How to Earn Money: Difference between revisions
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= | = Earning Money = | ||
'''Earning Money''' in CIT includes [[civilian]] jobs, law income, criminal missions, gangster activities, trading, property-based income, crafting, challenges, events, and a few paid community roles. | |||
== | == Overview == | ||
The main money categories in CIT are: | |||
* civilian jobs | |||
* law income | |||
* criminal robberies and events | |||
* gangster activities | |||
* F7 trading | |||
* property and crafting value | |||
* challenges and events | |||
* paid community roles | |||
Some methods pay: | |||
* | * cash directly | ||
* [[resources]] that can be sold on <code>F7</code> | |||
* | * items that can be used in <code>F9</code> crafting and then traded | ||
* | |||
== Finding money methods == | |||
To see earning methods in game: | |||
* | * press <code>F3</code> | ||
* | * or use <code>/opportunities</code> | ||
The '''Opportunities''' panel shows ways to make money on all sides and has a search bar. | |||
=== | == Earn limit == | ||
The base earn limit is: | |||
* <code>$450,000</code> per hour | |||
After you hit the earn limit, the KB recommends switching to uncapped community events such as: | |||
* `FFA` | |||
* `Race` | |||
* `HnS` | |||
* `CDF` | |||
* `Carbomb` | |||
== Civilian jobs == | |||
Civilian jobs are one of the main money systems in CIT. | |||
{| class="wikitable" | |||
! Job | |||
! How it earns money | |||
! Notes | |||
|- | |||
| [[Trucker]] | |||
| Deliver cargo long distance between cities. | |||
| You can choose rewards such as money, [[hemp]], [[herbs]], [[explosives]], [[meat]], [[wheat]], engine parts, and [[chemicals]]. | |||
|- | |||
| [[Bus Driver]] | |||
| Run passenger routes and get paid after every 5th stop. | |||
| Pay scales with route length, stop count, level, and VIP. | |||
|- | |||
| [[Train Driver]] | |||
| Transport passengers with `Tram` or `Streak`, or transport resources with `Freight`. | |||
| Passenger pay depends on distance and passenger count. Freight runs carry resources such as Oil, [[Gold]], Chemicals, [[Electronics]], [[Nitrous]], Explosives, and [[Engine Parts]]. | |||
|- | |||
| [[Taxi Driver]] | |||
| Pick up passengers and deliver them to their destination. | |||
| Pay depends on level, total Taxi earnings, trip distance, and clean driving. VIP clients pay extra if delivered quickly. | |||
|- | |||
| [[Pizza Boy]] | |||
| Deliver pizzas to marked houses with a `Pizzaboy` scooter or `Pizza Tug`. | |||
| The number of pizzas depends on your level. | |||
|- | |||
| [[Paper Boy]] | |||
| Ride a bicycle and throw newspapers at houses on a timed route. | |||
| Successful throws pay you and increase progression. | |||
|- | |||
| [[Delivery Man]] | |||
| Load parcels and deliver them to marked houses. | |||
| You are paid after each successful delivery. Fast and correct deliveries can give bonuses. | |||
|- | |||
| [[Pilot]] | |||
| Fly passenger, cargo, utility, and firefighting missions with different aircraft. | |||
| Some aircraft pay in cash, and some can pay in cash or resources. | |||
|- | |||
| [[Firefighter]] | |||
| Put out fires, rescue pedestrians, and use the `Fire Truck` side mission. | |||
| VIP adds `20%` more money. If you die during the mission, you lose `30%` of that reward. | |||
|- | |||
| Paramedic | |||
| Heal injured players and revive downed players. | |||
| Higher levels improve pay per heal. [[Police]] Medics and Criminal Medics can also do the revive side mission. | |||
|- | |||
| [[Mechanic]] | |||
| Repair vehicles, paint vehicles, and do scrapper work. | |||
| Repairs and paint give money. Painting another player's [[vehicle]] pays <code>$1,500</code>. Scrapper work can pay in `[[Iron]]` or `Engine Parts`. | |||
|- | |||
| [[Iron Miner]] | |||
| Mine iron and collect it. | |||
| Iron can be sold on `F7` or used in `F9` crafting. | |||
|- | |||
| [[Cave Miner]] | |||
