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= | = Earning Money = | ||
'''Earning Money''' in CIT can be done through [[civilian]] jobs, law work, criminal activity, gangster activity, trading, crafting, challenges, [[events]], and some property-based methods. | |||
== | == Overview == | ||
The main earning categories are: | |||
- | * civilian jobs | ||
* law income | |||
* criminal income | |||
* gangster income | |||
* `F7` trading | |||
* crafting and selling materials | |||
* [[achievements]] and challenges | |||
* events | |||
* property-related value | |||
To browse jobs and earning methods in game, use: | |||
* | * <code>F3</code> | ||
* | * <code>/opportunities</code> | ||
== Earn limit == | |||
The base earn limit is: | |||
* | * <code>$450,000</code> per hour | ||
After reaching the earn limit, uncapped reward events include: | |||
* `FFA` | |||
* `Race` | |||
* `HnS` | |||
* `CDF` | |||
* `Carbomb` | |||
== Civilian jobs == | |||
Civilian jobs are one of the main ways to make money. | |||
{| class="wikitable" | |||
! Job | |||
! How it pays | |||
! Main details | |||
|- | |||
| [[Trucker]] | |||
| Cash or selected reward | |||
| Haul cargo long distance. Rewards can include [[hemp]], [[herbs]], [[explosives]], [[meat]], [[wheat]], engine parts, [[chemicals]], and money. | |||
|- | |||
| [[Bus Driver]] | |||
| Cash | |||
| Run passenger routes in `LS` and `SF`. You are paid after every 5th stop. | |||
|- | |||
| [[Train Driver]] | |||
| Cash or [[resources]] | |||
| Transport passengers with `Tram` or `Streak`, or move resources with `Freight`. | |||
|- | |||
| [[Taxi Driver]] | |||
| Cash | |||
| Pick up passengers and deliver them. VIP clients pay extra if delivered quickly. | |||
|- | |||
| [[Pizza Boy]] | |||
| Cash | |||
| Deliver pizzas to marked houses with a `Pizzaboy` scooter or `Pizza Tug`. | |||
|- | |||
| [[Paper Boy]] | |||
| Cash | |||
| Ride a bicycle and deliver newspapers to houses. | |||
|- | |||
| [[Delivery Man]] | |||
| Cash | |||
| Load parcels and deliver them to houses. Fast and correct deliveries can give bonuses. | |||
|- | |||
| [[Pilot]] | |||
| Cash or resources | |||
| Passenger, cargo, [[Vehicles|vehicle]], utility, stunt, and firefighting missions depending on [[aircraft]] type. | |||
|- | |||
| [[Firefighter]] | |||
| Cash | |||
| Extinguish fires, rescue pedestrians, and do the `Fire Truck` side mission. | |||
|- | |||
| [[Paramedic]] | |||
| Cash | |||
| Heal injured players and revive downed players to earn money and heal points. | |||
|- | |||
| [[Mechanic]] | |||
| Cash, [[Iron]], or [[Engine Parts]] | |||
| Repair [[vehicles]], paint vehicles, and do scrapper work. | |||
|- | |||
| [[Iron Miner]] | |||
| Iron | |||
| Mine iron and sell it on `F7` or use it for crafting. | |||
|- | |||
| [[Cave Miner]] | |||
| Iron, oil, chemicals, ore, sulfur, explosives, and extra pay | |||
| Blast cave rocks, drain water for extra pay, and take resources to the drop-off. | |||
|- | |||
| [[LS Miner]] | |||
| Iron Ore, Explosives Ore, [[Gold]] Ore, Chemicals | |||
| Mine rocks in East [[Los Santos]]. | |||
|- | |||
| [[Space Miner]] | |||
| Iron, gold, oil, chemicals, ore, and other materials | |||
| Extract resources in space using the shared mining level system. | |||
|- | |||
