred directly
 
The value comes from:
 
* turning it into `Kevlar`
* crafting `Armor (Kevlar)`
* trading crafted items through `F7`
 
=== Rented factories and heist properties ===
 
The KB lists these as part of property-based value:
 
* rented factories
* heist properties
 
The exact payouts are not listed in the KB section used here, but they are confirmed as live property value systems.
 
=== Business Factories ===
 
`Business Factories` are also an income source because the KB confirms that `Nitrous` can come from:
 
* `Business Factories`
 
That nitrous can then be sold on `F7`.
 
== Events, challenges, and bonus income ==
 
=== CEM events ===
 
After the earn limit, the KB recommends these uncapped reward events:
 
* `FFA`
* `Race`
* `HnS`
* `CDF`
* `Carbomb`
 
=== Race rewards ===
 
Races reward:
 
* money
* reputation
* winnings that can be taken as `Engine Parts` or `Nitrous`
 
Top race rewards are:
 
{| class="wikitable"
! Place
! Reward
|-
| 1st
| Full prize and `12` part-type winnings
|-
| 2nd
| `75%` of the prize and `9` part-type winnings
|-
| 3rd
| `50%` of the prize and `6` part-type winnings
|-
| 4th
| `25%` of the prize and `3` part-type winnings
|-
| 5th
| `25%` of the prize
|-
| 6th and above
| <code>$4000</code>
|}
 
=== Daily Challenges ===
 
Daily Challenges give:
 
* cash
* `RP`
* sometimes bonus items
 
They are split into:
 
* `Mafia Wars`
* `Criminal`
* `Civilian`
* `Miscellaneous`
 
=== Maths Trivia ===
 
Each correct [[Maths Trivia]] answer gives:
 
* <code>$5,000</code>
 
=== Civilian achievements ===
 
Many Level `10` civilian [[achievements]] pay cash.
 
Most give:
 
* <code>$1,000,000</code>
 
Exceptions listed in the KB include:
 
{| class="wikitable"
! Achievement
! Reward
|-
| `Chief of Staff`
| <code>$0</code>
|-
| `[[Software Developer]]`
| <code>$100,000</code>
|-
| `Shiny!`
| <code>$25,000</code>
|-
| `Gem Collector`
| <code>$250,000</code>
|}
 
== Paid community roles ==
 
The KB clearly supports one paid non-job role:
 
{| class="wikitable"
! Role
! Pay
|-
| Translator
| <code>$200</code> per character, including spaces and punctuation
|}
 
== Beginner money path ==
 
For new players, the KB recommends starting with:
 
* `Trucker`
* `Farmer`
* `Miner`
 
Rough beginner payouts mentioned in the KB are:
 
* `Trucker` = about <code>$800</code> to <code>$2,400</code> per delivery
* `Farmer` = about <code>$1,200+</code> per harvest
* `Miner` = about <code>$1,000+</code> per trip
 
== Income boosters ==
 
The KB recommends these ways to improve earnings:
 
* use `VIP` hours
* take useful [[courses]]
* trade smart on `F7`
* switch to `CEM` events after the earn limit
 
Examples from the KB:
 
* `VIP` adds `20%` extra on several civilian jobs
* the `Basic Agricultural Skills` course reduces Farmer crop growth time by `5%`
* mining jobs and some other jobs scale with level or multipliers
 
== Useful commands ==
 
{| class="wikitable"
! Command
! Use
|-
| <code>/opportunities</code>
| Open the money opportunities panel
|-
| <code>/gps</code>
| Find jobs and earning locations
|-
| <code>/arl</code>
| Check Armed Robberies
|-
| <code>/ce</code>
| Check Criminal Events
|-
| <code>/rob</code>
| Rob a parked vehicle
|-
| <code>/robatm</code>
| Start an ATM robbery
|-
| <code>/gangster</code>
| Switch to gangster side
|-
| <code>/changewmpay</code>
| Change Waste Manager payment type
|-
| <code>/sellfood</code>
| Start [[Street Food Seller]] work
|-
| <code>/developer</code>
| Open the Software Developer GUI
|-
| <code>/jt</code>
| Get Electrician tasks
|-
| <code>/tasks</code>
| Open City Engineer tasks
|-
| <code>/race</code>
| Open race events
|}
 
== See also ==
 
* [[Civilian Jobs]]
* [[Criminal]]
* [[Gangster]]
* [[F7 Trading]]
* [[Crafting]]
* [[Houses]]
* [[Race]]
* [[Daily Challenges]]
* [[Translator]]

Revision as of 23:32, 16 April 2026

Earning Money

Earning Money in CIT includes civilian jobs, law income, criminal missions, gangster activities, trading, property-based income, crafting, challenges, events, and a few paid community roles.