| Blast rocks in the cave and collect materials. | |||
| Rewards include iron, oil, chemicals, ore, sulfur, and explosives. Take resources to the cave drop-off to get paid. | |||
|- | |||
| [[LS Miner]] | |||
| Mine rocks in East Los Santos. | |||
| Rewards include Iron Ore, Explosives Ore, Gold Ore, and Chemicals. | |||
|- | |||
| [[Space Miner]] | |||
| Go to space and extract resources on the moon bridge. | |||
| Rewards include oil, gold, chemicals, iron, ore, and other materials. Mining pay scales with the shared mining level system. | |||
|- | |||
| [[Farmer]] | |||
| Plant and harvest crops. | |||
| `Sunflowers` pay cash directly. `Herbs`, `Hemp`, `Wheat`, and `Pumpkins` pay as resources that can be sold or used for crafting. | |||
|- | |||
| [[Fisherman]] | |||
| Catch [[fish]] from land or from a `Reefer` boat. | |||
| Fish can be sold directly. Fish values range from normal fish to `Blue Whale` and `Killer Whale`. | |||
|- | |||
| [[Hunter]] | |||
| Track deer, kill them, and collect meat. | |||
| Hunter is paid entirely in meat. | |||
|- | |||
| [[Lumberjack]] | |||
| Cut trees with a chainsaw. | |||
| You earn money for every tree you cut. | |||
|- | |||
| [[Waste Manager]] | |||
| Collect garbage with a `Trashmaster`. | |||
| Use <code>/changewmpay</code> to choose `Electronics`, `Chemicals`, or `Money`. | |||
|- | |||
| [[Electrician]] | |||
| Complete repair and network tasks around San Andreas. | |||
| The KB confirms it is a civilian earning job, but the exact task payout is not listed here. | |||
|- | |||
| [[Street Cleaner]] | |||
| Clean roads and parks with a `Sweeper`. | |||
| You get paid about <code>$100</code> per garbage, or <code>$120</code> with VIP. You can also get random `Electronics`, `Chemicals`, or `Iron`. | |||
|- | |||
| [[City Engineer]] | |||
| Complete city tasks such as road construction, house construction, object repair, and utility work. | |||
| The job uses task-based progression and payout multipliers from `1.0x` to `3.0x`. | |||
|- | |||
| [[Crane Operator]] | |||
| Move dock containers with crane missions at Easter Basin Harbor. | |||
| The KB confirms this as a civilian earning job, but the exact per-mission payout is not listed here. | |||
|- | |||
| [[Butcher]] | |||
| Cut and process meat in San Fierro. | |||
| Butcher is paid entirely in meat. | |||
|- | |||
| Street [[Food]] Seller | |||
| Cook meals with wheat and sell food to players using <code>/sellfood</code>. | |||
| Each sale is worth about <code>$1,000</code>. You need `10` wheat per meal, and the wheat cost gets lower as you level up. | |||
|- | |||
| [[Ice Cream Man]] | |||
| Take a `Mr. Whoopee`, drive to a residential zone, and complete customer orders. | |||
| Correct orders pay you and increase progression. | |||
|- | |||
| [[News Reporter]] | |||
| Photograph marked players and do the reporter side mission. | |||
| Level `0` pays <code>$1,200</code> per photo. Each level adds <code>$240</code>. Level `10` pays <code>$3,600</code> per photo. VIP gets `20%` extra. | |||
|- | |||
| Software [[Developer]] | |||
| Use <code>/developer</code> to fix broken or corrupted scripts. | |||
| The KB confirms this as a civilian earning job, but the task payout is not listed here. Its Level 10 achievement pays <code>$100,000</code>. | |||
|- | |||
| [[Fuel Transporter]] | |||
| Load fuel at refineries and deliver it to marked stations with a `Flatbed`. | |||
| You can choose your payment type before loading. `Cash and resources` uses the older mixed reward style. | |||
|} | |||
== Civilian resources that can be sold == | |||
Many civilian jobs earn resources instead of pure cash. These can usually be sold on <code>F7</code> or used in <code>F9</code> crafting. | |||
{| class="wikitable" | |||
! Resource or item | |||
! Common sources | |||
|- | |||
| Iron | |||
| Iron Miner, Cave Miner, Train Driver, Mechanic scrapper, Street Cleaner, F7 | |||
|- | |||
| Gold | |||
| LS Miner, Cave Miner, Space Miner, Train Driver, F7 | |||
