How to Earn Money
Earning Money
Earning Money in CIT can be done through civilian jobs, law work, criminal activity, gangster activity, trading, crafting, challenges, events, and some property-based methods.
Overview
The main earning categories are:
- civilian jobs
- law income
- criminal income
- gangster income
- `F7` trading
- crafting and selling materials
- achievements and challenges
- events
- property-related value
To browse jobs and earning methods in game, use:
F3/opportunities
Earn limit
The base earn limit is:
$450,000per hour
After reaching the earn limit, uncapped reward events include:
- `FFA`
- `Race`
- `HnS`
- `CDF`
- `Carbomb`
Civilian jobs
Civilian jobs are one of the main ways to make money.
| Job | How it pays | Main details |
|---|---|---|
| Trucker | Cash or selected reward | Haul cargo long distance. Rewards can include hemp, herbs, explosives, meat, wheat, engine parts, chemicals, and money. |
| Bus Driver | Cash | Run passenger routes in `LS` and `SF`. You are paid after every 5th stop. |
| Train Driver | Cash or resources | Transport passengers with `Tram` or `Streak`, or move resources with `Freight`. |
| Taxi Driver | Cash | Pick up passengers and deliver them. VIP clients pay extra if delivered quickly. |
| Pizza Boy | Cash | Deliver pizzas to marked houses with a `Pizzaboy` scooter or `Pizza Tug`. |
| Paper Boy | Cash | Ride a bicycle and deliver newspapers to houses. |
| Delivery Man | Cash | Load parcels and deliver them to houses. Fast and correct deliveries can give bonuses. |
| Pilot | Cash or resources | Passenger, cargo, vehicle, utility, stunt, and firefighting missions depending on aircraft type. |
| Firefighter | Cash | Extinguish fires, rescue pedestrians, and do the `Fire Truck` side mission. |
| Paramedic | Cash | Heal injured players and revive downed players to earn money and heal points. |
| Mechanic | Cash, Iron, or Engine Parts | Repair vehicles, paint vehicles, and do scrapper work. |
| Iron Miner | Iron | Mine iron and sell it on `F7` or use it for crafting. |
| Cave Miner | Iron, oil, chemicals, ore, sulfur, explosives, and extra pay | Blast cave rocks, drain water for extra pay, and take resources to the drop-off. |
| LS Miner | Iron Ore, Explosives Ore, Gold Ore, Chemicals | Mine rocks in East Los Santos. |
| Space Miner | Iron, gold, oil, chemicals, ore, and other materials | Extract resources in space using the shared mining level system. |
| Farmer | Cash or resources | `Sunflowers` pay cash directly. `Herbs`, `Hemp`, `Wheat`, and `Pumpkins` pay as resources. |
| Fisherman | Fish | Catch fish from land or from a `Reefer` boat, then sell them. |
| Hunter | Meat | Track deer, kill them, and collect meat. |
| Lumberjack | Cash | Cut trees with a chainsaw. You earn money for every tree cut. |
| Waste Manager | Money, Electronics, or Chemicals | Collect garbage with a `Trashmaster`. Payment type can be changed. |
| Electrician | Cash | Complete electrician tasks around San Andreas. |
| Street Cleaner | Cash plus random materials | Clean garbage with a `Sweeper`, remove graffiti, or use the mower side mission. Also gives random `Electronics`, `Chemicals`, or `Iron`. |
| City Engineer | Cash | Complete construction, repair, and utility tasks with `/tasks`. |
| Crane Operator | Cash | Load and unload containers at Easter Basin Harbor. |
| Butcher | Meat | Cut and process meat in San Fierro. |
| Street Food Seller | Cash | Cook meals from wheat and sell food to players with /sellfood.
|
| Ice Cream Man | Cash | Drive a `Mr. Whoopee` to residential zones and complete customer orders. |
| News Reporter | Cash | Take photos of marked players and do reporter work. |
| Software Developer | Cash | Fix broken or corrupted scripts with /developer.
|
| Fuel Transporter | Cash or mixed reward | Load Oil, Chemicals, or Nitrous at refineries and deliver them to stations. |
Civilian jobs that mainly pay in tradable resources
Some jobs mostly pay in resources instead of direct cash.