Overview

The main money categories in CIT are:

  • civilian jobs
  • law income
  • criminal robberies and events
  • gangster activities
  • F7 trading
  • property and crafting value
  • challenges and events
  • paid community roles

Some methods pay:

  • cash directly
  • resources that can be sold on F7
  • items that can be used in F9 crafting and then traded

Finding money methods

To see earning methods in game:

  • press F3
  • or use /opportunities

The Opportunities panel shows ways to make money on all sides and has a search bar.

Earn limit

The base earn limit is:

  • $450,000 per hour

After you hit the earn limit, the KB recommends switching to uncapped community events such as:

  • `FFA`
  • `Race`
  • `HnS`
  • `CDF`
  • `Carbomb`

Civilian jobs

Civilian jobs are one of the main money systems in CIT.

Job How it earns money Notes
Trucker Deliver cargo long distance between cities. You can choose rewards such as money, hemp, herbs, explosives, meat, wheat, engine parts, and chemicals.
Bus Driver Run passenger routes and get paid after every 5th stop. Pay scales with route length, stop count, level, and VIP.
Train Driver Transport passengers with `Tram` or `Streak`, or transport resources with `Freight`. Passenger pay depends on distance and passenger count. Freight runs carry resources such as Oil, Gold, Chemicals, Electronics, Nitrous, Explosives, and Engine Parts.
Taxi Driver Pick up passengers and deliver them to their destination. Pay depends on level, total Taxi earnings, trip distance, and clean driving. VIP clients pay extra if delivered quickly.
Pizza Boy Deliver pizzas to marked houses with a `Pizzaboy` scooter or `Pizza Tug`. The number of pizzas depends on your level.
Paper Boy Ride a bicycle and throw newspapers at houses on a timed route. Successful throws pay you and increase progression.
Delivery Man Load parcels and deliver them to marked houses. You are paid after each successful delivery. Fast and correct deliveries can give bonuses.
Pilot Fly passenger, cargo, utility, and firefighting missions with different aircraft. Some aircraft pay in cash, and some can pay in cash or resources.
Firefighter Put out fires, rescue pedestrians, and use the `Fire Truck` side mission. VIP adds `20%` more money. If you die during the mission, you lose `30%` of that reward.
Paramedic Heal injured players and revive downed players. Higher levels improve pay per heal. Police Medics and Criminal Medics can also do the revive side mission.
Mechanic Repair vehicles, paint vehicles, and do scrapper work. Repairs and paint give money. Painting another player's vehicle pays $1,500. Scrapper work can pay in `Iron` or `Engine Parts`.
Iron Miner Mine iron and collect it. Iron can be sold on `F7` or used in `F9` crafting.
Cave Miner Blast rocks in the cave and collect materials. Rewards include iron, oil, chemicals, ore, sulfur, and explosives. Take resources to the cave drop-off to get paid.
LS Miner Mine rocks in East Los Santos. Rewards include Iron Ore, Explosives Ore, Gold Ore, and Chemicals.
Space Miner Go to space and extract resources on the moon bridge. Rewards include oil, gold, chemicals, iron, ore, and other materials. Mining pay scales with the shared mining level system.
Farmer Plant and harvest crops. `Sunflowers` pay cash directly. `Herbs`, `Hemp`, `Wheat`, and `Pumpkins` pay as resources that can be sold or used for crafting.
Fisherman Catch fish from land or from a `Reefer` boat. Fish can be sold directly. Fish values range from normal fish to `Blue Whale` and `Killer Whale`.
Hunter Track deer, kill them, and collect meat. Hunter is paid entirely in meat.
Lumberjack Cut trees with a chainsaw. You earn money for every tree you cut.
Waste Manager Collect garbage with a `Trashmaster`. Use /changewmpay to choose `Electronics`, `Chemicals`, or `Money`.
Electrician Complete repair and network tasks around San Andreas. The KB confirms it is a civilian earning job, but the exact task payout is not listed here.
Street Cleaner Clean roads and parks with a `Sweeper`. You get paid about $100 per garbage, or $120 with VIP. You can also get random `Electronics`, `Chemicals`, or `Iron`.
City Engineer Complete city tasks such as road construction, house construction, object repair, and utility work. The job uses task-based progression and payout multipliers from `1.0x` to `3.0x`.
Crane Operator Move dock containers with crane missions at Easter Basin Harbor. The KB confirms this as a civilian earning job, but the exact per-mission payout is not listed here.
Butcher Cut and process meat in San Fierro. Butcher is paid entirely in meat.
Street Food Seller Cook meals with wheat and sell food to players using /sellfood. Each sale is worth about $1,000. You need `10` wheat per meal, and the wheat cost gets lower as you level up.
Ice Cream Man Take a `Mr. Whoopee`, drive to a residential zone, and complete customer orders. Correct orders pay you and increase progression.
News Reporter Photograph marked players and do the reporter side mission. Level `0` pays $1,200 per photo. Each level adds $240. Level `10` pays $3,600 per photo. VIP gets `20%` extra.
Software Developer Use /developer to fix broken or corrupted scripts. The KB confirms this as a civilian earning job, but the task payout is not listed here. Its Level 10 achievement pays $100,000.
Fuel Transporter Load fuel at refineries and deliver it to marked stations with a `Flatbed`. You can choose your payment type before loading. `Cash and resources` uses the older mixed reward style.