|- | |||
| Oil | |||
| Space Miner, Train Driver, Armed Robberies, [[Turfing]], F7 | |||
|- | |||
| Chemicals | |||
| Cave Miner, LS Miner, Street Cleaner, Waste Manager, Train Driver, F7 | |||
|- | |||
| Electronics | |||
| Waste Manager, Street Cleaner, Train Driver, F7 | |||
|- | |||
| Explosives | |||
| Cave Miner, LS Miner, Trucker, Train Driver, F7 | |||
|- | |||
| Engine Parts | |||
| Trucker, Train Driver, Armed Robberies, Mechanic scrapper, Race winnings, F7 | |||
|- | |||
| Nitrous | |||
| Fuel Transporter, Train Driver, Fisherman, [[Business]] Factories, Race winnings, F7 | |||
|- | |||
| Meat | |||
| Butcher, Hunter, F7 | |||
|- | |||
| Fish | |||
| Fisherman | |||
|- | |||
| Crops | |||
| Farmer | |||
|- | |||
| [[Drugs]] | |||
| Jobs and criminal activities, then F7 | |||
|} | |||
== Law income == | |||
Law players also have money methods. | |||
{| class="wikitable" | |||
! Method | |||
! How it earns money | |||
|- | |||
| Arrests | |||
| Arrest pay depends on the target's wanted level. Higher wanted level means more money. | |||
|- | |||
| APB captures | |||
| [[Cops]] make money from `APB` captures. | |||
|- | |||
| AR and CE participation | |||
| Cops make money from joining `ARs` and `CEs`. | |||
|- | |||
| Speeding fines | |||
| `[[Traffic Officer]]` can fine speeding drivers and law income includes speeding fines. | |||
|- | |||
| Police jobs | |||
| The KB lists `Traffic Officer` and `[[Bomb Disposal]]` as police jobs that are part of law income. | |||
|- | |||
| Police [[Medic]] | |||
| `Police Medic` can also do the revive side mission used by medics. | |||
|} | |||
== Criminal money methods == | |||
[[Criminals]] make money mainly from robberies, events, and theft-style activities. | |||
{| class="wikitable" | |||
! Method | |||
! How it earns money | |||
! Notes | |||
|- | |||
| [[Pickpocket]] | |||
| Pickpocket a player with <code>X</code>. | |||
| Listed by the KB as a stealing method. | |||
|- | |||
| Parked vehicle robbery | |||
| Rob a parked vehicle with <code>/rob</code>. | |||
| Listed by the KB as a stealing method. | |||
|- | |||
| [[House Robbery]] | |||
| Go near a house icon and press <code>N</code> instead of <code>Z</code> to enter for the robbery mission. | |||
| This is a criminal money method. Houses themselves do not lose assets. | |||
|- | |||
| [[Store Robbery]] | |||
| Aim at the shopkeeper to rob the store. | |||
| Robbery [[speed]] changes with danger level. | |||
|- | |||
| [[ATM Robbery]] | |||
| Use <code>/robatm</code>. | |||
| Listed by the KB as a stealing method. | |||
|- | |||
| [[Armed Robbery]] | |||
| Aim at the robbery ped at an active `AR` spot. | |||
| Base reward is <code>$34,500</code> and `100g` of a random drug except [[weed]]. Some `AR` spots pay materials instead of normal cash. | |||
|- | |||
| Criminal Events | |||
| Join the active `CE` with <code>/ce</code>. | |||
| Winning gives cash, `RP`, and sometimes drugs. Escaping gives <code>$15,000</code>. | |||
|- | |||
| Van Heist | |||
| Join the van heist when it appears in the `CE` cycle. | |||
| Van Heist money depends on how long you escorted the van. | |||
|} | |||
=== Armed Robbery material payouts === | |||
Some `AR` spots pay materials instead of the normal cash reward. | |||
{| class="wikitable" | |||
! AR spot | |||
! Reward | |||
|- | |||
| `LSO` | |||
| `345 Oil` | |||
|- | |||
| `IS` | |||
| `863 Iron` | |||
|- | |||
| `CPD` | |||
| `44 Engine Parts` | |||
|- | |||
| `NCC` | |||
| `22 Engine Parts` and `9 Jerry Cans` | |||
|- | |||
| `NRH` | |||
| `173 Weed` | |||
|- | |||
| `HJ` | |||
| `51 Gold` | |||
|} | |||
== Gangster money methods == | |||
Gangster income is different from solo criminal income. | |||
{| class="wikitable" | |||
! Method | |||
! How it earns money | |||
|- | |||
| Turf payouts | |||
| Holding turfs gives passive income. Some turfs pay drugs, oil, iron, or other resources instead of normal cash. | |||
|- | |||
| Group rewards | |||