| [[Farmer]] | |||
| Cash or resources | |||
| `Sunflowers` pay cash directly. `Herbs`, `Hemp`, `Wheat`, and `[[Pumpkins]]` pay as resources. | |||
|- | |||
| [[Fisherman]] | |||
| [[Fish]] | |||
| Catch fish from land or from a `Reefer` boat, then sell them. | |||
|- | |||
| [[Hunter]] | |||
| Meat | |||
| Track deer, kill them, and collect meat. | |||
|- | |||
| [[Lumberjack]] | |||
| Cash | |||
| Cut trees with a chainsaw. You earn money for every tree cut. | |||
|- | |||
| [[Waste Manager]] | |||
| Money, [[Electronics]], or Chemicals | |||
| Collect garbage with a `Trashmaster`. Payment type can be changed. | |||
|- | |||
| [[Electrician]] | |||
| Cash | |||
| Complete electrician tasks around San Andreas. | |||
|- | |||
| [[Street Cleaner]] | |||
| Cash plus random materials | |||
| Clean garbage with a `Sweeper`, remove [[graffiti]], or use the mower side mission. Also gives random `Electronics`, `Chemicals`, or `Iron`. | |||
|- | |||
| [[City Engineer]] | |||
| Cash | |||
| Complete construction, repair, and utility tasks with `/tasks`. | |||
|- | |||
| [[Crane Operator]] | |||
| Cash | |||
| Load and unload containers at Easter Basin Harbor. | |||
|- | |||
| [[Butcher]] | |||
| Meat | |||
| Cut and process meat in [[San Fierro]]. | |||
|- | |||
| [[Street Food Seller]] | |||
| Cash | |||
| Cook meals from wheat and sell [[food]] to players with <code>/sellfood</code>. | |||
|- | |||
| [[Ice Cream Man]] | |||
| Cash | |||
| Drive a `Mr. Whoopee` to residential zones and complete customer orders. | |||
|- | |||
| [[News Reporter]] | |||
| Cash | |||
| Take photos of marked players and do reporter work. | |||
|- | |||
| [[Software Developer]] | |||
| Cash | |||
| Fix broken or corrupted scripts with <code>/developer</code>. | |||
|- | |||
| [[Fuel Transporter]] | |||
| Cash or mixed reward | |||
| Load Oil, Chemicals, or [[Nitrous]] at refineries and deliver them to stations. | |||
|} | |||
== Civilian jobs that mainly pay in tradable resources == | |||
Some jobs mostly pay in resources instead of direct cash. | |||
{| class="wikitable" | |||
! Job | |||
! Main reward | |||
|- | |||
| Iron Miner | |||
| Iron | |||
|- | |||
| Cave Miner | |||
| Iron, oil, chemicals, ore, sulfur, explosives | |||
|- | |||
| LS Miner | |||
| Iron Ore, Explosives Ore, Gold Ore, Chemicals | |||
|- | |||
| Space Miner | |||
| Iron, gold, oil, chemicals, ore, and other materials | |||
|- | |||
| Farmer | |||
| Herbs, Hemp, Wheat, Pumpkins | |||
|- | |||
| Fisherman | |||
| Fish | |||
|- | |||
| Hunter | |||
| Meat | |||
|- | |||
| Butcher | |||
| Meat | |||
|- | |||
| Mechanic scrapper | |||
| Iron or Engine Parts | |||
|} | |||
These can be: | |||
* sold on <code>F7</code> | |||
* used in <code>F9</code> crafting | |||
* traded to other players after crafting | |||
== Law income == | |||
Law players can make money through law-side work. | |||
{| class="wikitable" | |||
! Method | |||
! How it pays | |||
|- | |||
| Arrests | |||
| Arrest pay depends on the target's wanted level. | |||
|- | |||
| APB captures | |||
| [[Cops]] make money from `APB` captures. | |||
|- | |||
| Armed Robberies and Criminal Events | |||
| Cops make money for joining `ARs` and `CEs`. | |||
|- | |||
| Speeding fines | |||
| `[[Traffic Officer]]` can fine speeding drivers. | |||