Civilian resources that can be sold

Many civilian jobs earn resources instead of pure cash. These can usually be sold on F7 or used in F9 crafting.

Resource or item Common sources
Iron Iron Miner, Cave Miner, Train Driver, Mechanic scrapper, Street Cleaner, F7
Gold LS Miner, Cave Miner, Space Miner, Train Driver, F7
Oil Space Miner, Train Driver, Armed Robberies, Turfing, F7
Chemicals Cave Miner, LS Miner, Street Cleaner, Waste Manager, Train Driver, F7
Electronics Waste Manager, Street Cleaner, Train Driver, F7
Explosives Cave Miner, LS Miner, Trucker, Train Driver, F7
Engine Parts Trucker, Train Driver, Armed Robberies, Mechanic scrapper, Race winnings, F7
Nitrous Fuel Transporter, Train Driver, Fisherman, Business Factories, Race winnings, F7
Meat Butcher, Hunter, F7
Fish Fisherman
Crops Farmer
Drugs Jobs and criminal activities, then F7

Law income

Law players also have money methods.

Method How it earns money
Arrests Arrest pay depends on the target's wanted level. Higher wanted level means more money.
APB captures Cops make money from `APB` captures.
AR and CE participation Cops make money from joining `ARs` and `CEs`.
Speeding fines `Traffic Officer` can fine speeding drivers and law income includes speeding fines.
Police jobs The KB lists `Traffic Officer` and `Bomb Disposal` as police jobs that are part of law income.
Police Medic `Police Medic` can also do the revive side mission used by medics.

Criminal money methods

Criminals make money mainly from robberies, events, and theft-style activities.

Method How it earns money Notes
Pickpocket Pickpocket a player with X. Listed by the KB as a stealing method.
Parked vehicle robbery Rob a parked vehicle with /rob. Listed by the KB as a stealing method.
House Robbery Go near a house icon and press N instead of Z to enter for the robbery mission. This is a criminal money method. Houses themselves do not lose assets.
Store Robbery Aim at the shopkeeper to rob the store. Robbery speed changes with danger level.
ATM Robbery Use /robatm. Listed by the KB as a stealing method.
Armed Robbery Aim at the robbery ped at an active `AR` spot. Base reward is $34,500 and `100g` of a random drug except weed. Some `AR` spots pay materials instead of normal cash.
Criminal Events Join the active `CE` with /ce. Winning gives cash, `RP`, and sometimes drugs. Escaping gives $15,000.
Van Heist Join the van heist when it appears in the `CE` cycle. Van Heist money depends on how long you escorted the van.

Armed Robbery material payouts

Some `AR` spots pay materials instead of the normal cash reward.

AR spot Reward
`LSO` `345 Oil`
`IS` `863 Iron`
`CPD` `44 Engine Parts`
`NCC` `22 Engine Parts` and `9 Jerry Cans`
`NRH` `173 Weed`
`HJ` `51 Gold`

Gangster money methods

Gangster income is different from solo criminal income.

Method How it earns money
Turf payouts Holding turfs gives passive income. Some turfs pay drugs, oil, iron, or other resources instead of normal cash.
Group rewards Gangsters mainly make money from group rewards as part of gangster-side play.
Briefcase Pick up the briefcase and run it on foot to the van blip.
LS Hijack mission Join gangster side in `LS`, enter the hijack vehicle, and deliver it. Hijack gives cash and `1,000 RP`.
Weed Farm Harvest `1000` weed with a `Combine Harvester`, then sell the weed through `F7`.

F7 trading

`F7` is one of the strongest money systems in CIT.