| Gangsters mainly make money from group rewards as part of gangster-side play. | |||
|- | |||
| [[Briefcase]] | |||
| Pick up the briefcase and run it on foot to the van blip. | |||
|- | |||
| LS [[Hijack]] mission | |||
| Join gangster side in `LS`, enter the hijack vehicle, and deliver it. Hijack gives cash and `1,000 RP`. | |||
|- | |||
| Weed Farm | |||
| Harvest `1000` weed with a `Combine Harvester`, then sell the weed through `F7`. | |||
|} | |||
== F7 trading == | |||
`F7` is one of the strongest money systems in CIT. | |||
== What you can sell on F7 == | |||
The KB confirms that players can sell: | |||
* resources | |||
* ammo | |||
* guns | |||
* drugs | |||
* [[weapons]] | |||
* VIP hours | |||
* VIP levels | |||
* tag colors | |||
* house slots | |||
* crafted items | |||
* many job materials | |||
== AI Trader == | |||
If you sell at the minimum price: | |||
* `AI Trader` can buy the listing automatically after about `10` seconds | |||
This also works for: | |||
* `VIP` hours | |||
* minimum-price resources and other tradable items | |||
== Trading tips == | |||
The KB directly recommends: | |||
* regular jobs until you hit the earn limit | |||
* smart `F7` trading | |||
* selling high-demand items like ammo, drugs, and resources | |||
== Crafting and profit == | |||
`F9` crafting can turn job materials into tradable items. | |||
Important points: | |||
* many mined or collected materials can be sold directly on `F7` | |||
* they can also be used in `F9` crafting | |||
* crafted items can be traded to other players through `F7` | |||
Examples: | |||
* `Gold` can be sold or used for items like `[[Diamond]] Wedding Ring` and `Satchel` | |||
* `Fish` can be used for `Fish Cake` and `Banquet` | |||
* `Meat` can be sold or used for `Meat Feast` and `Banquet` | |||
* `Kevlar` is used for `Armor (Kevlar)` | |||
== Property-based value == | |||
Properties can also create value. | |||
=== Houses === | |||
A house can be sold to another player: | |||
* press <code>Z</code> at your house | |||
* set the asking price | |||
* enable house sale | |||
You cannot sell a house back to the server. | |||
=== House basements === | |||
A basement costs: | |||
* <code>$10,000,000</code> | |||
A basement lets you grow `Kenaf`: | |||
* `35` plants per full basement | |||
* each mature plant gives `9` Kenaf | |||
* a full harvest gives `315` Kenaf | |||
* a full harvest can become `21` Kevlar | |||
Important note: | |||
* `Kenaf` cannot be sold or transferred directly | |||
The value comes from: | |||
* turning it into `Kevlar` | |||
* crafting `Armor (Kevlar)` | |||
* trading crafted items through `F7` | |||
=== Rented factories and heist properties === | |||
The KB lists these as part of property-based value: | |||
* rented factories | |||
* heist properties | |||
The exact payouts are not listed in the KB section used here, but they are confirmed as live property value systems. | |||
=== Business Factories === | |||
`Business Factories` are also an income source because the KB confirms that `Nitrous` can come from: | |||
* `Business Factories` | |||
That nitrous can then be sold on `F7`. | |||
== Events, challenges, and bonus income == | |||
=== CEM events === | |||
After the earn limit, the KB recommends these uncapped reward events: | |||
* `FFA` | |||
* `Race` | |||
* `HnS` | |||
* `CDF` | |||
* `Carbomb` | |||
=== Race rewards === | |||
Races reward: | |||
* money | |||
* reputation | |||
* winnings that can be taken as `Engine Parts` or `Nitrous` | |||
Top race rewards are: | |||
{| class="wikitable" | |||
! Place | |||
! Reward | |||
|- | |||
| 1st | |||
| Full prize and `12` part-type winnings | |||
|- | |||
| 2nd | |||
| `75%` of the prize and `9` part-type winnings | |||
|- | |||
| 3rd | |||
| `50%` of the prize and `6` part-type winnings | |||
|- | |||
| 4th | |||
| `25%` of the prize and `3` part-type winnings | |||
|- | |||
| 5th | |||
| `25%` of the prize | |||
|- | |||
| 6th and above | |||