|- | |||
| [[Police Medic]] side mission | |||
| `[[Police]] Medic` can do the revive side mission used by medics. | |||
|} | |||
== Criminal income == | |||
[[Criminals]] mainly make money through robberies, missions, [[drugs]], and criminal events. | |||
{| class="wikitable" | |||
! Method | |||
! Reward | |||
! Main details | |||
|- | |||
| [[Pickpocket]] | |||
| Criminal reward | |||
| Pickpocket a player with <code>X</code>. | |||
|- | |||
| [[Static Vehicle Robbery]] | |||
| Criminal reward | |||
| Use <code>/rob</code> on a parked vehicle, lockpick it, start it, and deliver it to the red blip. | |||
|- | |||
| [[House Robbery]] | |||
| Cash or drugs | |||
| Enter with <code>N</code> at a house icon, steal an item, then deliver it to the truck blip. | |||
|- | |||
| [[Store Robbery]] | |||
| Criminal reward | |||
| Aim at the shopkeeper to rob the store. | |||
|- | |||
| [[ATM Robbery]] | |||
| Criminal reward | |||
| Use <code>/robatm</code>. | |||
|- | |||
| [[Armed Robbery]] | |||
| Cash, drugs, or materials | |||
| Join an active `AR` by aiming at the robbery ped. | |||
|- | |||
| [[Criminal Event|Criminal Events]] | |||
| Cash, RP, and sometimes drugs | |||
| Join the active `CE` with <code>/ce</code>. | |||
|- | |||
| [[Van Heist]] | |||
| Criminal reward | |||
| Part of the `CE` cycle. Criminals [[hijack]] and deliver a van. | |||
|- | |||
| [[Drug Running]] | |||
| Drugs | |||
| Start on an allowed bike, pick up drugs, and deliver them. | |||
|- | |||
| [[Drug Trafficking]] | |||
| Drugs | |||
| Use a boat, load drugs at the dock, deliver them to the sea marker, then return. | |||
|} | |||
=== House Robbery rewards === | |||
House Robbery can give: | |||
* <code>$1,800</code> to <code>$3,500</code> cash and `120 RP` | |||
* or `40` to `60` drugs and `120 RP` | |||
=== Armed Robbery rewards === | |||
The base `AR` reward is: | |||
* <code>$34,500</code> | |||
* `100g` of a random drug except [[weed]] | |||
Some `AR` spots pay materials instead: | |||
{| class="wikitable" | |||
! Spot | |||
! Reward | |||
|- | |||
| `LSO` | |||
| `345 Oil` | |||
|- | |||
| `IS` | |||
| `863 Iron` | |||
|- | |||
| `CPD` | |||
| `44 Engine Parts` | |||
|- | |||
| `NCC` | |||
| `22 Engine Parts` and `9 Jerry Cans` | |||
|- | |||
| `NRH` | |||
| `173 Weed` | |||
|- | |||
| `HJ` | |||
| `51 Gold` | |||
|} | |||
== Gangster income == | |||
Gangster income mainly comes from turf systems and gangster-side activities. | |||
{| class="wikitable" | |||
! Method | |||
! How it pays | |||
|- | |||
| [[Turfing]] | |||
| Turfing gives money, `Oil`, `Iron`, or `Drugs`. | |||
|- | |||
| [[Briefcase]] | |||
| Pick up the briefcase and run it on foot to the van blip. | |||
|- | |||
| LS [[Hijack]] mission | |||
| Join gangster side in `LS`, enter the hijack vehicle, and deliver it. | |||
|- | |||
| [[Weed farm|Weed Farm]] | |||
| Harvest weed, then sell it through `F7`. | |||
|- | |||
| Group rewards | |||
| Gangsters can also make money from group rewards. | |||
|} | |||
== F7 trading == | |||
`F7` is one of the biggest money systems in CIT. | |||
You can sell many items through `F7`, including: | |||
* resources | |||
* drugs | |||
* [[weapons]] | |||
* ammo | |||
* crafted items | |||
* `VIP` hours | |||
* `VIP` levels | |||
* tag colors | |||