What you can sell on F7

The KB confirms that players can sell:

  • resources
  • ammo
  • guns
  • drugs
  • weapons
  • VIP hours
  • VIP levels
  • tag colors
  • house slots
  • crafted items
  • many job materials

AI Trader

If you sell at the minimum price:

  • `AI Trader` can buy the listing automatically after about `10` seconds

This also works for:

  • `VIP` hours
  • minimum-price resources and other tradable items

Trading tips

The KB directly recommends:

  • regular jobs until you hit the earn limit
  • smart `F7` trading
  • selling high-demand items like ammo, drugs, and resources

Crafting and profit

`F9` crafting can turn job materials into tradable items.

Important points:

  • many mined or collected materials can be sold directly on `F7`
  • they can also be used in `F9` crafting
  • crafted items can be traded to other players through `F7`

Examples:

  • `Gold` can be sold or used for items like `Diamond Wedding Ring` and `Satchel`
  • `Fish` can be used for `Fish Cake` and `Banquet`
  • `Meat` can be sold or used for `Meat Feast` and `Banquet`
  • `Kevlar` is used for `Armor (Kevlar)`

Property-based value

Properties can also create value.

Houses

A house can be sold to another player:

  • press Z at your house
  • set the asking price
  • enable house sale

You cannot sell a house back to the server.

House basements

A basement costs:

  • $10,000,000

A basement lets you grow `Kenaf`:

  • `35` plants per full basement
  • each mature plant gives `9` Kenaf
  • a full harvest gives `315` Kenaf
  • a full harvest can become `21` Kevlar

Important note:

  • `Kenaf` cannot be sold or transferred directly

The value comes from:

  • turning it into `Kevlar`
  • crafting `Armor (Kevlar)`
  • trading crafted items through `F7`

Rented factories and heist properties

The KB lists these as part of property-based value:

  • rented factories
  • heist properties

The exact payouts are not listed in the KB section used here, but they are confirmed as live property value systems.

Business Factories

`Business Factories` are also an income source because the KB confirms that `Nitrous` can come from:

  • `Business Factories`

That nitrous can then be sold on `F7`.

Events, challenges, and bonus income

CEM events

After the earn limit, the KB recommends these uncapped reward events:

  • `FFA`
  • `Race`
  • `HnS`
  • `CDF`
  • `Carbomb`

Race rewards

Races reward:

  • money
  • reputation
  • winnings that can be taken as `Engine Parts` or `Nitrous`

Top race rewards are:

Place Reward
1st Full prize and `12` part-type winnings
2nd `75%` of the prize and `9` part-type winnings
3rd `50%` of the prize and `6` part-type winnings
4th `25%` of the prize and `3` part-type winnings
5th `25%` of the prize
6th and above $4000

Daily Challenges

Daily Challenges give:

  • cash
  • `RP`
  • sometimes bonus items

They are split into:

  • `Mafia Wars`
  • `Criminal`
  • `Civilian`
  • `Miscellaneous`

Maths Trivia

Each correct Maths Trivia answer gives:

  • $5,000

Civilian achievements

Many Level `10` civilian achievements pay cash.

Most give:

  • $1,000,000

Exceptions listed in the KB include:

Achievement Reward
`Chief of Staff` $0
`Software Developer` $100,000
`Shiny!` $25,000
`Gem Collector` $250,000

The KB clearly supports one paid non-job role:

Role Pay
Translator $200 per character, including spaces and punctuation

Beginner money path

For new players, the KB recommends starting with:

  • `Trucker`
  • `Farmer`
  • `Miner`

Rough beginner payouts mentioned in the KB are:

  • `Trucker` = about $800 to $2,400 per delivery
  • `Farmer` = about $1,200+ per harvest
  • `Miner` = about $1,000+ per trip

Income boosters

The KB recommends these ways to improve earnings:

  • use `VIP` hours
  • take useful courses
  • trade smart on `F7`
  • switch to `CEM` events after the earn limit

Examples from the KB:

  • `VIP` adds `20%` extra on several civilian jobs
  • the `Basic Agricultural Skills` course reduces Farmer crop growth time by `5%`
  • mining jobs and some other jobs scale with level or multipliers

Useful commands

Command Use
/opportunities Open the money opportunities panel
/gps Find jobs and earning locations
/arl Check Armed Robberies
/ce Check Criminal Events
/rob Rob a parked vehicle
/robatm Start an ATM robbery
/gangster Switch to gangster side
/changewmpay Change Waste Manager payment type
/sellfood Start Street Food Seller work
/developer Open the Software Developer GUI
/jt Get Electrician tasks
/tasks Open City Engineer tasks
/race Open race events

See also