| <code>$4000</code> | |||
|} | |||
=== Daily Challenges === | |||
Daily Challenges give: | |||
* cash | |||
* `RP` | |||
* sometimes bonus items | |||
They are split into: | |||
* `Mafia Wars` | |||
* `Criminal` | |||
* `Civilian` | |||
* `Miscellaneous` | |||
=== Maths Trivia === | |||
Each correct [[Maths Trivia]] answer gives: | |||
* <code>$5,000</code> | |||
=== Civilian achievements === | |||
Many Level `10` civilian [[achievements]] pay cash. | |||
Most give: | |||
* <code>$1,000,000</code> | |||
Exceptions listed in the KB include: | |||
{| class="wikitable" | |||
! Achievement | |||
! Reward | |||
|- | |||
| `Chief of Staff` | |||
| <code>$0</code> | |||
|- | |||
| `[[Software Developer]]` | |||
| <code>$100,000</code> | |||
|- | |||
| `Shiny!` | |||
| <code>$25,000</code> | |||
|- | |||
| `Gem Collector` | |||
| <code>$250,000</code> | |||
|} | |||
== Paid community roles == | |||
The KB clearly supports one paid non-job role: | |||
{| class="wikitable" | |||
! Role | |||
! Pay | |||
|- | |||
| Translator | |||
| <code>$200</code> per character, including spaces and punctuation | |||
|} | |||
== Beginner money path == | |||
For new players, the KB recommends starting with: | |||
* `Trucker` | |||
* `Farmer` | |||
* `Miner` | |||
Rough beginner payouts mentioned in the KB are: | |||
* `Trucker` = about <code>$800</code> to <code>$2,400</code> per delivery | |||
* `Farmer` = about <code>$1,200+</code> per harvest | |||
* `Miner` = about <code>$1,000+</code> per trip | |||
== Income boosters == | |||
The KB recommends these ways to improve earnings: | |||
* use `VIP` hours | |||
* take useful [[courses]] | |||
* trade smart on `F7` | |||
* switch to `CEM` events after the earn limit | |||
Examples from the KB: | |||
* `VIP` adds `20%` extra on several civilian jobs | |||
* the `Basic Agricultural Skills` course reduces Farmer crop growth time by `5%` | |||
* mining jobs and some other jobs scale with level or multipliers | |||
== Useful commands == | |||
{| class="wikitable" | |||
! Command | |||
! Use | |||
|- | |||
| <code>/opportunities</code> | |||
| Open the money opportunities panel | |||
|- | |||
| <code>/gps</code> | |||
| Find jobs and earning locations | |||
|- | |||
| <code>/arl</code> | |||
| Check Armed Robberies | |||
|- | |||
| <code>/ce</code> | |||
| Check Criminal Events | |||
|- | |||
| <code>/rob</code> | |||
| Rob a parked vehicle | |||
|- | |||
| <code>/robatm</code> | |||
| Start an ATM robbery | |||
|- | |||
| <code>/gangster</code> | |||
| Switch to gangster side | |||
|- | |||
| <code>/changewmpay</code> | |||
| Change Waste Manager payment type | |||
|- | |||
| <code>/sellfood</code> | |||
| Start [[Street Food Seller]] work | |||
|- | |||
| <code>/developer</code> | |||
| Open the Software Developer GUI | |||
|- | |||
| <code>/jt</code> | |||
| Get Electrician tasks | |||
|- | |||
| <code>/tasks</code> | |||
| Open City Engineer tasks | |||
|- | |||
| <code>/race</code> | |||
| Open race events | |||
|} | |||
== See also == | |||
* [[Civilian Jobs]] | |||
* [[Criminal]] | |||
* [[Gangster]] | |||
* [[F7 Trading]] | |||
* [[Crafting]] | |||
* [[Houses]] | |||
* [[Race]] | |||
* [[Daily Challenges]] | |||
* [[Translator]] | |||
Revision as of 23:32, 16 April 2026
Earning Money
Earning Money in CIT includes civilian jobs, law income, criminal missions, gangster activities, trading, property-based income, crafting, challenges, events, and a few paid community roles.
Overview
The main money categories in CIT are:
- civilian jobs
- law income
- criminal robberies and events
- gangster activities
- F7 trading
- property and crafting value
- challenges and events
- paid community roles
Some methods pay:
- cash directly
- resources that can be sold on
F7 - items that can be used in
F9crafting and then traded
Finding money methods
To see earning methods in game:
- press
F3 - or use
/opportunities
The Opportunities panel shows ways to make money on all sides and has a search bar.