* house slots | |||
If you list an item at the minimum price: | |||
* `AI Trader` buys it automatically after about `10` seconds | |||
== Common tradable materials == | |||
{| class="wikitable" | |||
! Material | |||
! Common sources | |||
|- | |||
| Iron | |||
| Iron Miner, Cave Miner, Train Driver, Street Cleaner, Mechanic scrapper | |||
|- | |||
| Gold | |||
| LS Miner, Cave Miner, Space Miner, Train Driver | |||
|- | |||
| Oil | |||
| Space Miner, Train Driver, Armed Robberies, Turfing | |||
|- | |||
| Chemicals | |||
| Cave Miner, LS Miner, Street Cleaner, Waste Manager, Train Driver | |||
|- | |||
| Electronics | |||
| Waste Manager, Street Cleaner, Train Driver | |||
|- | |||
| Explosives | |||
| Cave Miner, LS Miner, Trucker, Train Driver | |||
|- | |||
| Engine Parts | |||
| Trucker, Train Driver, Mechanic scrapper, `Race`, Armed Robberies | |||
|- | |||
| Nitrous | |||
| Fuel Transporter, Train Driver, Fisherman, [[Business]] Factories, `Race` | |||
|- | |||
| Meat | |||
| Butcher, Hunter | |||
|- | |||
| Fish | |||
| Fisherman | |||
|- | |||
| Crops | |||
| Farmer | |||
|} | |||
== Crafting for profit == | |||
`F9` crafting can turn materials into items that can be used or traded. | |||
Examples: | |||
* `Gold` can be sold or used for `[[Diamond]] Wedding Ring`, `Satchel`, and `Jack-o'-lantern of Healing` | |||
* `Meat` can be sold or used for `Meat Feast` and `Banquet` | |||
* mined materials can be turned into ammo, throwables, and other crafted items | |||
* crafted items can then be traded through `F7` | |||
== Property-based value == | |||
=== Houses === | |||
A house can be sold to another player. | |||
To sell it: | |||
* press <code>Z</code> at the house | |||
* set the asking price | |||
* click '''Toggle House Sale''' | |||
A house cannot be sold back to the server. | |||
=== Basements === | |||
A basement costs: | |||
* <code>$10,000,000</code> | |||
A basement lets you grow `[[Kenaf]]`. | |||
Full basement output: | |||
* `35` plants | |||
* each mature plant gives `9` Kenaf | |||
* a full harvest gives `315` Kenaf | |||
* a full harvest can become `21` [[Kevlar]] for [[armor]] crafting | |||
Important note: | |||
* `Kenaf` cannot be sold or transferred directly | |||
The value comes from: | |||
* using it for armor crafting | |||
* turning materials into tradable crafted value | |||
=== CITy Zones === | |||
`CITy Zones` can also be sold back to the server. | |||
To sell a zone: | |||
* stand inside it | |||
* use <code>/cityzonesell</code> | |||
== Achievements and challenge money == | |||
=== Civilian job achievements === | |||
Many Level `10` civilian achievements pay cash. | |||
Most give: | |||
* <code>$1,000,000</code> | |||
Exceptions include: | |||
{| class="wikitable" | |||
! Achievement | |||
! Reward | |||
|- | |||
| `Chief of Staff` | |||
| <code>$0</code> | |||
|- | |||
| `[[Software Developer]]` | |||
| <code>$100,000</code> | |||
|- | |||
| `Shiny!` | |||
| <code>$25,000</code> | |||
|- | |||
| `Gem Collector` | |||
| <code>$250,000</code> | |||
|} | |||
=== Daily Challenges === | |||
Daily Challenges can give: | |||
* cash | |||
* `RP` | |||
* bonus items | |||
Challenge categories include: | |||
* `Mafia Wars` | |||
* `Criminal` | |||
* `Civilian` | |||
* `Miscellaneous` | |||