| Job | Main reward |
|---|---|
| Iron Miner | Iron |
| Cave Miner | Iron, oil, chemicals, ore, sulfur, explosives |
| LS Miner | Iron Ore, Explosives Ore, Gold Ore, Chemicals |
| Space Miner | Iron, gold, oil, chemicals, ore, and other materials |
| Farmer | Herbs, Hemp, Wheat, Pumpkins |
| Fisherman | Fish |
| Hunter | Meat |
| Butcher | Meat |
| Mechanic scrapper | Iron or Engine Parts |
These can be:
- sold on
F7 - used in
F9crafting - traded to other players after crafting
Law income
Law players can make money through law-side work.
| Method | How it pays |
|---|---|
| Arrests | Arrest pay depends on the target's wanted level. |
| APB captures | Cops make money from `APB` captures. |
| Armed Robberies and Criminal Events | Cops make money for joining `ARs` and `CEs`. |
| Speeding fines | `Traffic Officer` can fine speeding drivers. |
| Police Medic side mission | `Police Medic` can do the revive side mission used by medics. |
Criminal income
Criminals mainly make money through robberies, missions, drugs, and criminal events.
| Method | Reward | Main details |
|---|---|---|
| Pickpocket | Criminal reward | Pickpocket a player with X.
|
| Static Vehicle Robbery | Criminal reward | Use /rob on a parked vehicle, lockpick it, start it, and deliver it to the red blip.
|
| House Robbery | Cash or drugs | Enter with N at a house icon, steal an item, then deliver it to the truck blip.
|
| Store Robbery | Criminal reward | Aim at the shopkeeper to rob the store. |
| ATM Robbery | Criminal reward | Use /robatm.
|
| Armed Robbery | Cash, drugs, or materials | Join an active `AR` by aiming at the robbery ped. |
| Criminal Events | Cash, RP, and sometimes drugs | Join the active `CE` with /ce.
|
| Van Heist | Criminal reward | Part of the `CE` cycle. Criminals hijack and deliver a van. |
| Drug Running | Drugs | Start on an allowed bike, pick up drugs, and deliver them. |
| Drug Trafficking | Drugs | Use a boat, load drugs at the dock, deliver them to the sea marker, then return. |
House Robbery rewards
House Robbery can give:
$1,800to$3,500cash and `120 RP`- or `40` to `60` drugs and `120 RP`
Armed Robbery rewards
The base `AR` reward is:
$34,500- `100g` of a random drug except weed
Some `AR` spots pay materials instead:
| Spot | Reward |
|---|---|
| `LSO` | `345 Oil` |
| `IS` | `863 Iron` |
| `CPD` | `44 Engine Parts` |
| `NCC` | `22 Engine Parts` and `9 Jerry Cans` |
| `NRH` | `173 Weed` |
| `HJ` | `51 Gold` |
Gangster income
Gangster income mainly comes from turf systems and gangster-side activities.
| Method | How it pays |
|---|---|
| Turfing | Turfing gives money, `Oil`, `Iron`, or `Drugs`. |
| Briefcase | Pick up the briefcase and run it on foot to the van blip. |
| LS Hijack mission | Join gangster side in `LS`, enter the hijack vehicle, and deliver it. |
| Weed Farm | Harvest weed, then sell it through `F7`. |
| Group rewards | Gangsters can also make money from group rewards. |
F7 trading
`F7` is one of the biggest money systems in CIT.
You can sell many items through `F7`, including:
- resources
- drugs
- weapons
- ammo
- crafted items
- `VIP` hours
- `VIP` levels
- tag colors
- house slots
If you list an item at the minimum price:
- `AI Trader` buys it automatically after about `10` seconds
Common tradable materials
| Material | Common sources |
|---|---|
| Iron | Iron Miner, Cave Miner, Train Driver, Street Cleaner, Mechanic scrapper |
| Gold | LS Miner, Cave Miner, Space Miner, Train Driver |
| Oil | Space Miner, Train Driver, Armed Robberies, Turfing |
| Chemicals | Cave Miner, LS Miner, Street Cleaner, Waste Manager, Train Driver |
| Electronics | Waste Manager, Street Cleaner, Train Driver |
| Explosives | Cave Miner, LS Miner, Trucker, Train Driver |
| Engine Parts | Trucker, Train Driver, Mechanic scrapper, `Race`, Armed Robberies |
| Nitrous | Fuel Transporter, Train Driver, Fisherman, Business Factories, `Race` |
| Meat | Butcher, Hunter |
| Fish | Fisherman |
| Crops | Farmer |
Crafting for profit
`F9` crafting can turn materials into items that can be used or traded.