Earn limit
The base earn limit is:
$450,000per hour
After you hit the earn limit, the KB recommends switching to uncapped community events such as:
- `FFA`
- `Race`
- `HnS`
- `CDF`
- `Carbomb`
Civilian jobs
Civilian jobs are one of the main money systems in CIT.
| Job | How it earns money | Notes |
|---|---|---|
| Trucker | Deliver cargo long distance between cities. | You can choose rewards such as money, hemp, herbs, explosives, meat, wheat, engine parts, and chemicals. |
| Bus Driver | Run passenger routes and get paid after every 5th stop. | Pay scales with route length, stop count, level, and VIP. |
| Train Driver | Transport passengers with `Tram` or `Streak`, or transport resources with `Freight`. | Passenger pay depends on distance and passenger count. Freight runs carry resources such as Oil, Gold, Chemicals, Electronics, Nitrous, Explosives, and Engine Parts. |
| Taxi Driver | Pick up passengers and deliver them to their destination. | Pay depends on level, total Taxi earnings, trip distance, and clean driving. VIP clients pay extra if delivered quickly. |
| Pizza Boy | Deliver pizzas to marked houses with a `Pizzaboy` scooter or `Pizza Tug`. | The number of pizzas depends on your level. |
| Paper Boy | Ride a bicycle and throw newspapers at houses on a timed route. | Successful throws pay you and increase progression. |
| Delivery Man | Load parcels and deliver them to marked houses. | You are paid after each successful delivery. Fast and correct deliveries can give bonuses. |
| Pilot | Fly passenger, cargo, utility, and firefighting missions with different aircraft. | Some aircraft pay in cash, and some can pay in cash or resources. |
| Firefighter | Put out fires, rescue pedestrians, and use the `Fire Truck` side mission. | VIP adds `20%` more money. If you die during the mission, you lose `30%` of that reward. |
| Paramedic | Heal injured players and revive downed players. | Higher levels improve pay per heal. Police Medics and Criminal Medics can also do the revive side mission. |
| Mechanic | Repair vehicles, paint vehicles, and do scrapper work. | Repairs and paint give money. Painting another player's vehicle pays $1,500. Scrapper work can pay in `Iron` or `Engine Parts`.
|
| Iron Miner | Mine iron and collect it. | Iron can be sold on `F7` or used in `F9` crafting. |
| Cave Miner | Blast rocks in the cave and collect materials. | Rewards include iron, oil, chemicals, ore, sulfur, and explosives. Take resources to the cave drop-off to get paid. |
| LS Miner | Mine rocks in East Los Santos. | Rewards include Iron Ore, Explosives Ore, Gold Ore, and Chemicals. |
| Space Miner | Go to space and extract resources on the moon bridge. | Rewards include oil, gold, chemicals, iron, ore, and other materials. Mining pay scales with the shared mining level system. |
| Farmer | Plant and harvest crops. | `Sunflowers` pay cash directly. `Herbs`, `Hemp`, `Wheat`, and `Pumpkins` pay as resources that can be sold or used for crafting. |
| Fisherman | Catch fish from land or from a `Reefer` boat. | Fish can be sold directly. Fish values range from normal fish to `Blue Whale` and `Killer Whale`. |
| Hunter | Track deer, kill them, and collect meat. | Hunter is paid entirely in meat. |
| Lumberjack | Cut trees with a chainsaw. | You earn money for every tree you cut. |
| Waste Manager | Collect garbage with a `Trashmaster`. | Use /changewmpay to choose `Electronics`, `Chemicals`, or `Money`.
|
| Electrician | Complete repair and network tasks around San Andreas. | The KB confirms it is a civilian earning job, but the exact task payout is not listed here. |
| Street Cleaner | Clean roads and parks with a `Sweeper`. | You get paid about $100 per garbage, or $120 with VIP. You can also get random `Electronics`, `Chemicals`, or `Iron`.
|
| City Engineer | Complete city tasks such as road construction, house construction, object repair, and utility work. | The job uses task-based progression and payout multipliers from `1.0x` to `3.0x`. |
| Crane Operator | Move dock containers with crane missions at Easter Basin Harbor. | The KB confirms this as a civilian earning job, but the exact per-mission payout is not listed here. |
| Butcher | Cut and process meat in San Fierro. | Butcher is paid entirely in meat. |
| Street Food Seller | Cook meals with wheat and sell food to players using /sellfood.
|
Each sale is worth about $1,000. You need `10` wheat per meal, and the wheat cost gets lower as you level up.
|
| Ice Cream Man | Take a `Mr. Whoopee`, drive to a residential zone, and complete customer orders. | Correct orders pay you and increase progression. |
| News Reporter | Photograph marked players and do the reporter side mission. | Level `0` pays $1,200 per photo. Each level adds $240. Level `10` pays $3,600 per photo. VIP gets `20%` extra.
|
| Software Developer | Use /developer to fix broken or corrupted scripts.
|
The KB confirms this as a civilian earning job, but the task payout is not listed here. Its Level 10 achievement pays $100,000.