=== Maths Trivia === | |||
Each correct [[Maths Trivia]] answer gives: | |||
* <code>$5,000</code> | |||
== Event rewards == | |||
=== Race === | |||
Race pays money and also gives winnings in parts. | |||
{| class="wikitable" | |||
! Place | |||
! Reward | |||
|- | |||
| 1st | |||
| Full prize and `12` part-type winnings | |||
|- | |||
| 2nd | |||
| `75%` of the prize and `9` part-type winnings | |||
|- | |||
| 3rd | |||
| `50%` of the prize and `6` part-type winnings | |||
|- | |||
| 4th | |||
| `25%` of the prize and `3` part-type winnings | |||
|- | |||
| 5th | |||
| `25%` of the prize | |||
|- | |||
| 6th and above | |||
| <code>$4,000</code> | |||
|} | |||
After hitting the earn limit, uncapped reward events include: | |||
* `FFA` | |||
* `Race` | |||
* `HnS` | |||
* `CDF` | |||
* `Carbomb` | |||
== Paid community roles == | |||
=== Translator === | |||
Translator work pays: | |||
* <code>$200</code> per character, including spaces and punctuation | |||
== Beginner money path == | |||
Good beginner job choices include: | |||
* `Trucker` | |||
* `Farmer` | |||
* `Miner` | |||
Some starter examples: | |||
* `Trucker` can pay about <code>$800</code> to <code>$2,400</code> per delivery | |||
* `Farmer` can pay about <code>$1,200+</code> per harvest | |||
* `Miner` can pay about <code>$1,000+</code> per trip | |||
== Tips == | |||
* use `VIP` hours to increase payouts on some jobs | |||
* use `F7` to sell resources and tradable items | |||
* use `F9` crafting to turn materials into more valuable items | |||
* after hitting the earn limit, switch to uncapped reward events | |||
* jobs, trading, and events together are stronger than relying on one method only | |||
== Useful commands == | |||
{| class="wikitable" | |||
! Command | |||
! Use | |||
|- | |||
| <code>/opportunities</code> | |||
| Open the Opportunities panel | |||
|- | |||
| <code>/jobs</code> | |||
| Browse civilian jobs | |||
|- | |||
| <code>/gps</code> | |||
| Find jobs and earning locations | |||
|- | |||
| <code>/arl</code> | |||
| Check Armed Robberies | |||
|- | |||
| <code>/ce</code> | |||
| Check Criminal Events | |||
|- | |||
| <code>/rob</code> | |||
| Start a [[Static Vehicle Robbery|static vehicle robbery]] | |||
|- | |||
| <code>/robatm</code> | |||
| Start an ATM robbery | |||
|- | |||
| <code>/tasks</code> | |||
| Open City Engineer tasks | |||
|- | |||
| <code>/jt</code> | |||
| Get Electrician tasks | |||
|- | |||
| <code>/sellfood</code> | |||
| Start [[Street Food Seller]] work | |||
|- | |||
| <code>/developer</code> | |||
| Open the Software [[Developer]] GUI | |||
|- | |||
| <code>/changewmpay</code> | |||
| Change Waste Manager payment type | |||
|- | |||
| <code>/cityzonesell</code> | |||
| Sell a [[CITy Zone]] back to the server | |||
|} | |||
== See also == | |||
* [[Civilian Jobs]] | |||
* [[Criminal]] | |||
* [[Gangster]] | |||
* [[F7 Trading]] | |||
* [[Crafting]] | |||
* [[Housing]] | |||
* [[CITy Zone]] | |||
* [[Racer]] | |||
* [[Daily Challenges]] | |||
* [[Translator]] | |||
[[Category:Beginner Guides]] | |||
Latest revision as of 19:53, 19 April 2026
Earning Money
Earning Money in CIT can be done through civilian jobs, law work, criminal activity, gangster activity, trading, crafting, challenges, events, and some property-based methods.