Examples:
- `Gold` can be sold or used for `Diamond Wedding Ring`, `Satchel`, and `Jack-o'-lantern of Healing`
- `Meat` can be sold or used for `Meat Feast` and `Banquet`
- mined materials can be turned into ammo, throwables, and other crafted items
- crafted items can then be traded through `F7`
Property-based value
Houses
A house can be sold to another player.
To sell it:
- press
Zat the house - set the asking price
- click Toggle House Sale
A house cannot be sold back to the server.
Basements
A basement costs:
$10,000,000
A basement lets you grow `Kenaf`.
Full basement output:
- `35` plants
- each mature plant gives `9` Kenaf
- a full harvest gives `315` Kenaf
- a full harvest can become `21` Kevlar for armor crafting
Important note:
- `Kenaf` cannot be sold or transferred directly
The value comes from:
- using it for armor crafting
- turning materials into tradable crafted value
CITy Zones
`CITy Zones` can also be sold back to the server.
To sell a zone:
- stand inside it
- use
/cityzonesell
Achievements and challenge money
Civilian job achievements
Many Level `10` civilian achievements pay cash.
Most give:
$1,000,000
Exceptions include:
| Achievement | Reward |
|---|---|
| `Chief of Staff` | $0
|
| `Software Developer` | $100,000
|
| `Shiny!` | $25,000
|
| `Gem Collector` | $250,000
|
Daily Challenges
Daily Challenges can give:
- cash
- `RP`
- bonus items
Challenge categories include:
- `Mafia Wars`
- `Criminal`
- `Civilian`
- `Miscellaneous`
Maths Trivia
Each correct Maths Trivia answer gives:
$5,000
Event rewards
Race
Race pays money and also gives winnings in parts.
| Place | Reward |
|---|---|
| 1st | Full prize and `12` part-type winnings |
| 2nd | `75%` of the prize and `9` part-type winnings |
| 3rd | `50%` of the prize and `6` part-type winnings |
| 4th | `25%` of the prize and `3` part-type winnings |
| 5th | `25%` of the prize |
| 6th and above | $4,000
|
After hitting the earn limit, uncapped reward events include:
- `FFA`
- `Race`
- `HnS`
- `CDF`
- `Carbomb`
Paid community roles
Translator
Translator work pays:
$200per character, including spaces and punctuation
Beginner money path
Good beginner job choices include:
- `Trucker`
- `Farmer`
- `Miner`
Some starter examples:
- `Trucker` can pay about
$800to$2,400per delivery - `Farmer` can pay about
$1,200+per harvest - `Miner` can pay about
$1,000+per trip
Tips
- use `VIP` hours to increase payouts on some jobs
- use `F7` to sell resources and tradable items
- use `F9` crafting to turn materials into more valuable items
- after hitting the earn limit, switch to uncapped reward events
- jobs, trading, and events together are stronger than relying on one method only
Useful commands
| Command | Use |
|---|---|
/opportunities
|
Open the Opportunities panel |
/jobs
|
Browse civilian jobs |
/gps
|
Find jobs and earning locations |
/arl
|
Check Armed Robberies |
/ce
|
Check Criminal Events |
/rob
|
Start a static vehicle robbery |
/robatm
|
Start an ATM robbery |
/tasks
|
Open City Engineer tasks |
/jt
|
Get Electrician tasks |
/sellfood
|
Start Street Food Seller work |
/developer
|
Open the Software Developer GUI |
/changewmpay
|
Change Waste Manager payment type |
/cityzonesell
|
Sell a CITy Zone back to the server |