|
| Fuel Transporter | Load fuel at refineries and deliver it to marked stations with a `Flatbed`. | You can choose your payment type before loading. `Cash and resources` uses the older mixed reward style. |
Civilian resources that can be sold
Many civilian jobs earn resources instead of pure cash. These can usually be sold on F7 or used in F9 crafting.
| Resource or item | Common sources |
|---|---|
| Iron | Iron Miner, Cave Miner, Train Driver, Mechanic scrapper, Street Cleaner, F7 |
| Gold | LS Miner, Cave Miner, Space Miner, Train Driver, F7 |
| Oil | Space Miner, Train Driver, Armed Robberies, Turfing, F7 |
| Chemicals | Cave Miner, LS Miner, Street Cleaner, Waste Manager, Train Driver, F7 |
| Electronics | Waste Manager, Street Cleaner, Train Driver, F7 |
| Explosives | Cave Miner, LS Miner, Trucker, Train Driver, F7 |
| Engine Parts | Trucker, Train Driver, Armed Robberies, Mechanic scrapper, Race winnings, F7 |
| Nitrous | Fuel Transporter, Train Driver, Fisherman, Business Factories, Race winnings, F7 |
| Meat | Butcher, Hunter, F7 |
| Fish | Fisherman |
| Crops | Farmer |
| Drugs | Jobs and criminal activities, then F7 |
Law income
Law players also have money methods.
| Method | How it earns money |
|---|---|
| Arrests | Arrest pay depends on the target's wanted level. Higher wanted level means more money. |
| APB captures | Cops make money from `APB` captures. |
| AR and CE participation | Cops make money from joining `ARs` and `CEs`. |
| Speeding fines | `Traffic Officer` can fine speeding drivers and law income includes speeding fines. |
| Police jobs | The KB lists `Traffic Officer` and `Bomb Disposal` as police jobs that are part of law income. |
| Police Medic | `Police Medic` can also do the revive side mission used by medics. |
Criminal money methods
Criminals make money mainly from robberies, events, and theft-style activities.
| Method | How it earns money | Notes |
|---|---|---|
| Pickpocket | Pickpocket a player with X.
|
Listed by the KB as a stealing method. |
| Parked vehicle robbery | Rob a parked vehicle with /rob.
|
Listed by the KB as a stealing method. |
| House Robbery | Go near a house icon and press N instead of Z to enter for the robbery mission.
|
This is a criminal money method. Houses themselves do not lose assets. |
| Store Robbery | Aim at the shopkeeper to rob the store. | Robbery speed changes with danger level. |
| ATM Robbery | Use /robatm.
|
Listed by the KB as a stealing method. |
| Armed Robbery | Aim at the robbery ped at an active `AR` spot. | Base reward is $34,500 and `100g` of a random drug except weed. Some `AR` spots pay materials instead of normal cash.
|
| Criminal Events | Join the active `CE` with /ce.
|
Winning gives cash, `RP`, and sometimes drugs. Escaping gives $15,000.
|
| Van Heist | Join the van heist when it appears in the `CE` cycle. | Van Heist money depends on how long you escorted the van. |
Armed Robbery material payouts
Some `AR` spots pay materials instead of the normal cash reward.
| AR spot | Reward |
|---|---|
| `LSO` | `345 Oil` |
| `IS` | `863 Iron` |
| `CPD` | `44 Engine Parts` |
| `NCC` | `22 Engine Parts` and `9 Jerry Cans` |
| `NRH` | `173 Weed` |
| `HJ` | `51 Gold` |
Gangster money methods
Gangster income is different from solo criminal income.
| Method | How it earns money |
|---|---|
| Turf payouts | Holding turfs gives passive income. Some turfs pay drugs, oil, iron, or other resources instead of normal cash. |
| Group rewards | Gangsters mainly make money from group rewards as part of gangster-side play. |
| Briefcase | Pick up the briefcase and run it on foot to the van blip. |
| LS Hijack mission | Join gangster side in `LS`, enter the hijack vehicle, and deliver it. Hijack gives cash and `1,000 RP`. |
| Weed Farm | Harvest `1000` weed with a `Combine Harvester`, then sell the weed through `F7`. |
F7 trading
`F7` is one of the strongest money systems in CIT.