Overview
The main earning categories are:
- civilian jobs
- law income
- criminal income
- gangster income
- `F7` trading
- crafting and selling materials
- achievements and challenges
- events
- property-related value
To browse jobs and earning methods in game, use:
F3/opportunities
Earn limit
The base earn limit is:
$450,000per hour
After reaching the earn limit, uncapped reward events include:
- `FFA`
- `Race`
- `HnS`
- `CDF`
- `Carbomb`
Civilian jobs
Civilian jobs are one of the main ways to make money.
| Job | How it pays | Main details |
|---|---|---|
| Trucker | Cash or selected reward | Haul cargo long distance. Rewards can include hemp, herbs, explosives, meat, wheat, engine parts, chemicals, and money. |
| Bus Driver | Cash | Run passenger routes in `LS` and `SF`. You are paid after every 5th stop. |
| Train Driver | Cash or resources | Transport passengers with `Tram` or `Streak`, or move resources with `Freight`. |
| Taxi Driver | Cash | Pick up passengers and deliver them. VIP clients pay extra if delivered quickly. |
| Pizza Boy | Cash | Deliver pizzas to marked houses with a `Pizzaboy` scooter or `Pizza Tug`. |
| Paper Boy | Cash | Ride a bicycle and deliver newspapers to houses. |
| Delivery Man | Cash | Load parcels and deliver them to houses. Fast and correct deliveries can give bonuses. |
| Pilot | Cash or resources | Passenger, cargo, vehicle, utility, stunt, and firefighting missions depending on aircraft type. |
| Firefighter | Cash | Extinguish fires, rescue pedestrians, and do the `Fire Truck` side mission. |
| Paramedic | Cash | Heal injured players and revive downed players to earn money and heal points. |
| Mechanic | Cash, Iron, or Engine Parts | Repair vehicles, paint vehicles, and do scrapper work. |
| Iron Miner | Iron | Mine iron and sell it on `F7` or use it for crafting. |
| Cave Miner | Iron, oil, chemicals, ore, sulfur, explosives, and extra pay | Blast cave rocks, drain water for extra pay, and take resources to the drop-off. |
| LS Miner | Iron Ore, Explosives Ore, Gold Ore, Chemicals | Mine rocks in East Los Santos. |
| Space Miner | Iron, gold, oil, chemicals, ore, and other materials | Extract resources in space using the shared mining level system. |
| Farmer | Cash or resources | `Sunflowers` pay cash directly. `Herbs`, `Hemp`, `Wheat`, and `Pumpkins` pay as resources. |
| Fisherman | Fish | Catch fish from land or from a `Reefer` boat, then sell them. |
| Hunter | Meat | Track deer, kill them, and collect meat. |
| Lumberjack | Cash | Cut trees with a chainsaw. You earn money for every tree cut. |
| Waste Manager | Money, Electronics, or Chemicals | Collect garbage with a `Trashmaster`. Payment type can be changed. |
| Electrician | Cash | Complete electrician tasks around San Andreas. |
| Street Cleaner | Cash plus random materials | Clean garbage with a `Sweeper`, remove graffiti, or use the mower side mission. Also gives random `Electronics`, `Chemicals`, or `Iron`. |
| City Engineer | Cash | Complete construction, repair, and utility tasks with `/tasks`. |
| Crane Operator | Cash | Load and unload containers at Easter Basin Harbor. |
| Butcher | Meat | Cut and process meat in San Fierro. |
| Street Food Seller | Cash | Cook meals from wheat and sell food to players with /sellfood.
|
| Ice Cream Man | Cash | Drive a `Mr. Whoopee` to residential zones and complete customer orders. |
| News Reporter | Cash | Take photos of marked players and do reporter work. |
| Software Developer | Cash | Fix broken or corrupted scripts with /developer.
|
| Fuel Transporter | Cash or mixed reward | Load Oil, Chemicals, or Nitrous at refineries and deliver them to stations. |
Civilian jobs that mainly pay in tradable resources
Some jobs mostly pay in resources instead of direct cash.