What you can sell on F7
The KB confirms that players can sell:
- resources
- ammo
- guns
- drugs
- weapons
- VIP hours
- VIP levels
- tag colors
- house slots
- crafted items
- many job materials
AI Trader
If you sell at the minimum price:
- `AI Trader` can buy the listing automatically after about `10` seconds
This also works for:
- `VIP` hours
- minimum-price resources and other tradable items
Trading tips
The KB directly recommends:
- regular jobs until you hit the earn limit
- smart `F7` trading
- selling high-demand items like ammo, drugs, and resources
Crafting and profit
`F9` crafting can turn job materials into tradable items.
Important points:
- many mined or collected materials can be sold directly on `F7`
- they can also be used in `F9` crafting
- crafted items can be traded to other players through `F7`
Examples:
- `Gold` can be sold or used for items like `Diamond Wedding Ring` and `Satchel`
- `Fish` can be used for `Fish Cake` and `Banquet`
- `Meat` can be sold or used for `Meat Feast` and `Banquet`
- `Kevlar` is used for `Armor (Kevlar)`
Property-based value
Properties can also create value.
Houses
A house can be sold to another player:
- press
Zat your house - set the asking price
- enable house sale
You cannot sell a house back to the server.
House basements
A basement costs:
$10,000,000
A basement lets you grow `Kenaf`:
- `35` plants per full basement
- each mature plant gives `9` Kenaf
- a full harvest gives `315` Kenaf
- a full harvest can become `21` Kevlar
Important note:
- `Kenaf` cannot be sold or transferred directly
The value comes from:
- turning it into `Kevlar`
- crafting `Armor (Kevlar)`
- trading crafted items through `F7`
Rented factories and heist properties
The KB lists these as part of property-based value:
- rented factories
- heist properties
The exact payouts are not listed in the KB section used here, but they are confirmed as live property value systems.
Business Factories
`Business Factories` are also an income source because the KB confirms that `Nitrous` can come from:
- `Business Factories`
That nitrous can then be sold on `F7`.
Events, challenges, and bonus income
CEM events
After the earn limit, the KB recommends these uncapped reward events:
- `FFA`
- `Race`
- `HnS`
- `CDF`
- `Carbomb`
Race rewards
Races reward:
- money
- reputation
- winnings that can be taken as `Engine Parts` or `Nitrous`
Top race rewards are:
| Place | Reward |
|---|---|
| 1st | Full prize and `12` part-type winnings |
| 2nd | `75%` of the prize and `9` part-type winnings |
| 3rd | `50%` of the prize and `6` part-type winnings |
| 4th | `25%` of the prize and `3` part-type winnings |
| 5th | `25%` of the prize |
| 6th and above | $4000
|
Daily Challenges
Daily Challenges give:
- cash
- `RP`
- sometimes bonus items
They are split into:
- `Mafia Wars`
- `Criminal`
- `Civilian`
- `Miscellaneous`
Maths Trivia
Each correct Maths Trivia answer gives:
$5,000
Civilian achievements
Many Level `10` civilian achievements pay cash.
Most give:
$1,000,000
Exceptions listed in the KB include:
| Achievement | Reward |
|---|---|
| `Chief of Staff` | $0
|
| `Software Developer` | $100,000
|
| `Shiny!` | $25,000
|
| `Gem Collector` | $250,000
|
Paid community roles
The KB clearly supports one paid non-job role:
| Role | Pay |
|---|---|
| Translator | $200 per character, including spaces and punctuation
|
Beginner money path
For new players, the KB recommends starting with:
- `Trucker`
- `Farmer`
- `Miner`
Rough beginner payouts mentioned in the KB are:
- `Trucker` = about
$800to$2,400per delivery - `Farmer` = about
$1,200+per harvest - `Miner` = about
$1,000+per trip
Income boosters
The KB recommends these ways to improve earnings:
- use `VIP` hours
- take useful courses
- trade smart on `F7`
- switch to `CEM` events after the earn limit
Examples from the KB:
- `VIP` adds `20%` extra on several civilian jobs
- the `Basic Agricultural Skills` course reduces Farmer crop growth time by `5%`
- mining jobs and some other jobs scale with level or multipliers
Useful commands
| Command | Use |
|---|---|
/opportunities
|
Open the money opportunities panel |
/gps
|
Find jobs and earning locations |
/arl
|
Check Armed Robberies |
/ce
|
Check Criminal Events |
/rob
|
Rob a parked vehicle |
/robatm
|
Start an ATM robbery |
/gangster
|
Switch to gangster side |
/changewmpay
|
Change Waste Manager payment type |
/sellfood
|
Start Street Food Seller work |
/developer
|
Open the Software Developer GUI |
/jt
|
Get Electrician tasks |
/tasks
|
Open City Engineer tasks |
/race
|
Open race events |