| Job | Main reward |
|---|---|
| Iron Miner | Iron |
| Cave Miner | Iron, oil, chemicals, ore, sulfur, explosives |
| LS Miner | Iron Ore, Explosives Ore, Gold Ore, Chemicals |
| Space Miner | Iron, gold, oil, chemicals, ore, and other materials |
| Farmer | Herbs, Hemp, Wheat, Pumpkins |
| Fisherman | Fish |
| Hunter | Meat |
| Butcher | Meat |
| Mechanic scrapper | Iron or Engine Parts |
These can be:
- sold on
F7 - used in
F9crafting - traded to other players after crafting
Law income
Law players can make money through law-side work.
| Method | How it pays |
|---|---|
| Arrests | Arrest pay depends on the target's wanted level. |
| APB captures | Cops make money from `APB` captures. |
| Armed Robberies and Criminal Events | Cops make money for joining `ARs` and `CEs`. |
| Speeding fines | `Traffic Officer` can fine speeding drivers. |
| Police Medic side mission | `Police Medic` can do the revive side mission used by medics. |
Criminal income
Criminals mainly make money through robberies, missions, drugs, and criminal events.
| Method | Reward | Main details |
|---|---|---|
| Pickpocket | Criminal reward | Pickpocket a player with X.
|
| Static Vehicle Robbery | Criminal reward | Use /rob on a parked vehicle, lockpick it, start it, and deliver it to the red blip.
|
| House Robbery | Cash or drugs | Enter with N at a house icon, steal an item, then deliver it to the truck blip.
|
| Store Robbery | Criminal reward | Aim at the shopkeeper to rob the store. |
| ATM Robbery | Criminal reward | Use /robatm.
|
| Armed Robbery | Cash, drugs, or materials | Join an active `AR` by aiming at the robbery ped. |
| Criminal Events | Cash, RP, and sometimes drugs | Join the active `CE` with /ce.
|
| Van Heist | Criminal reward | Part of the `CE` cycle. Criminals hijack and deliver a van. |
| Drug Running | Drugs | Start on an allowed bike, pick up drugs, and deliver them. |
| Drug Trafficking | Drugs | Use a boat, load drugs at the dock, deliver them to the sea marker, then return. |
House Robbery rewards
House Robbery can give:
$1,800to$3,500cash and `120 RP`- or `40` to `60` drugs and `120 RP`
Armed Robbery rewards
The base `AR` reward is:
$34,500- `100g` of a random drug except weed
Some `AR` spots pay materials instead:
| Spot | Reward |
|---|---|
| `LSO` | `345 Oil` |
| `IS` | `863 Iron` |
| `CPD` | `44 Engine Parts` |
| `NCC` | `22 Engine Parts` and `9 Jerry Cans` |
| `NRH` | `173 Weed` |
| `HJ` | `51 Gold` |
Gangster income
Gangster income mainly comes from turf systems and gangster-side activities.
| Method | How it pays |
|---|---|
| Turfing | Turfing gives money, `Oil`, `Iron`, or `Drugs`. |
| Briefcase | Pick up the briefcase and run it on foot to the van blip. |
| LS Hijack mission | Join gangster side in `LS`, enter the hijack vehicle, and deliver it. |
| Weed Farm | Harvest weed, then sell it through `F7`. |
| Group rewards | Gangsters can also make money from group rewards. |
F7 trading
`F7` is one of the biggest money systems in CIT.
You can sell many items through `F7`, including:
- resources
- drugs
- weapons
- ammo
- crafted items
- `VIP` hours
- `VIP` levels
- tag colors
- house slots
If you list an item at the minimum price:
- `AI Trader` buys it automatically after about `10` seconds
Common tradable materials
| Material | Common sources |
|---|---|
| Iron | Iron Miner, Cave Miner, Train Driver, Street Cleaner, Mechanic scrapper |
| Gold | LS Miner, Cave Miner, Space Miner, Train Driver |
| Oil | Space Miner, Train Driver, Armed Robberies, Turfing |
| Chemicals | Cave Miner, LS Miner, Street Cleaner, Waste Manager, Train Driver |
| Electronics | Waste Manager, Street Cleaner, Train Driver |
| Explosives | Cave Miner, LS Miner, Trucker, Train Driver |
| Engine Parts | Trucker, Train Driver, Mechanic scrapper, `Race`, Armed Robberies |
| Nitrous | Fuel Transporter, Train Driver, Fisherman, Business Factories, `Race` |
| Meat | Butcher, Hunter |
| Fish | Fisherman |
| Crops | Farmer |
Crafting for profit
`F9` crafting can turn materials into items that can be used or traded.
Examples:
- `Gold` can be sold or used for `Diamond Wedding Ring`, `Satchel`, and `Jack-o'-lantern of Healing`
- `Meat` can be sold or used for `Meat Feast` and `Banquet`
- mined materials can be turned into ammo, throwables, and other crafted items
- crafted items can then be traded through `F7`
Property-based value
Houses
A house can be sold to another player.
To sell it:
- press
Zat the house - set the asking price
- click Toggle House Sale
A house cannot be sold back to the server.
Basements
A basement costs:
$10,000,000
A basement lets you grow `Kenaf`.
Full basement output:
- `35` plants
- each mature plant gives `9` Kenaf
- a full harvest gives `315` Kenaf
- a full harvest can become `21` Kevlar for armor crafting
Important note:
- `Kenaf` cannot be sold or transferred directly
The value comes from:
- using it for armor crafting
- turning materials into tradable crafted value
CITy Zones
`CITy Zones` can also be sold back to the server.
To sell a zone:
- stand inside it
- use
/cityzonesell
Achievements and challenge money
Civilian job achievements
Many Level `10` civilian achievements pay cash.
Most give:
$1,000,000
Exceptions include:
| Achievement | Reward |
|---|---|
| `Chief of Staff` | $0
|
| `Software Developer` | $100,000
|
| `Shiny!` | $25,000
|
| `Gem Collector` | $250,000
|
Daily Challenges
Daily Challenges can give:
- cash
- `RP`
- bonus items
Challenge categories include:
- `Mafia Wars`
- `Criminal`
- `Civilian`
- `Miscellaneous`
Maths Trivia
Each correct Maths Trivia answer gives:
$5,000
Event rewards
Race
Race pays money and also gives winnings in parts.
| Place | Reward |
|---|---|
| 1st | Full prize and `12` part-type winnings |
| 2nd | `75%` of the prize and `9` part-type winnings |
| 3rd | `50%` of the prize and `6` part-type winnings |
| 4th | `25%` of the prize and `3` part-type winnings |
| 5th | `25%` of the prize |
| 6th and above | $4,000
|
After hitting the earn limit, uncapped reward events include:
- `FFA`
- `Race`
- `HnS`
- `CDF`
- `Carbomb`
Paid community roles
Translator
Translator work pays:
$200per character, including spaces and punctuation
Beginner money path
Good beginner job choices include:
- `Trucker`
- `Farmer`
- `Miner`
Some starter examples:
- `Trucker` can pay about
$800to$2,400per delivery - `Farmer` can pay about
$1,200+per harvest - `Miner` can pay about
$1,000+per trip
Tips
- use `VIP` hours to increase payouts on some jobs
- use `F7` to sell resources and tradable items
- use `F9` crafting to turn materials into more valuable items
- after hitting the earn limit, switch to uncapped reward events
- jobs, trading, and events together are stronger than relying on one method only
Useful commands
| Command | Use |
|---|---|
/opportunities
|
Open the Opportunities panel |
/jobs
|
Browse civilian jobs |
/gps
|
Find jobs and earning locations |
/arl
|
Check Armed Robberies |
/ce
|
Check Criminal Events |
/rob
|
Start a static vehicle robbery |
/robatm
|
Start an ATM robbery |
/tasks
|
Open City Engineer tasks |
/jt
|
Get Electrician tasks |
/sellfood
|
Start Street Food Seller work |
/developer
|
Open the Software Developer GUI |
/changewmpay
|
Change Waste Manager payment type |
/cityzonesell
|
Sell a CITy Zone back to the server |